#ifndef BRW_UTIL_H
#define BRW_UTIL_H
-#include "main/mtypes.h"
-#include "main/imports.h"
+#include "brw_context.h"
+#include "main/framebuffer.h"
extern GLuint brw_translate_blend_factor( GLenum factor );
extern GLuint brw_translate_blend_equation( GLenum mode );
-extern GLenum brw_fix_xRGB_alpha(GLenum function);
+
+static inline float
+brw_get_line_width(struct brw_context *brw)
+{
+ /* From the OpenGL 4.4 spec:
+ *
+ * "The actual width of non-antialiased lines is determined by rounding
+ * the supplied width to the nearest integer, then clamping it to the
+ * implementation-dependent maximum non-antialiased line width."
+ */
+ float line_width =
+ CLAMP(!_mesa_is_multisample_enabled(&brw->ctx) && !brw->ctx.Line.SmoothFlag
+ ? roundf(brw->ctx.Line.Width) : brw->ctx.Line.Width,
+ 0.125f, brw->ctx.Const.MaxLineWidth);
+
+ if (!_mesa_is_multisample_enabled(&brw->ctx) && brw->ctx.Line.SmoothFlag && line_width < 1.5f) {
+ /* For 1 pixel line thickness or less, the general
+ * anti-aliasing algorithm gives up, and a garbage line is
+ * generated. Setting a Line Width of 0.0 specifies the
+ * rasterization of the "thinnest" (one-pixel-wide),
+ * non-antialiased lines.
+ *
+ * Lines rendered with zero Line Width are rasterized using
+ * Grid Intersection Quantization rules as specified by
+ * bspec section 6.3.12.1 Zero-Width (Cosmetic) Line
+ * Rasterization.
+ */
+ line_width = 0.0f;
+ }
+
+ return line_width;
+}
#endif