i965: Remove the create_raw_surface vtbl hook.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4.cpp
index acf0b6390bcdfcb2f694ac3e45911fa934e51811..0a68413bfba0114e0d5f7331fd4d6d10bb2f3073 100644 (file)
@@ -22,6 +22,7 @@
  */
 
 #include "brw_vec4.h"
+#include "brw_fs.h"
 #include "brw_cfg.h"
 #include "brw_vs.h"
 #include "brw_dead_control_flow.h"
@@ -112,6 +113,27 @@ src_reg::src_reg(int32_t i)
    this->fixed_hw_reg.dw1.d = i;
 }
 
+src_reg::src_reg(uint8_t vf[4])
+{
+   init();
+
+   this->file = IMM;
+   this->type = BRW_REGISTER_TYPE_VF;
+   memcpy(&this->fixed_hw_reg.dw1.ud, vf, sizeof(unsigned));
+}
+
+src_reg::src_reg(uint8_t vf0, uint8_t vf1, uint8_t vf2, uint8_t vf3)
+{
+   init();
+
+   this->file = IMM;
+   this->type = BRW_REGISTER_TYPE_VF;
+   this->fixed_hw_reg.dw1.ud = (vf0 <<  0) |
+                               (vf1 <<  8) |
+                               (vf2 << 16) |
+                               (vf3 << 24);
+}
+
 src_reg::src_reg(struct brw_reg reg)
 {
    init();
@@ -212,6 +234,22 @@ dst_reg::dst_reg(src_reg reg)
    this->fixed_hw_reg = reg.fixed_hw_reg;
 }
 
+bool
+dst_reg::equals(const dst_reg &r) const
+{
+   return (file == r.file &&
+           reg == r.reg &&
+           reg_offset == r.reg_offset &&
+           type == r.type &&
+           negate == r.negate &&
+           abs == r.abs &&
+           writemask == r.writemask &&
+           (reladdr == r.reladdr ||
+            (reladdr && r.reladdr && reladdr->equals(*r.reladdr))) &&
+           memcmp(&fixed_hw_reg, &r.fixed_hw_reg,
+                  sizeof(fixed_hw_reg)) == 0);
+}
+
 bool
 vec4_instruction::is_send_from_grf()
 {
@@ -224,6 +262,24 @@ vec4_instruction::is_send_from_grf()
    }
 }
 
+unsigned
+vec4_instruction::regs_read(unsigned arg) const
+{
+   if (src[arg].file == BAD_FILE)
+      return 0;
+
+   switch (opcode) {
+   case SHADER_OPCODE_SHADER_TIME_ADD:
+      return arg == 0 ? mlen : 1;
+
+   case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
+      return arg == 1 ? mlen : 1;
+
+   default:
+      return 1;
+   }
+}
+
 bool
 vec4_instruction::can_do_source_mods(struct brw_context *brw)
 {
@@ -249,7 +305,7 @@ vec4_instruction::can_do_source_mods(struct brw_context *brw)
 int
 vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
 {
-   if (inst->mlen == 0)
+   if (inst->mlen == 0 || inst->is_send_from_grf())
       return 0;
 
    switch (inst->opcode) {
@@ -274,8 +330,11 @@ vec4_visitor::implied_mrf_writes(vec4_instruction *inst)
    case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
       return 3;
    case GS_OPCODE_URB_WRITE:
+   case GS_OPCODE_URB_WRITE_ALLOCATE:
    case GS_OPCODE_THREAD_END:
       return 0;
+   case GS_OPCODE_FF_SYNC:
+      return 1;
    case SHADER_OPCODE_SHADER_TIME_ADD:
       return 0;
    case SHADER_OPCODE_TEX:
@@ -311,6 +370,72 @@ src_reg::equals(const src_reg &r) const
                  sizeof(fixed_hw_reg)) == 0);
 }
 
+bool
+vec4_visitor::opt_vector_float()
+{
+   bool progress = false;
+
+   int last_reg = -1, last_reg_offset = -1;
+   enum register_file last_reg_file = BAD_FILE;
+
+   int remaining_channels = 0;
+   uint8_t imm[4];
+   int inst_count = 0;
+   vec4_instruction *imm_inst[4];
+
+   foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
+      if (last_reg != inst->dst.reg ||
+          last_reg_offset != inst->dst.reg_offset ||
+          last_reg_file != inst->dst.file) {
+         last_reg = inst->dst.reg;
+         last_reg_offset = inst->dst.reg_offset;
+         last_reg_file = inst->dst.file;
+         remaining_channels = WRITEMASK_XYZW;
+
+         inst_count = 0;
+      }
+
+      if (inst->opcode != BRW_OPCODE_MOV ||
+          inst->dst.writemask == WRITEMASK_XYZW ||
+          inst->src[0].file != IMM)
+         continue;
+
+      int vf = brw_float_to_vf(inst->src[0].fixed_hw_reg.dw1.f);
+      if (vf == -1)
+         continue;
+
+      if ((inst->dst.writemask & WRITEMASK_X) != 0)
+         imm[0] = vf;
+      if ((inst->dst.writemask & WRITEMASK_Y) != 0)
+         imm[1] = vf;
+      if ((inst->dst.writemask & WRITEMASK_Z) != 0)
+         imm[2] = vf;
+      if ((inst->dst.writemask & WRITEMASK_W) != 0)
+         imm[3] = vf;
+
+      imm_inst[inst_count++] = inst;
+
+      remaining_channels &= ~inst->dst.writemask;
+      if (remaining_channels == 0) {
+         vec4_instruction *mov = MOV(inst->dst, imm);
+         mov->dst.type = BRW_REGISTER_TYPE_F;
+         mov->dst.writemask = WRITEMASK_XYZW;
+         inst->insert_after(block, mov);
+         last_reg = -1;
+
+         for (int i = 0; i < inst_count; i++) {
+            imm_inst[i]->remove(block);
+         }
+         progress = true;
+      }
+   }
+
+   if (progress)
+      invalidate_live_intervals();
+
+   return progress;
+}
+
 /* Replaces unused channels of a swizzle with channels that are used.
  *
  * For instance, this pass transforms
@@ -329,14 +454,21 @@ vec4_visitor::opt_reduce_swizzle()
 {
    bool progress = false;
 
