*/
-#include <assert.h>
-
-#include "main/mtypes.h"
-#include "program/prog_parameter.h"
#include "brw_util.h"
#include "brw_defines.h"
case GL_FUNC_REVERSE_SUBTRACT:
return BRW_BLENDFUNCTION_REVERSE_SUBTRACT;
default:
- assert(0);
- return BRW_BLENDFUNCTION_ADD;
+ unreachable("not reached");
}
}
return BRW_BLENDFACTOR_INV_SRC1_ALPHA;
default:
- assert(0);
- return BRW_BLENDFACTOR_ZERO;
+ unreachable("not reached");
+ }
+}
+
+static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
+ [GL_POINTS] =_3DPRIM_POINTLIST,
+ [GL_LINES] = _3DPRIM_LINELIST,
+ [GL_LINE_LOOP] = _3DPRIM_LINELOOP,
+ [GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
+ [GL_TRIANGLES] = _3DPRIM_TRILIST,
+ [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
+ [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
+ [GL_QUADS] = _3DPRIM_QUADLIST,
+ [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
+ [GL_POLYGON] = _3DPRIM_POLYGON,
+ [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
+ [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
+ [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
+ [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
+};
+
+uint32_t
+get_hw_prim_for_gl_prim(int mode)
+{
+ if (mode >= BRW_PRIM_OFFSET)
+ return mode - BRW_PRIM_OFFSET;
+ else {
+ assert(mode < ARRAY_SIZE(prim_to_hw_prim));
+ return prim_to_hw_prim[mode];
}
}