case VS_OPCODE_SCRATCH_WRITE:
return 3;
case GS_OPCODE_URB_WRITE:
+ case GS_OPCODE_THREAD_END:
return 0;
case SHADER_OPCODE_SHADER_TIME_ADD:
return 0;
if (brw->gen < 6 && this->uniforms == 0) {
this->uniform_vector_size[this->uniforms] = 1;
+ prog_data->param = reralloc(NULL, prog_data->param, const float *, 4);
for (unsigned int i = 0; i < 4; i++) {
unsigned int slot = this->uniforms * 4 + i;
static float zero = 0.0;