switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:
+ if (intel->gen == 5) {
+ GLuint align_h = 2;
+ GLuint level;
+ GLuint qpitch = 0;
+ int h0, h1, q;
+
+ /* On Ironlake, cube maps are finally represented as just a series
+ * of MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated
+ * by a pitch of qpitch rows, where qpitch is defined by the equation
+ * given in Volume 1 of the BSpec.
+ */
+ h0 = ALIGN(mt->height0, align_h);
+ h1 = ALIGN(minify(h0), align_h);
+ qpitch = (h0 + h1 + 11 * align_h);
+ if (mt->compressed)
+ qpitch /= 4;
+
+ i945_miptree_layout_2d(intel, mt, tiling, 6);
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ for (q = 0; q < 6; q++) {
+ intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
+ }
+ }
+ mt->total_height = qpitch * 6;
+
+ break;
+ }
+
case GL_TEXTURE_3D: {
GLuint width = mt->width0;
GLuint height = mt->height0;
GLuint align_w = 4;
mt->total_height = 0;
+ intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
if (mt->compressed) {
- align_w = intel_compressed_alignment(mt->internal_format);
- mt->pitch = ALIGN(width, align_w);
+ mt->total_width = ALIGN(width, align_w);
pack_y_pitch = (height + 3) / 4;
} else {
- mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0);
+ mt->total_width = mt->width0;
pack_y_pitch = ALIGN(mt->height0, align_h);
}
if (pack_x_pitch > 4) {
pack_x_pitch >>= 1;
pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ assert(pack_x_pitch * pack_x_nr <= mt->total_width);
}
if (pack_y_pitch > 2) {
}
}
+ /* The 965's sampler lays cachelines out according to how accesses
+ * in the texture surfaces run, so they may be "vertical" through
+ * memory. As a result, the docs say in Surface Padding Requirements:
+ * Sampling Engine Surfaces that two extra rows of padding are required.
+ * We don't know of similar requirements for pre-965, but given that
+ * those docs are silent on padding requirements in general, let's play
+ * it safe.
+ */
+ if (mt->target == GL_TEXTURE_CUBE_MAP)
+ mt->total_height += 2;
break;
}
default:
- i945_miptree_layout_2d(intel, mt, tiling);
+ i945_miptree_layout_2d(intel, mt, tiling, 1);
break;
}
- DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
- mt->pitch,
- mt->total_height,
- mt->cpp,
- mt->pitch * mt->total_height * mt->cpp );
+ DBG("%s: %dx%dx%d\n", __FUNCTION__,
+ mt->total_width, mt->total_height, mt->cpp);
return GL_TRUE;
}