extern GLuint brw_translate_blend_equation( GLenum mode );
extern GLenum brw_fix_xRGB_alpha(GLenum function);
-static inline float
+static inline uint32_t
brw_get_line_width(struct brw_context *brw)
{
/* From the OpenGL 4.4 spec:
* the supplied width to the nearest integer, then clamping it to the
* implementation-dependent maximum non-antialiased line width."
*/
- return CLAMP(!brw->ctx.Multisample._Enabled && !brw->ctx.Line.SmoothFlag
- ? roundf(brw->ctx.Line.Width) : brw->ctx.Line.Width,
- 0.0, brw->ctx.Const.MaxLineWidth);
+ float line_width =
+ CLAMP(!brw->ctx.Multisample._Enabled && !brw->ctx.Line.SmoothFlag
+ ? roundf(brw->ctx.Line.Width) : brw->ctx.Line.Width,
+ 0.0f, brw->ctx.Const.MaxLineWidth);
+ uint32_t line_width_u3_7 = U_FIXED(line_width, 7);
+
+ /* Line width of 0 is not allowed when MSAA enabled */
+ if (brw->ctx.Multisample._Enabled) {
+ if (line_width_u3_7 == 0)
+ line_width_u3_7 = 1;
+ } else if (brw->ctx.Line.SmoothFlag && line_width < 1.5f) {
+ /* For 1 pixel line thickness or less, the general
+ * anti-aliasing algorithm gives up, and a garbage line is
+ * generated. Setting a Line Width of 0.0 specifies the
+ * rasterization of the "thinnest" (one-pixel-wide),
+ * non-antialiased lines.
+ *
+ * Lines rendered with zero Line Width are rasterized using
+ * Grid Intersection Quantization rules as specified by
+ * bspec section 6.3.12.1 Zero-Width (Cosmetic) Line
+ * Rasterization.
+ */
+ line_width_u3_7 = 0;
+ }
+
+ return line_width_u3_7;
}
#endif