-   foreach_in_list_safe(vec4_instruction, inst, &instructions) {
-      if (inst->dst.file == BAD_FILE || inst->dst.file == HW_REG)
+   foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
+      if (inst->dst.file == BAD_FILE || inst->dst.file == HW_REG ||
+          inst->is_send_from_grf())
          continue;
 
       int swizzle[4];
 
       /* Determine which channels of the sources are read. */
       switch (inst->opcode) {
+      case VEC4_OPCODE_PACK_BYTES:
+         swizzle[0] = 0;
+         swizzle[1] = 1;
+         swizzle[2] = 2;
+         swizzle[3] = 3;
+         break;
       case BRW_OPCODE_DP4:
       case BRW_OPCODE_DPH: /* FINISHME: DPH reads only three channels of src0,
                             *           but all four of src1.
@@ -402,157 +534,6 @@ vec4_visitor::opt_reduce_swizzle()
       }
    }
 
-   if (progress)
-      invalidate_live_intervals(false);
-
-   return progress;
-}
-
-static bool
-try_eliminate_instruction(vec4_instruction *inst, int new_writemask,
-                          const struct brw_context *brw)
-{
-   if (inst->has_side_effects())
-      return false;
-
-   if (new_writemask == 0) {
-      /* Don't dead code eliminate instructions that write to the
-       * accumulator as a side-effect. Instead just set the destination
-       * to the null register to free it.
-       */
-      if (inst->writes_accumulator || inst->writes_flag()) {
-         inst->dst = dst_reg(retype(brw_null_reg(), inst->dst.type));
-      } else {
-         inst->remove();
-      }
-
-      return true;
-   } else if (inst->dst.writemask != new_writemask) {
-      switch (inst->opcode) {
-      case SHADER_OPCODE_TXF_CMS:
-      case SHADER_OPCODE_GEN4_SCRATCH_READ:
-      case VS_OPCODE_PULL_CONSTANT_LOAD:
-      case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
-         break;
-      default:
-         /* Do not set a writemask on Gen6 for math instructions, those are
-          * executed using align1 mode that does not support a destination mask.
-          */
-         if (!(brw->gen == 6 && inst->is_math()) && !inst->is_tex()) {
-            inst->dst.writemask = new_writemask;
-            return true;
-         }
-      }
-   }
-
-   return false;
-}
-
-/**
- * Must be called after calculate_live_intervals() to remove unused
- * writes to registers -- register allocation will fail otherwise
- * because something deffed but not used won't be considered to
- * interfere with other regs.
- */
-bool
-vec4_visitor::dead_code_eliminate()
-{
-   bool progress = false;
-   int pc = -1;
-
-   calculate_live_intervals();
-
-   foreach_in_list_safe(vec4_instruction, inst, &instructions) {
-      pc++;
-
-      bool inst_writes_flag = false;
-      if (inst->dst.file != GRF) {
-         if (inst->dst.is_null() && inst->writes_flag()) {
-            inst_writes_flag = true;
-         } else {
-            continue;
-         }
-      }
-
-      if (inst->dst.file == GRF) {
-         int write_mask = inst->dst.writemask;
-
-         for (int c = 0; c < 4; c++) {
-            if (write_mask & (1 << c)) {
-               assert(this->virtual_grf_end[inst->dst.reg * 4 + c] >= pc);
-               if (this->virtual_grf_end[inst->dst.reg * 4 + c] == pc) {
-                  write_mask &= ~(1 << c);
-               }
-            }
-         }
-
-         progress = try_eliminate_instruction(inst, write_mask, brw) ||
-                    progress;
-      }
-
-      if (inst->predicate || inst->prev == NULL)
-         continue;
-
-      int dead_channels;
-      if (inst_writes_flag) {
-/* Arbitrarily chosen, other than not being an xyzw writemask. */
-#define FLAG_WRITEMASK (1 << 5)
-         dead_channels = inst->reads_flag() ? 0 : FLAG_WRITEMASK;
-      } else {
-         dead_channels = inst->dst.writemask;
-
-         for (int i = 0; i < 3; i++) {
-            if (inst->src[i].file != GRF ||
-                inst->src[i].reg != inst->dst.reg)
-                  continue;
-
-            for (int j = 0; j < 4; j++) {
-               int swiz = BRW_GET_SWZ(inst->src[i].swizzle, j);
-               dead_channels &= ~(1 << swiz);
-            }
-         }
-      }
-
-      for (exec_node *node = inst->prev, *prev = node->prev;
-           prev != NULL && dead_channels != 0;
-           node = prev, prev = prev->prev) {
-         vec4_instruction *scan_inst = (vec4_instruction  *)node;
-
-         if (scan_inst->is_control_flow())
-            break;
-
-         if (inst_writes_flag) {
-            if (scan_inst->dst.is_null() && scan_inst->writes_flag()) {
-               scan_inst->remove();
-               progress = true;
-               continue;
-            } else if (scan_inst->reads_flag()) {
-               break;
-            }
-         }
-
-         if (inst->dst.file == scan_inst->dst.file &&
-             inst->dst.reg == scan_inst->dst.reg &&
-             inst->dst.reg_offset == scan_inst->dst.reg_offset) {
-            int new_writemask = scan_inst->dst.writemask & ~dead_channels;
-
-            progress = try_eliminate_instruction(scan_inst, new_writemask, brw) ||
-                       progress;
-         }
-
-         for (int i = 0; i < 3; i++) {
-            if (scan_inst->src[i].file != inst->dst.file ||
-                scan_inst->src[i].reg != inst->dst.reg)
-               continue;
-
-            for (int j = 0; j < 4; j++) {
-               int swiz = BRW_GET_SWZ(scan_inst->src[i].swizzle, j);
-               dead_channels &= ~(1 << swiz);
-            }
-         }
-      }
-   }
-
    if (progress)
       invalidate_live_intervals();
 
