*/
#include "brw_vec4.h"
-#include "glsl/ir_print_visitor.h"
+#include "brw_cfg.h"
+#include "brw_vs.h"
extern "C" {
#include "main/macros.h"
swizzles[2], swizzles[3]);
}
-bool
-vec4_instruction::is_tex()
-{
- return (opcode == SHADER_OPCODE_TEX ||
- opcode == SHADER_OPCODE_TXD ||
- opcode == SHADER_OPCODE_TXF ||
- opcode == SHADER_OPCODE_TXL ||
- opcode == SHADER_OPCODE_TXS);
-}
-
void
dst_reg::init()
{
this->reg = reg.reg;
this->reg_offset = reg.reg_offset;
this->type = reg.type;
- this->writemask = WRITEMASK_XYZW;
+ /* How should we do writemasking when converting from a src_reg? It seems
+ * pretty obvious that for src.xxxx the caller wants to write to src.x, but
+ * what about for src.wx? Just special-case src.xxxx for now.
+ */
+ if (reg.swizzle == BRW_SWIZZLE_XXXX)
+ this->writemask = WRITEMASK_X;
+ else
+ this->writemask = WRITEMASK_XYZW;
this->reladdr = reg.reladdr;
this->fixed_hw_reg = reg.fixed_hw_reg;
}
bool
-vec4_instruction::is_math()
+vec4_instruction::is_send_from_grf()
+{
+ switch (opcode) {
+ case SHADER_OPCODE_SHADER_TIME_ADD:
+ case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+vec4_visitor::can_do_source_mods(vec4_instruction *inst)
{
- return (opcode == SHADER_OPCODE_RCP ||
- opcode == SHADER_OPCODE_RSQ ||
- opcode == SHADER_OPCODE_SQRT ||
- opcode == SHADER_OPCODE_EXP2 ||
- opcode == SHADER_OPCODE_LOG2 ||
- opcode == SHADER_OPCODE_SIN ||
- opcode == SHADER_OPCODE_COS ||
- opcode == SHADER_OPCODE_INT_QUOTIENT ||
- opcode == SHADER_OPCODE_INT_REMAINDER ||
- opcode == SHADER_OPCODE_POW);
+ if (brw->gen == 6 && inst->is_math())
+ return false;
+
+ if (inst->is_send_from_grf())
+ return false;
+
+ return true;
}
+
/**
* Returns how many MRFs an opcode will write over.
*
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_COS:
return 1;
+ case SHADER_OPCODE_INT_QUOTIENT:
+ case SHADER_OPCODE_INT_REMAINDER:
case SHADER_OPCODE_POW:
return 2;
case VS_OPCODE_URB_WRITE:
return 2;
case VS_OPCODE_SCRATCH_WRITE:
return 3;
+ case GS_OPCODE_URB_WRITE:
+ case GS_OPCODE_THREAD_END:
+ return 0;
case SHADER_OPCODE_SHADER_TIME_ADD:
return 0;
+ case SHADER_OPCODE_TEX:
+ case SHADER_OPCODE_TXL:
+ case SHADER_OPCODE_TXD:
+ case SHADER_OPCODE_TXF:
+ case SHADER_OPCODE_TXF_MS:
+ case SHADER_OPCODE_TXS:
+ return inst->header_present ? 1 : 0;
default:
assert(!"not reached");
return inst->mlen;
foreach_list_safe(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
- if (inst->dst.file == GRF && this->virtual_grf_use[inst->dst.reg] <= pc) {
- inst->remove();
- progress = true;
+ if (inst->dst.file == GRF) {
+ assert(this->virtual_grf_end[inst->dst.reg] >= pc);
+ if (this->virtual_grf_end[inst->dst.reg] == pc) {
+ inst->remove();
+ progress = true;
+ }
}
pc++;
/* Move the references to the data */
for (int j = 0; j < size; j++) {
- c->prog_data.param[dst * 4 + new_chan[src] + j] =
- c->prog_data.param[src * 4 + j];
+ prog_data->param[dst * 4 + new_chan[src] + j] =
+ prog_data->param[src * 4 + j];
}
this->uniform_vector_size[dst] += size;
pack_uniform_registers();
}
+/**
+ * Sets the dependency control fields on instructions after register
+ * allocation and before the generator is run.
