float line_width =
CLAMP(!brw->ctx.Multisample._Enabled && !brw->ctx.Line.SmoothFlag
? roundf(brw->ctx.Line.Width) : brw->ctx.Line.Width,
- 0.0, brw->ctx.Const.MaxLineWidth);
+ 0.0f, brw->ctx.Const.MaxLineWidth);
uint32_t line_width_u3_7 = U_FIXED(line_width, 7);
/* Line width of 0 is not allowed when MSAA enabled */
if (brw->ctx.Multisample._Enabled) {
if (line_width_u3_7 == 0)
line_width_u3_7 = 1;
- } else if (brw->ctx.Line.SmoothFlag && line_width < 1.5) {
+ } else if (brw->ctx.Line.SmoothFlag && line_width < 1.5f) {
/* For 1 pixel line thickness or less, the general
* anti-aliasing algorithm gives up, and a garbage line is
* generated. Setting a Line Width of 0.0 specifies the