@@ -569,7 +550,7 @@ vec4_visitor::split_uniform_registers()
     * vector.  The goal is to make elimination of unused uniform
     * components easier later.
     */
-   foreach_in_list(vec4_instruction, inst, &instructions) {
+   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
       for (int i = 0 ; i < 3; i++) {
         if (inst->src[i].file != UNIFORM)
            continue;
@@ -602,7 +583,7 @@ vec4_visitor::pack_uniform_registers()
     * expect unused vector elements when we've moved array access out
     * to pull constants, and from some GLSL code generators like wine.
     */
-   foreach_in_list(vec4_instruction, inst, &instructions) {
+   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
       for (int i = 0 ; i < 3; i++) {
         if (inst->src[i].file != UNIFORM)
            continue;
@@ -655,7 +636,7 @@ vec4_visitor::pack_uniform_registers()
    this->uniforms = new_uniform_count;
 
    /* Now, update the instructions for our repacked uniforms. */
-   foreach_in_list(vec4_instruction, inst, &instructions) {
+   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
       for (int i = 0 ; i < 3; i++) {
         int src = inst->src[i].reg;
 
@@ -690,8 +671,31 @@ vec4_visitor::opt_algebraic()
 {
    bool progress = false;
 
-   foreach_in_list(vec4_instruction, inst, &instructions) {
+   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
       switch (inst->opcode) {
+      case BRW_OPCODE_MOV:
+         if (inst->src[0].file != IMM)
+            break;
+
+         if (inst->saturate) {
+            if (inst->dst.type != inst->src[0].type)
+               assert(!"unimplemented: saturate mixed types");
+
+            if (brw_saturate_immediate(inst->dst.type,
+                                       &inst->src[0].fixed_hw_reg)) {
+               inst->saturate = false;
+               progress = true;
+            }
+         }
+         break;
+
+      case VEC4_OPCODE_UNPACK_UNIFORM:
+         if (inst->src[0].file != UNIFORM) {
+            inst->opcode = BRW_OPCODE_MOV;
+            progress = true;
+         }
+         break;
+
       case BRW_OPCODE_ADD:
         if (inst->src[1].is_zero()) {
            inst->opcode = BRW_OPCODE_MOV;
@@ -722,8 +726,36 @@ vec4_visitor::opt_algebraic()
            inst->opcode = BRW_OPCODE_MOV;
            inst->src[1] = src_reg();
            progress = true;
+         } else if (inst->src[1].is_negative_one()) {
+            inst->opcode = BRW_OPCODE_MOV;
+            inst->src[0].negate = !inst->src[0].negate;
+            inst->src[1] = src_reg();
+            progress = true;
         }
         break;
+      case BRW_OPCODE_CMP:
+         if (inst->conditional_mod == BRW_CONDITIONAL_GE &&
+             inst->src[0].abs &&
+             inst->src[0].negate &&
+             inst->src[1].is_zero()) {
+            inst->src[0].abs = false;
+            inst->src[0].negate = false;
+            inst->conditional_mod = BRW_CONDITIONAL_Z;
+            progress = true;
+            break;
+         }
+         break;
+      case SHADER_OPCODE_RCP: {
+         vec4_instruction *prev = (vec4_instruction *)inst->prev;
+         if (prev->opcode == SHADER_OPCODE_SQRT) {
+            if (inst->src[0].equals(src_reg(prev->dst))) {
+               inst->opcode = SHADER_OPCODE_RSQ;
+               inst->src[0] = prev->src[0];
+               progress = true;
+            }
+         }
+         break;
+      }
       default:
         break;
       }
@@ -798,7 +830,7 @@ vec4_visitor::move_push_constants_to_pull_constants()
    /* Now actually rewrite usage of the things we've moved to pull
     * constants.
     */
-   foreach_in_list_safe(vec4_instruction, inst, &instructions) {
+   foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
       for (int i = 0 ; i < 3; i++) {
         if (inst->src[i].file != UNIFORM ||
             pull_constant_loc[inst->src[i].reg] == -1)
@@ -808,7 +840,7 @@ vec4_visitor::move_push_constants_to_pull_constants()
 
         dst_reg temp = dst_reg(this, glsl_type::vec4_type);
 