+ *
+ * When you have a sequence of instructions like:
+ *
+ * DP4 temp.x vertex uniform[0]
+ * DP4 temp.y vertex uniform[0]
+ * DP4 temp.z vertex uniform[0]
+ * DP4 temp.w vertex uniform[0]
+ *
+ * The hardware doesn't know that it can actually run the later instructions
+ * while the previous ones are in flight, producing stalls. However, we have
+ * manual fields we can set in the instructions that let it do so.
+ */
+void
+vec4_visitor::opt_set_dependency_control()
+{
+ vec4_instruction *last_grf_write[BRW_MAX_GRF];
+ uint8_t grf_channels_written[BRW_MAX_GRF];
+ vec4_instruction *last_mrf_write[BRW_MAX_GRF];
+ uint8_t mrf_channels_written[BRW_MAX_GRF];
+
+ cfg_t cfg(this);
+
+ assert(prog_data->total_grf ||
+ !"Must be called after register allocation");
+
+ for (int i = 0; i < cfg.num_blocks; i++) {
+ bblock_t *bblock = cfg.blocks[i];
+ vec4_instruction *inst;
+
+ memset(last_grf_write, 0, sizeof(last_grf_write));
+ memset(last_mrf_write, 0, sizeof(last_mrf_write));
+
+ for (inst = (vec4_instruction *)bblock->start;
+ inst != (vec4_instruction *)bblock->end->next;
+ inst = (vec4_instruction *)inst->next) {
+ /* If we read from a register that we were doing dependency control
+ * on, don't do dependency control across the read.
+ */
+ for (int i = 0; i < 3; i++) {
+ int reg = inst->src[i].reg + inst->src[i].reg_offset;
+ if (inst->src[i].file == GRF) {
+ last_grf_write[reg] = NULL;
+ } else if (inst->src[i].file == HW_REG) {
+ memset(last_grf_write, 0, sizeof(last_grf_write));
+ break;
+ }
+ assert(inst->src[i].file != MRF);
+ }
+
+ /* In the presence of send messages, totally interrupt dependency
+ * control. They're long enough that the chance of dependency
+ * control around them just doesn't matter.
+ */
+ if (inst->mlen) {
+ memset(last_grf_write, 0, sizeof(last_grf_write));
+ memset(last_mrf_write, 0, sizeof(last_mrf_write));
+ continue;
+ }
+
+ /* It looks like setting dependency control on a predicated
+ * instruction hangs the GPU.
+ */
+ if (inst->predicate) {
+ memset(last_grf_write, 0, sizeof(last_grf_write));
+ memset(last_mrf_write, 0, sizeof(last_mrf_write));
+ continue;
+ }
+
+ /* Now, see if we can do dependency control for this instruction
+ * against a previous one writing to its destination.
+ */
+ int reg = inst->dst.reg + inst->dst.reg_offset;
+ if (inst->dst.file == GRF) {
+ if (last_grf_write[reg] &&
+ !(inst->dst.writemask & grf_channels_written[reg])) {
+ last_grf_write[reg]->no_dd_clear = true;
+ inst->no_dd_check = true;
+ } else {
+ grf_channels_written[reg] = 0;
+ }
+
+ last_grf_write[reg] = inst;
+ grf_channels_written[reg] |= inst->dst.writemask;
+ } else if (inst->dst.file == MRF) {
+ if (last_mrf_write[reg] &&
+ !(inst->dst.writemask & mrf_channels_written[reg])) {
+ last_mrf_write[reg]->no_dd_clear = true;
+ inst->no_dd_check = true;
+ } else {
+ mrf_channels_written[reg] = 0;
+ }
+
+ last_mrf_write[reg] = inst;
+ mrf_channels_written[reg] |= inst->dst.writemask;
+ } else if (inst->dst.reg == HW_REG) {
+ if (inst->dst.fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE)
+ memset(last_grf_write, 0, sizeof(last_grf_write));
+ if (inst->dst.fixed_hw_reg.file == BRW_MESSAGE_REGISTER_FILE)
+ memset(last_mrf_write, 0, sizeof(last_mrf_write));
+ }
+ }
+ }
+}
+
+bool
+vec4_instruction::can_reswizzle_dst(int dst_writemask,
+ int swizzle,
+ int swizzle_mask)
+{
+ /* If this instruction sets anything not referenced by swizzle, then we'd
+ * totally break it when we reswizzle.
