#include "brw_util.h"
#include "brw_defines.h"
+#include "compiler/brw_eu_defines.h"
GLuint brw_translate_blend_equation( GLenum mode )
{
uint32_t
get_hw_prim_for_gl_prim(int mode)
{
- if (mode >= BRW_PRIM_OFFSET)
- return mode - BRW_PRIM_OFFSET;
- else {
- assert(mode < ARRAY_SIZE(prim_to_hw_prim));
- return prim_to_hw_prim[mode];
- }
+ assert(mode < ARRAY_SIZE(prim_to_hw_prim));
+ return prim_to_hw_prim[mode];
}