-        emit_pull_constant_load(inst, temp, inst->src[i],
+        emit_pull_constant_load(block, inst, temp, inst->src[i],
                                 pull_constant_loc[uniform]);
 
         inst->src[i].file = temp.file;
@@ -822,6 +854,53 @@ vec4_visitor::move_push_constants_to_pull_constants()
    pack_uniform_registers();
 }
 
+/* Conditions for which we want to avoid setting the dependency control bits */
+bool
+vec4_visitor::is_dep_ctrl_unsafe(const vec4_instruction *inst)
+{
+#define IS_DWORD(reg) \
+   (reg.type == BRW_REGISTER_TYPE_UD || \
+    reg.type == BRW_REGISTER_TYPE_D)
+
+   /* "When source or destination datatype is 64b or operation is integer DWord
+    * multiply, DepCtrl must not be used."
+    * May apply to future SoCs as well.
+    */
+   if (brw->is_cherryview) {
+      if (inst->opcode == BRW_OPCODE_MUL &&
+         IS_DWORD(inst->src[0]) &&
+         IS_DWORD(inst->src[1]))
+         return true;
+   }
+#undef IS_DWORD
+
+   if (brw->gen >= 8) {
+      if (inst->opcode == BRW_OPCODE_F32TO16)
+         return true;
+   }
+
+   /*
+    * mlen:
+    * In the presence of send messages, totally interrupt dependency
+    * control. They're long enough that the chance of dependency
+    * control around them just doesn't matter.
+    *
+    * predicate:
+    * From the Ivy Bridge PRM, volume 4 part 3.7, page 80:
+    * When a sequence of NoDDChk and NoDDClr are used, the last instruction that
+    * completes the scoreboard clear must have a non-zero execution mask. This
+    * means, if any kind of predication can change the execution mask or channel
+    * enable of the last instruction, the optimization must be avoided. This is
+    * to avoid instructions being shot down the pipeline when no writes are
+    * required.
+    *
+    * math:
+    * Dependency control does not work well over math instructions.
+    * NB: Discovered empirically
+    */
+   return (inst->mlen || inst->predicate || inst->is_math());
+}
+
 /**
  * Sets the dependency control fields on instructions after register
  * allocation and before the generator is run.
@@ -845,8 +924,6 @@ vec4_visitor::opt_set_dependency_control()
    vec4_instruction *last_mrf_write[BRW_MAX_GRF];
    uint8_t mrf_channels_written[BRW_MAX_GRF];
 
-   calculate_cfg();
-
    assert(prog_data->total_grf ||
           !"Must be called after register allocation");
 
@@ -869,28 +946,7 @@ vec4_visitor::opt_set_dependency_control()
             assert(inst->src[i].file != MRF);
          }
 
-         /* In the presence of send messages, totally interrupt dependency
-          * control.  They're long enough that the chance of dependency
-          * control around them just doesn't matter.
-          */
-         if (inst->mlen) {
-            memset(last_grf_write, 0, sizeof(last_grf_write));
-            memset(last_mrf_write, 0, sizeof(last_mrf_write));
-            continue;
-         }
-
-         /* It looks like setting dependency control on a predicated
-          * instruction hangs the GPU.
-          */
-         if (inst->predicate) {
-            memset(last_grf_write, 0, sizeof(last_grf_write));
-            memset(last_mrf_write, 0, sizeof(last_mrf_write));
-            continue;
-         }
-
-         /* Dependency control does not work well over math instructions.
-          */
-         if (inst->is_math()) {
+         if (is_dep_ctrl_unsafe(inst)) {
             memset(last_grf_write, 0, sizeof(last_grf_write));
             memset(last_mrf_write, 0, sizeof(last_mrf_write));
             continue;
@@ -933,9 +989,9 @@ vec4_visitor::opt_set_dependency_control()
 }
 
 bool
-vec4_instruction::can_reswizzle_dst(int dst_writemask,
-                                    int swizzle,
-                                    int swizzle_mask)
+vec4_instruction::can_reswizzle(int dst_writemask,
+                                int swizzle,
+                                int swizzle_mask)
 {
    /* If this instruction sets anything not referenced by swizzle, then we'd
     * totally break it when we reswizzle.
@@ -943,30 +999,10 @@ vec4_instruction::can_reswizzle_dst(int dst_writemask,
    if (dst.writemask & ~swizzle_mask)
       return false;
 
-   switch (opcode) {
-   default:
-      if (!brw_is_single_value_swizzle(swizzle)) {
-         /* Check if there happens to be no reswizzling required. */
-         for (int c = 0; c < 4; c++) {
-            int bit = 1 << BRW_GET_SWZ(swizzle, c);
-            /* Skip components of the swizzle not used by the dst. */
-            if (!(dst_writemask & (1 << c)))
-               continue;
-
-            /* We don't do the reswizzling yet, so just sanity check that we
-             * don't have to.
-             */
-            if (bit != (1 << c))
-               return false;
-         }
-         return true;
-      }
-      /* fallthrough */
-   case BRW_OPCODE_DP4:
-   case BRW_OPCODE_DP3:
-   case BRW_OPCODE_DP2:
-      return true;
-   }
+   if (mlen > 0)
+      return false;
+
+   return true;
 }
 