+ */
+ if (dst.writemask & ~swizzle_mask)
+ return false;
+
+ switch (opcode) {
+ case BRW_OPCODE_DP4:
+ case BRW_OPCODE_DP3:
+ case BRW_OPCODE_DP2:
+ return true;
+ default:
+ /* Check if there happens to be no reswizzling required. */
+ for (int c = 0; c < 4; c++) {
+ int bit = 1 << BRW_GET_SWZ(swizzle, c);
+ /* Skip components of the swizzle not used by the dst. */
+ if (!(dst_writemask & (1 << c)))
+ continue;
+
+ /* We don't do the reswizzling yet, so just sanity check that we
+ * don't have to.
+ */
+ if (bit != (1 << c))
+ return false;
+ }
+ return true;
+ }
+}
+
+/**
+ * For any channels in the swizzle's source that were populated by this
+ * instruction, rewrite the instruction to put the appropriate result directly
+ * in those channels.
+ *
+ * e.g. for swizzle=yywx, MUL a.xy b c -> MUL a.yy_x b.yy z.yy_x
+ */
+void
+vec4_instruction::reswizzle_dst(int dst_writemask, int swizzle)
+{
+ int new_writemask = 0;
+
+ switch (opcode) {
+ case BRW_OPCODE_DP4:
+ case BRW_OPCODE_DP3:
+ case BRW_OPCODE_DP2:
+ for (int c = 0; c < 4; c++) {
+ int bit = 1 << BRW_GET_SWZ(swizzle, c);
+ /* Skip components of the swizzle not used by the dst. */
+ if (!(dst_writemask & (1 << c)))
+ continue;
+ /* If we were populating this component, then populate the
+ * corresponding channel of the new dst.
+ */
+ if (dst.writemask & bit)
+ new_writemask |= (1 << c);
+ }
+ dst.writemask = new_writemask;
+ break;
+ default:
+ for (int c = 0; c < 4; c++) {
+ /* Skip components of the swizzle not used by the dst. */
+ if (!(dst_writemask & (1 << c)))
+ continue;
+
+ /* We don't do the reswizzling yet, so just sanity check that we
+ * don't have to.
+ */
+ assert((1 << BRW_GET_SWZ(swizzle, c)) == (1 << c));
+ }
+ break;
+ }
+}
+
/*
- * Tries to reduce extra MOV instructions by taking GRFs that get just
- * written and then MOVed into an MRF and making the original write of
- * the GRF write directly to the MRF instead.
+ * Tries to reduce extra MOV instructions by taking temporary GRFs that get
+ * just written and then MOVed into another reg and making the original write
+ * of the GRF write directly to the final destination instead.
*/
bool
-vec4_visitor::opt_compute_to_mrf()
+vec4_visitor::opt_register_coalesce()
{
bool progress = false;
int next_ip = 0;
next_ip++;
if (inst->opcode != BRW_OPCODE_MOV ||
+ (inst->dst.file != GRF && inst->dst.file != MRF) ||
inst->predicate ||
- inst->dst.file != MRF || inst->src[0].file != GRF ||
+ inst->src[0].file != GRF ||
inst->dst.type != inst->src[0].type ||
inst->src[0].abs || inst->src[0].negate || inst->src[0].reladdr)
continue;
- int mrf = inst->dst.reg;
+ bool to_mrf = (inst->dst.file == MRF);
- /* Can't compute-to-MRF this GRF if someone else was going to
+ /* Can't coalesce this GRF if someone else was going to
* read it later.
*/
- if (this->virtual_grf_use[inst->src[0].reg] > ip)
+ if (this->virtual_grf_end[inst->src[0].reg] > ip)
continue;
- /* We need to check interference with the MRF between this
- * instruction and the earliest instruction involved in writing
- * the GRF we're eliminating. To do that, keep track of which
- * of our source channels we've seen initialized.
+ /* We need to check interference with the final destination between this
+ * instruction and the earliest instruction involved in writing the GRF
+ * we're eliminating. To do that, keep track of which of our source
+ * channels we've seen initialized.
