namespace brw {
+bool
+vec4_instruction::is_tex()
+{
+ return (opcode == SHADER_OPCODE_TEX ||
+ opcode == SHADER_OPCODE_TXD ||
+ opcode == SHADER_OPCODE_TXF ||
+ opcode == SHADER_OPCODE_TXL ||
+ opcode == SHADER_OPCODE_TXS);
+}
+
bool
vec4_instruction::is_math()
{
opcode == SHADER_OPCODE_LOG2 ||
opcode == SHADER_OPCODE_SIN ||
opcode == SHADER_OPCODE_COS ||
+ opcode == SHADER_OPCODE_INT_QUOTIENT ||
+ opcode == SHADER_OPCODE_INT_REMAINDER ||
opcode == SHADER_OPCODE_POW);
}
/**