 /**
@@ -977,43 +1013,45 @@ vec4_instruction::can_reswizzle_dst(int dst_writemask,
  * e.g. for swizzle=yywx, MUL a.xy b c -> MUL a.yy_x b.yy z.yy_x
  */
 void
-vec4_instruction::reswizzle_dst(int dst_writemask, int swizzle)
+vec4_instruction::reswizzle(int dst_writemask, int swizzle)
 {
    int new_writemask = 0;
+   int new_swizzle[4] = { 0 };
 
-   switch (opcode) {
-   default:
-      if (!brw_is_single_value_swizzle(swizzle)) {
-         for (int c = 0; c < 4; c++) {
-            /* Skip components of the swizzle not used by the dst. */
-            if (!(dst_writemask & (1 << c)))
-               continue;
-
-            /* We don't do the reswizzling yet, so just sanity check that we
-             * don't have to.
-             */
-            assert((1 << BRW_GET_SWZ(swizzle, c)) == (1 << c));
-         }
-         break;
-      }
-      /* fallthrough */
-   case BRW_OPCODE_DP4:
-   case BRW_OPCODE_DP3:
-   case BRW_OPCODE_DP2:
-      for (int c = 0; c < 4; c++) {
-         int bit = 1 << BRW_GET_SWZ(swizzle, c);
-         /* Skip components of the swizzle not used by the dst. */
-         if (!(dst_writemask & (1 << c)))
+   /* Dot product instructions write a single result into all channels. */
+   if (opcode != BRW_OPCODE_DP4 && opcode != BRW_OPCODE_DPH &&
+       opcode != BRW_OPCODE_DP3 && opcode != BRW_OPCODE_DP2) {
+      for (int i = 0; i < 3; i++) {
+         if (src[i].file == BAD_FILE || src[i].file == IMM)
             continue;
-         /* If we were populating this component, then populate the
-          * corresponding channel of the new dst.
+
+         /* Destination write mask doesn't correspond to source swizzle for the
+          * pack_bytes instruction.
           */
-         if (dst.writemask & bit)
-            new_writemask |= (1 << c);
+         if (opcode == VEC4_OPCODE_PACK_BYTES)
+            continue;
+
+         for (int c = 0; c < 4; c++) {
+            new_swizzle[c] = BRW_GET_SWZ(src[i].swizzle, BRW_GET_SWZ(swizzle, c));
+         }
+
+         src[i].swizzle = BRW_SWIZZLE4(new_swizzle[0], new_swizzle[1],
+                                       new_swizzle[2], new_swizzle[3]);
       }
-      dst.writemask = new_writemask;
-      break;
    }
+
+   for (int c = 0; c < 4; c++) {
+      int bit = 1 << BRW_GET_SWZ(swizzle, c);
+      /* Skip components of the swizzle not used by the dst. */
+      if (!(dst_writemask & (1 << c)))
+         continue;
+      /* If we were populating this component, then populate the
+       * corresponding channel of the new dst.
+       */
+      if (dst.writemask & bit)
+         new_writemask |= (1 << c);
+   }
+   dst.writemask = new_writemask;
 }
 
 /*
@@ -1078,10 +1116,11 @@ vec4_visitor::opt_register_coalesce()
        * everything writing to the temporary to write into the destination
        * instead.
        */
-      vec4_instruction *scan_inst;
-      for (scan_inst = (vec4_instruction *)inst->prev;
-          scan_inst->prev != NULL;
-          scan_inst = (vec4_instruction *)scan_inst->prev) {
+      vec4_instruction *_scan_inst = (vec4_instruction *)inst->prev;
+      foreach_inst_in_block_reverse_starting_from(vec4_instruction, scan_inst,
+                                                  inst, block) {
+         _scan_inst = scan_inst;
+
         if (scan_inst->dst.file == GRF &&
             scan_inst->dst.reg == inst->src[0].reg &&
             scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
@@ -1102,9 +1141,9 @@ vec4_visitor::opt_register_coalesce()
             }
 
             /* If we can't handle the swizzle, bail. */
-            if (!scan_inst->can_reswizzle_dst(inst->dst.writemask,
-                                              inst->src[0].swizzle,
-                                              swizzle_mask)) {
+            if (!scan_inst->can_reswizzle(inst->dst.writemask,
+                                          inst->src[0].swizzle,
+                                          swizzle_mask)) {
                break;
             }
 
@@ -1123,16 +1162,6 @@ vec4_visitor::opt_register_coalesce()
               break;
         }
 