*/
bool chans_needed[4] = {false, false, false, false};
int chans_remaining = 0;
+ int swizzle_mask = 0;
for (int i = 0; i < 4; i++) {
int chan = BRW_GET_SWZ(inst->src[0].swizzle, i);
if (!(inst->dst.writemask & (1 << i)))
continue;
- /* We don't handle compute-to-MRF across a swizzle. We would
- * need to be able to rewrite instructions above to output
- * results to different channels.
- */
- if (chan != i)
- chans_remaining = 5;
+ swizzle_mask |= (1 << chan);
if (!chans_needed[chan]) {
chans_needed[chan] = true;
chans_remaining++;
}
}
- if (chans_remaining > 4)
- continue;
- /* Now walk up the instruction stream trying to see if we can
- * rewrite everything writing to the GRF into the MRF instead.
+ /* Now walk up the instruction stream trying to see if we can rewrite
+ * everything writing to the temporary to write into the destination
+ * instead.
*/
vec4_instruction *scan_inst;
for (scan_inst = (vec4_instruction *)inst->prev;
if (scan_inst->dst.file == GRF &&
scan_inst->dst.reg == inst->src[0].reg &&
scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
- /* Found something writing to the reg we want to turn into
- * a compute-to-MRF.
- */
-
- /* SEND instructions can't have MRF as a destination. */
- if (scan_inst->mlen)
- break;
-
- if (intel->gen >= 6) {
- /* gen6 math instructions must have the destination be
- * GRF, so no compute-to-MRF for them.
- */
- if (scan_inst->is_math()) {
- break;
- }
- }
+ /* Found something writing to the reg we want to coalesce away. */
+ if (to_mrf) {
+ /* SEND instructions can't have MRF as a destination. */
+ if (scan_inst->mlen)
+ break;
+
+ if (brw->gen == 6) {
+ /* gen6 math instructions must have the destination be
+ * GRF, so no compute-to-MRF for them.
+ */
+ if (scan_inst->is_math()) {
+ break;
+ }
+ }
+ }
+
+ /* If we can't handle the swizzle, bail. */
+ if (!scan_inst->can_reswizzle_dst(inst->dst.writemask,
+ inst->src[0].swizzle,
+ swizzle_mask)) {
+ break;
+ }
/* Mark which channels we found unconditional writes for. */
if (!scan_inst->predicate) {
break;
}
- /* We don't handle flow control here. Most computation of
- * values that end up in MRFs are shortly before the MRF
- * write anyway.
+ /* We don't handle flow control here. Most computation of values
+ * that could be coalesced happens just before their use.
*/
if (scan_inst->opcode == BRW_OPCODE_DO ||
scan_inst->opcode == BRW_OPCODE_WHILE ||
break;
}
- /* You can't read from an MRF, so if someone else reads our
- * MRF's source GRF that we wanted to rewrite, that stops us.
- */
+ /* You can't read from an MRF, so if someone else reads our MRF's
+ * source GRF that we wanted to rewrite, that stops us. If it's a
+ * GRF we're trying to coalesce to, we don't actually handle
+ * rewriting sources so bail in that case as well.
+ */
bool interfered = false;
for (int i = 0; i < 3; i++) {
if (scan_inst->src[i].file == GRF &&
if (interfered)
break;
- /* If somebody else writes our MRF here, we can't
- * compute-to-MRF before that.
- */
- if (scan_inst->dst.file == MRF && mrf == scan_inst->dst.reg)
+ /* If somebody else writes our destination here, we can't coalesce
+ * before that.
+ */
+ if (scan_inst->dst.file == inst->dst.file &&
+ scan_inst->dst.reg == inst->dst.reg) {
break;
-
- if (scan_inst->mlen > 0) {
- /* Found a SEND instruction, which means that there are
- * live values in MRFs from base_mrf to base_mrf +
- * scan_inst->mlen - 1. Don't go pushing our MRF write up
- * above it.
- */
- if (mrf >= scan_inst->base_mrf &&
- mrf < scan_inst->base_mrf + scan_inst->mlen) {
- break;
- }
- }
+ }
+
+ /* Check for reads of the register we're trying to coalesce into. We
+ * can't go rewriting instructions above that to put some other value
+ * in the register instead.
