namespace brw {
+bool
+vec4_instruction::is_tex()
+{
+ return (opcode == SHADER_OPCODE_TEX ||
+ opcode == SHADER_OPCODE_TXD ||
+ opcode == SHADER_OPCODE_TXF ||
+ opcode == SHADER_OPCODE_TXL ||
+ opcode == SHADER_OPCODE_TXS);
+}
+
bool
vec4_instruction::is_math()
{