-        /* We don't handle flow control here.  Most computation of values
-         * that could be coalesced happens just before their use.
-         */
-        if (scan_inst->opcode == BRW_OPCODE_DO ||
-            scan_inst->opcode == BRW_OPCODE_WHILE ||
-            scan_inst->opcode == BRW_OPCODE_ELSE ||
-            scan_inst->opcode == BRW_OPCODE_ENDIF) {
-           break;
-        }
-
          /* You can't read from an MRF, so if someone else reads our MRF's
           * source GRF that we wanted to rewrite, that stops us.  If it's a
           * GRF we're trying to coalesce to, we don't actually handle
@@ -1185,13 +1214,13 @@ vec4_visitor::opt_register_coalesce()
          * computing the value.  Now go rewrite the instruction stream
          * between the two.
          */
-
+         vec4_instruction *scan_inst = _scan_inst;
         while (scan_inst != inst) {
            if (scan_inst->dst.file == GRF &&
                scan_inst->dst.reg == inst->src[0].reg &&
                scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
-               scan_inst->reswizzle_dst(inst->dst.writemask,
-                                        inst->src[0].swizzle);
+               scan_inst->reswizzle(inst->dst.writemask,
+                                    inst->src[0].swizzle);
               scan_inst->dst.file = inst->dst.file;
               scan_inst->dst.reg = inst->dst.reg;
               scan_inst->dst.reg_offset = inst->dst.reg_offset;
@@ -1205,7 +1234,7 @@ vec4_visitor::opt_register_coalesce()
    }
 
    if (progress)
-      invalidate_live_intervals(false);
+      invalidate_live_intervals();
 
    return progress;
 }
@@ -1225,7 +1254,7 @@ vec4_visitor::opt_register_coalesce()
 void
 vec4_visitor::split_virtual_grfs()
 {
-   int num_vars = this->virtual_grf_count;
+   int num_vars = this->alloc.count;
    int new_virtual_grf[num_vars];
    bool split_grf[num_vars];
 
@@ -1233,13 +1262,13 @@ vec4_visitor::split_virtual_grfs()
 
    /* Try to split anything > 0 sized. */
    for (int i = 0; i < num_vars; i++) {
-      split_grf[i] = this->virtual_grf_sizes[i] != 1;
+      split_grf[i] = this->alloc.sizes[i] != 1;
    }
 
    /* Check that the instructions are compatible with the registers we're trying
     * to split.
     */
-   foreach_in_list(vec4_instruction, inst, &instructions) {
+   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
       /* If there's a SEND message loading from a GRF on gen7+, it needs to be
        * contiguous.
        */
@@ -1259,16 +1288,16 @@ vec4_visitor::split_virtual_grfs()
       if (!split_grf[i])
          continue;
 
-      new_virtual_grf[i] = virtual_grf_alloc(1);
-      for (int j = 2; j < this->virtual_grf_sizes[i]; j++) {
-         int reg = virtual_grf_alloc(1);
+      new_virtual_grf[i] = alloc.allocate(1);
+      for (unsigned j = 2; j < this->alloc.sizes[i]; j++) {
+         unsigned reg = alloc.allocate(1);
          assert(reg == new_virtual_grf[i] + j - 1);
          (void) reg;
       }
-      this->virtual_grf_sizes[i] = 1;
+      this->alloc.sizes[i] = 1;
    }
 
-   foreach_in_list(vec4_instruction, inst, &instructions) {
+   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
       if (inst->dst.file == GRF && split_grf[inst->dst.reg] &&
           inst->dst.reg_offset != 0) {
          inst->dst.reg = (new_virtual_grf[inst->dst.reg] +
@@ -1284,7 +1313,7 @@ vec4_visitor::split_virtual_grfs()
          }
       }
    }
-   invalidate_live_intervals(false);
+   invalidate_live_intervals();
 }
 
 void
@@ -1299,13 +1328,20 @@ vec4_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
    vec4_instruction *inst = (vec4_instruction *)be_inst;
 
    if (inst->predicate) {
-      fprintf(file, "(%cf0) ",
-             inst->predicate_inverse ? '-' : '+');
+      fprintf(file, "(%cf0.%d) ",
+              inst->predicate_inverse ? '-' : '+',
+              inst->flag_subreg);
    }
 
    fprintf(file, "%s", brw_instruction_name(inst->opcode));
    if (inst->conditional_mod) {
       fprintf(file, "%s", conditional_modifier[inst->conditional_mod]);
+      if (!inst->predicate &&
+          (brw->gen < 5 || (inst->opcode != BRW_OPCODE_SEL &&
+                            inst->opcode != BRW_OPCODE_IF &&
+                            inst->opcode != BRW_OPCODE_WHILE))) {
+         fprintf(file, ".f0.%d", inst->flag_subreg);
+      }
    }
    fprintf(file, " ");
 
@@ -1361,7 +1397,10 @@ vec4_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
       if (inst->dst.writemask & 8)
          fprintf(file, "w");
    }
-   fprintf(file, ":%s, ", brw_reg_type_letters(inst->dst.type));
+   fprintf(file, ":%s", brw_reg_type_letters(inst->dst.type));
+
+   if (inst->src[0].file != BAD_FILE)
+      fprintf(file, ", ");
 