+ */
+ if (to_mrf && scan_inst->mlen > 0) {
+ if (inst->dst.reg >= scan_inst->base_mrf &&
+ inst->dst.reg < scan_inst->base_mrf + scan_inst->mlen) {
+ break;
+ }
+ } else {
+ for (int i = 0; i < 3; i++) {
+ if (scan_inst->src[i].file == inst->dst.file &&
+ scan_inst->src[i].reg == inst->dst.reg &&
+ scan_inst->src[i].reg_offset == inst->src[0].reg_offset) {
+ interfered = true;
+ }
+ }
+ if (interfered)
+ break;
+ }
}
if (chans_remaining == 0) {
- /* If we've made it here, we have an inst we want to
- * compute-to-MRF, and a scan_inst pointing to the earliest
- * instruction involved in computing the value. Now go
- * rewrite the instruction stream between the two.
+ /* If we've made it here, we have an MOV we want to coalesce out, and
+ * a scan_inst pointing to the earliest instruction involved in
+ * computing the value. Now go rewrite the instruction stream
+ * between the two.
*/
while (scan_inst != inst) {
if (scan_inst->dst.file == GRF &&
scan_inst->dst.reg == inst->src[0].reg &&
scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
- scan_inst->dst.file = MRF;
- scan_inst->dst.reg = mrf;
- scan_inst->dst.reg_offset = 0;
- scan_inst->dst.writemask &= inst->dst.writemask;
+ scan_inst->reswizzle_dst(inst->dst.writemask,
+ inst->src[0].swizzle);
+ scan_inst->dst.file = inst->dst.file;
+ scan_inst->dst.reg = inst->dst.reg;
+ scan_inst->dst.reg_offset = inst->dst.reg_offset;
scan_inst->saturate |= inst->saturate;
}
scan_inst = (vec4_instruction *)scan_inst->next;
*
* We initially create large virtual GRFs for temporary structures, arrays,
* and matrices, so that the dereference visitor functions can add reg_offsets
- * to work their way down to the actual member being accessed.
+ * to work their way down to the actual member being accessed. But when it
+ * comes to optimization, we'd like to treat each register as individual
+ * storage if possible.
*
- * Unlike in the FS visitor, though, we have no SEND messages that return more
- * than 1 register. We also don't do any array access in register space,
- * which would have required contiguous physical registers. Thus, all those
- * large virtual GRFs can be split up into independent single-register virtual
- * GRFs, making allocation and optimization easier.
+ * So far, the only thing that might prevent splitting is a send message from
+ * a GRF on IVB.
*/
void
vec4_visitor::split_virtual_grfs()
{
int num_vars = this->virtual_grf_count;
int new_virtual_grf[num_vars];
+ bool split_grf[num_vars];
memset(new_virtual_grf, 0, sizeof(new_virtual_grf));
+ /* Try to split anything > 0 sized. */
+ for (int i = 0; i < num_vars; i++) {
+ split_grf[i] = this->virtual_grf_sizes[i] != 1;
+ }
+
+ /* Check that the instructions are compatible with the registers we're trying
+ * to split.
+ */
+ foreach_list(node, &this->instructions) {
+ vec4_instruction *inst = (vec4_instruction *)node;
+
+ /* If there's a SEND message loading from a GRF on gen7+, it needs to be
+ * contiguous. Assume that the GRF for the SEND is always in src[0].
+ */
+ if (inst->is_send_from_grf()) {
+ split_grf[inst->src[0].reg] = false;
+ }
+ }
+
/* Allocate new space for split regs. Note that the virtual
* numbers will be contiguous.
