int h0, h1, q;
h0 = ALIGN(mt->physical_height0, mt->align_h);
- h1 = ALIGN(minify(mt->physical_height0), mt->align_h);
+ h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h);
if (mt->array_spacing_lod0)
qpitch = h0;
else
mt->total_height += y;
- width = minify(width);
- height = minify(height);
+ width = minify(width, 1);
+ height = minify(height, 1);
if (mt->target == GL_TEXTURE_3D)
- depth = minify(depth);
+ depth = minify(depth, 1);
if (mt->compressed) {
pack_y_pitch = (height + 3) / 4;