    for (int i = 0; i < 3 && inst->src[i].file != BAD_FILE; i++) {
       if (inst->src[i].negate)
@@ -1389,6 +1428,13 @@ vec4_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
          case BRW_REGISTER_TYPE_UD:
             fprintf(file, "%uU", inst->src[i].fixed_hw_reg.dw1.ud);
             break;
+         case BRW_REGISTER_TYPE_VF:
+            fprintf(file, "[%-gF, %-gF, %-gF, %-gF]",
+                    brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >>  0) & 0xff),
+                    brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >>  8) & 0xff),
+                    brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 16) & 0xff),
+                    brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 24) & 0xff));
+            break;
          default:
             fprintf(file, "???");
             break;
@@ -1438,7 +1484,7 @@ vec4_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
       /* Don't print .0; and only VGRFs have reg_offsets and sizes */
       if (inst->src[i].reg_offset != 0 &&
           inst->src[i].file == GRF &&
-          virtual_grf_sizes[inst->src[i].reg] != 1)
+          alloc.sizes[inst->src[i].reg] != 1)
          fprintf(file, ".%d", inst->src[i].reg_offset);
 
       if (inst->src[i].file != IMM) {
@@ -1490,7 +1536,7 @@ void
 vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map,
                                           bool interleaved)
 {
-   foreach_in_list(vec4_instruction, inst, &instructions) {
+   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
       /* We have to support ATTR as a destination for GL_FIXED fixup. */
       if (inst->dst.file == ATTR) {
         int grf = attribute_map[inst->dst.reg + inst->dst.reg_offset];
@@ -1552,7 +1598,7 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
     * don't represent it with a flag in inputs_read, so we call it
     * VERT_ATTRIB_MAX.
     */
-   if (vs_prog_data->uses_vertexid) {
+   if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
       attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
       nr_attributes++;
    }
@@ -1606,7 +1652,8 @@ vec4_visitor::setup_uniforms(int reg)
 
    stage_prog_data->nr_params = this->uniforms * 4;
 
-   prog_data->curb_read_length = reg - prog_data->base.dispatch_grf_start_reg;
+   prog_data->base.curb_read_length =
+      reg - prog_data->base.dispatch_grf_start_reg;
 
    return reg;
 }
@@ -1629,6 +1676,12 @@ vec4_vs_visitor::setup_payload(void)
    this->first_non_payload_grf = reg;
 }
 
+void
+vec4_visitor::assign_binding_table_offsets()
+{
+   assign_common_binding_table_offsets(0);
+}
+
 src_reg
 vec4_visitor::get_timestamp()
 {
@@ -1637,6 +1690,8 @@ vec4_visitor::get_timestamp()
    src_reg ts = src_reg(brw_reg(BRW_ARCHITECTURE_REGISTER_FILE,
                                 BRW_ARF_TIMESTAMP,
                                 0,
+                                0,
+                                0,
                                 BRW_REGISTER_TYPE_UD,
                                 BRW_VERTICAL_STRIDE_0,
                                 BRW_WIDTH_4,
@@ -1717,7 +1772,9 @@ vec4_visitor::emit_shader_time_write(enum shader_time_shader_type type,
    time.type = BRW_REGISTER_TYPE_UD;
    emit(MOV(time, src_reg(value)));
 
-   emit(SHADER_OPCODE_SHADER_TIME_ADD, dst_reg(), src_reg(dst));
+   vec4_instruction *inst =
+      emit(SHADER_OPCODE_SHADER_TIME_ADD, dst_reg(), src_reg(dst));
+   inst->mlen = 2;
 }
 
 bool
@@ -1728,7 +1785,7 @@ vec4_visitor::run()
    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
       emit_shader_time_begin();
 
-   assign_common_binding_table_offsets(0);
+   assign_binding_table_offsets();
 
    emit_prolog();
 
@@ -1747,6 +1804,8 @@ vec4_visitor::run()
 
    emit_thread_end();
 
+   calculate_cfg();
+
    /* Before any optimization, push array accesses out to scratch
     * space where we need them to be.  This pass may allocate new
     * virtual GRFs, so we want to do it early.  It also makes sure
@@ -1771,46 +1830,56 @@ vec4_visitor::run()
 
    const char *stage_name = stage == MESA_SHADER_GEOMETRY ? "gs" : "vs";
 
-#define OPT(pass, args...) do {                                        \
+#define OPT(pass, args...) ({                                          \
       pass_num++;                                                      \
       bool this_progress = pass(args);                                 \
                                                                        \
       if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) {  \
          char filename[64];                                            \
          snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass,            \
-                  stage_name, shader_prog->Name, iteration, pass_num); \
+                  stage_name, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
                                                                        \
          backend_visitor::dump_instructions(filename);                 \
       }                                                                \
                                                                        \
       progress = progress || this_progress;                            \
-   } while (false)
+      this_progress;                                                   \
+   })
 
 
    if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
       char filename[64];
       snprintf(filename, 64, "%s-%04d-00-start",
-               stage_name, shader_prog->Name);
+               stage_name, shader_prog ? shader_prog->Name : 0);
 
       backend_visitor::dump_instructions(filename);
    }
 
    bool progress;
    int iteration = 0;
+   int pass_num = 0;
    do {
       progress = false;
+      pass_num = 0;
       iteration++;
-      int pass_num = 0;
 
       OPT(opt_reduce_swizzle);
       OPT(dead_code_eliminate);
       OPT(dead_control_flow_eliminate, this);
       OPT(opt_copy_propagation);
-      OPT(opt_algebraic);
       OPT(opt_cse);
+      OPT(opt_algebraic);
       OPT(opt_register_coalesce);
    } while (progress);
 