*/
for (int i = 0; i < num_vars; i++) {
- if (this->virtual_grf_sizes[i] == 1)
+ if (!split_grf[i])
continue;
new_virtual_grf[i] = virtual_grf_alloc(1);
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
- if (inst->dst.file == GRF &&
- new_virtual_grf[inst->dst.reg] &&
- inst->dst.reg_offset != 0) {
- inst->dst.reg = (new_virtual_grf[inst->dst.reg] +
- inst->dst.reg_offset - 1);
- inst->dst.reg_offset = 0;
+ if (inst->dst.file == GRF && split_grf[inst->dst.reg] &&
+ inst->dst.reg_offset != 0) {
+ inst->dst.reg = (new_virtual_grf[inst->dst.reg] +
+ inst->dst.reg_offset - 1);
+ inst->dst.reg_offset = 0;
}
for (int i = 0; i < 3; i++) {
- if (inst->src[i].file == GRF &&
- new_virtual_grf[inst->src[i].reg] &&
- inst->src[i].reg_offset != 0) {
- inst->src[i].reg = (new_virtual_grf[inst->src[i].reg] +
- inst->src[i].reg_offset - 1);
- inst->src[i].reg_offset = 0;
- }
+ if (inst->src[i].file == GRF && split_grf[inst->src[i].reg] &&
+ inst->src[i].reg_offset != 0) {
+ inst->src[i].reg = (new_virtual_grf[inst->src[i].reg] +
+ inst->src[i].reg_offset - 1);
+ inst->src[i].reg_offset = 0;
+ }
}
}
this->live_intervals_valid = false;
}
void
-vec4_visitor::dump_instruction(vec4_instruction *inst)
+vec4_visitor::dump_instruction(backend_instruction *be_inst)
{
- if (inst->opcode < ARRAY_SIZE(opcode_descs) &&
- opcode_descs[inst->opcode].name) {
- printf("%s ", opcode_descs[inst->opcode].name);
- } else {
- printf("op%d ", inst->opcode);
- }
+ vec4_instruction *inst = (vec4_instruction *)be_inst;
+
+ printf("%s ", brw_instruction_name(inst->opcode));
switch (inst->dst.file) {
case GRF:
case UNIFORM:
printf("u%d", inst->src[i].reg);
break;
+ case IMM:
+ switch (inst->src[i].type) {
+ case BRW_REGISTER_TYPE_F:
+ printf("%fF", inst->src[i].imm.f);
+ break;
+ case BRW_REGISTER_TYPE_D:
+ printf("%dD", inst->src[i].imm.i);
+ break;
+ case BRW_REGISTER_TYPE_UD:
+ printf("%uU", inst->src[i].imm.u);
+ break;
+ default:
+ printf("???");
+ break;
+ }
+ break;
case BAD_FILE:
printf("(null)");
break;
printf("\n");
}
+/**
+ * Replace each register of type ATTR in this->instructions with a reference
+ * to a fixed HW register.
+ */
void
-vec4_visitor::dump_instructions()
-{
- int ip = 0;
- foreach_list_safe(node, &this->instructions) {
- vec4_instruction *inst = (vec4_instruction *)node;
- printf("%d: ", ip++);
- dump_instruction(inst);
- }
-}
-
-int
-vec4_visitor::setup_attributes(int payload_reg)
+vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map)
{
- int nr_attributes;
- int attribute_map[VERT_ATTRIB_MAX + 1];
-
- nr_attributes = 0;
- for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (prog_data->inputs_read & BITFIELD64_BIT(i)) {
- attribute_map[i] = payload_reg + nr_attributes;
- nr_attributes++;
- }
- }
-
- /* VertexID is stored by the VF as the last vertex element, but we
- * don't represent it with a flag in inputs_read, so we call it
- * VERT_ATTRIB_MAX.
- */
- if (prog_data->uses_vertexid) {
- attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
- nr_attributes++;
- }
-
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
if (inst->dst.file == ATTR) {
int grf = attribute_map[inst->dst.reg + inst->dst.reg_offset];
+ /* All attributes used in the shader need to have been assigned a
+ * hardware register by the caller
+ */
+ assert(grf != 0);
+
struct brw_reg reg = brw_vec8_grf(grf, 0);
reg.type = inst->dst.type;
reg.dw1.bits.writemask = inst->dst.writemask;
int grf = attribute_map[inst->src[i].reg + inst->src[i].reg_offset];
+ /* All attributes used in the shader need to have been assigned a
+ * hardware register by the caller
+ */
+ assert(grf != 0);
+
struct brw_reg reg = brw_vec8_grf(grf, 0);
reg.dw1.bits.swizzle = inst->src[i].swizzle;
reg.type = inst->src[i].type;
inst->src[i].fixed_hw_reg = reg;
}
}
+}
+
+int
+vec4_vs_visitor::setup_attributes(int payload_reg)
+{
+ int nr_attributes;
+ int attribute_map[VERT_ATTRIB_MAX + 1];
+ memset(attribute_map, 0, sizeof(attribute_map));
+
+ nr_attributes = 0;
+ for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
+ attribute_map[i] = payload_reg + nr_attributes;
+ nr_attributes++;
+ }
+ }
+
+ /* VertexID is stored by the VF as the last vertex element, but we
+ * don't represent it with a flag in inputs_read, so we call it
+ * VERT_ATTRIB_MAX.
