i965/vec4: Use MOV_INDIRECT instead of reladdr for indirect push constants
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4.cpp
index b9cf3f657a1e7c9a8a2c3a6081e037293c2110e7..9dad0ed3e4aa014813c9f73163fe982c0ac1485d 100644 (file)
@@ -794,7 +794,7 @@ vec4_visitor::move_push_constants_to_pull_constants()
         dst_reg temp = dst_reg(this, glsl_type::vec4_type);
 
         emit_pull_constant_load(block, inst, temp, inst->src[i],
-                                pull_constant_loc[uniform]);
+                                pull_constant_loc[uniform], src_reg());
 
         inst->src[i].file = temp.file;
          inst->src[i].nr = temp.nr;