+   pass_num = 0;
+
+   if (OPT(opt_vector_float)) {
+      OPT(opt_cse);
+      OPT(opt_copy_propagation, false);
+      OPT(opt_copy_propagation, true);
+      OPT(dead_code_eliminate);
+   }
 
    if (failed)
       return false;
@@ -1819,9 +1888,9 @@ vec4_visitor::run()
 
    if (false) {
       /* Debug of register spilling: Go spill everything. */
-      const int grf_count = virtual_grf_count;
-      float spill_costs[virtual_grf_count];
-      bool no_spill[virtual_grf_count];
+      const int grf_count = alloc.count;
+      float spill_costs[alloc.count];
+      bool no_spill[alloc.count];
       evaluate_spill_costs(spill_costs, no_spill);
       for (int i = 0; i < grf_count; i++) {
          if (no_spill[i])
@@ -1846,8 +1915,6 @@ vec4_visitor::run()
     */
    assert(sanity_param_count == prog->Parameters->NumParameters);
 
-   calculate_cfg();
-
    return !failed;
 }
 
@@ -1870,6 +1937,7 @@ brw_vs_emit(struct brw_context *brw,
 {
    bool start_busy = false;
    double start_time = 0;
+   const unsigned *assembly = NULL;
 
    if (unlikely(brw->perf_debug)) {
       start_busy = (brw->batch.last_bo &&
@@ -1882,25 +1950,56 @@ brw_vs_emit(struct brw_context *brw,
       shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
 
    if (unlikely(INTEL_DEBUG & DEBUG_VS))
-      brw_dump_ir(brw, "vertex", prog, &shader->base, &c->vp->program.Base);
+      brw_dump_ir("vertex", prog, &shader->base, &c->vp->program.Base);
+
+   if (prog && brw->gen >= 8 && brw->scalar_vs) {
+      fs_visitor v(brw, mem_ctx, &c->key, prog_data, prog, &c->vp->program, 8);
+      if (!v.run_vs()) {
+         if (prog) {
+            prog->LinkStatus = false;
+            ralloc_strcat(&prog->InfoLog, v.fail_msg);
+         }
 
-   vec4_vs_visitor v(brw, c, prog_data, prog, mem_ctx);
-   if (!v.run()) {
-      if (prog) {
-         prog->LinkStatus = false;
-         ralloc_strcat(&prog->InfoLog, v.fail_msg);
+         _mesa_problem(NULL, "Failed to compile vertex shader: %s\n",
+                       v.fail_msg);
+
+         return NULL;
       }
 
-      _mesa_problem(NULL, "Failed to compile vertex shader: %s\n",
-                    v.fail_msg);
+      fs_generator g(brw, mem_ctx, (void *) &c->key, &prog_data->base.base,
+                     &c->vp->program.Base, v.runtime_check_aads_emit, "VS");
+      if (INTEL_DEBUG & DEBUG_VS) {
+         char *name = ralloc_asprintf(mem_ctx, "%s vertex shader %d",
+                                      prog->Label ? prog->Label : "unnamed",
+                                      prog->Name);
+         g.enable_debug(name);
+      }
+      g.generate_code(v.cfg, 8);
+      assembly = g.get_assembly(final_assembly_size);
 
-      return NULL;
+      if (assembly)
+         prog_data->base.simd8 = true;
+      c->base.last_scratch = v.last_scratch;
    }
 
-   const unsigned *assembly = NULL;
-   vec4_generator g(brw, prog, &c->vp->program.Base, &prog_data->base,
-                    mem_ctx, INTEL_DEBUG & DEBUG_VS);
-   assembly = g.generate_assembly(v.cfg, final_assembly_size);
+   if (!assembly) {
+      vec4_vs_visitor v(brw, c, prog_data, prog, mem_ctx);
+      if (!v.run()) {
+         if (prog) {
+            prog->LinkStatus = false;
+            ralloc_strcat(&prog->InfoLog, v.fail_msg);
+         }
+
+         _mesa_problem(NULL, "Failed to compile vertex shader: %s\n",
+                       v.fail_msg);
+
+         return NULL;
+      }
+
+      vec4_generator g(brw, prog, &c->vp->program.Base, &prog_data->base,
+                       mem_ctx, INTEL_DEBUG & DEBUG_VS, "vertex", "VS");
+      assembly = g.generate_assembly(v.cfg, final_assembly_size);
+   }
 
    if (unlikely(brw->perf_debug) && shader) {
       if (shader->compiled_once) {
@@ -1918,16 +2017,17 @@ brw_vs_emit(struct brw_context *brw,
 
 
 void
-brw_vec4_setup_prog_key_for_precompile(struct gl_context *ctx,
-                                       struct brw_vec4_prog_key *key,
-                                       GLuint id, struct gl_program *prog)
+brw_vue_setup_prog_key_for_precompile(struct gl_context *ctx,
+                                      struct brw_vue_prog_key *key,
+                                      GLuint id, struct gl_program *prog)
 {
+   struct brw_context *brw = brw_context(ctx);
    key->program_string_id = id;
-   key->clamp_vertex_color = ctx->API == API_OPENGL_COMPAT;
 
+   const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
    unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
    for (unsigned i = 0; i < sampler_count; i++) {
-      if (prog->ShadowSamplers & (1 << i)) {
+      if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
          /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
          key->tex.swizzles[i] =
             MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);