+ */
+ if (vs_prog_data->uses_vertexid) {
+ attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
+ nr_attributes++;
+ }
+
+ lower_attributes_to_hw_regs(attribute_map);
/* The BSpec says we always have to read at least one thing from
* the VF, and it appears that the hardware wedges otherwise.
prog_data->urb_read_length = (nr_attributes + 1) / 2;
- unsigned vue_entries = MAX2(nr_attributes, c->prog_data.vue_map.num_slots);
+ unsigned vue_entries =
+ MAX2(nr_attributes, prog_data->vue_map.num_slots);
- if (intel->gen == 6)
- c->prog_data.urb_entry_size = ALIGN(vue_entries, 8) / 8;
+ if (brw->gen == 6)
+ prog_data->urb_entry_size = ALIGN(vue_entries, 8) / 8;
else
- c->prog_data.urb_entry_size = ALIGN(vue_entries, 4) / 4;
+ prog_data->urb_entry_size = ALIGN(vue_entries, 4) / 4;
return payload_reg + nr_attributes;
}
int
vec4_visitor::setup_uniforms(int reg)
{
+ prog_data->dispatch_grf_start_reg = reg;
+
/* The pre-gen6 VS requires that some push constants get loaded no
* matter what, or the GPU would hang.
*/
- if (intel->gen < 6 && this->uniforms == 0) {
+ if (brw->gen < 6 && this->uniforms == 0) {
this->uniform_vector_size[this->uniforms] = 1;
+ prog_data->param = reralloc(NULL, prog_data->param, const float *, 4);
for (unsigned int i = 0; i < 4; i++) {
unsigned int slot = this->uniforms * 4 + i;
static float zero = 0.0;
- c->prog_data.param[slot] = &zero;
+ prog_data->param[slot] = &zero;
}
this->uniforms++;
reg += ALIGN(uniforms, 2) / 2;
}
- c->prog_data.nr_params = this->uniforms * 4;
+ prog_data->nr_params = this->uniforms * 4;
- c->prog_data.curb_read_length = reg - 1;
+ prog_data->curb_read_length = reg - prog_data->dispatch_grf_start_reg;
return reg;
}
void
-vec4_visitor::setup_payload(void)
+vec4_vs_visitor::setup_payload(void)
{
int reg = 0;
src_reg
vec4_visitor::get_timestamp()
{
- assert(intel->gen >= 7);
+ assert(brw->gen >= 7);
src_reg ts = src_reg(brw_reg(BRW_ARCHITECTURE_REGISTER_FILE,
BRW_ARF_TIMESTAMP,
current_annotation = "shader time end";
src_reg shader_end_time = get_timestamp();
- emit_shader_time_write(ST_VS, shader_start_time, shader_end_time);
-}
-
-void
-vec4_visitor::emit_shader_time_write(enum shader_time_shader_type type,
- src_reg start, src_reg end)
-{
- /* Choose an index in the buffer and set up tracking information for our
- * printouts.
- */
- int shader_time_index = brw->shader_time.num_entries++;
- assert(shader_time_index <= brw->shader_time.max_entries);
- brw->shader_time.types[shader_time_index] = type;
- if (prog) {
- _mesa_reference_shader_program(ctx,
- &brw->shader_time.programs[shader_time_index],
- prog);
- }
/* Check that there weren't any timestamp reset events (assuming these
* were the only two timestamp reads that happened).
*/
- src_reg reset_end = end;
+ src_reg reset_end = shader_end_time;
reset_end.swizzle = BRW_SWIZZLE_ZZZZ;
vec4_instruction *test = emit(AND(dst_null_d(), reset_end, src_reg(1u)));
test->conditional_mod = BRW_CONDITIONAL_Z;
emit(IF(BRW_PREDICATE_NORMAL));
/* Take the current timestamp and get the delta. */
- start.negate = true;
+ shader_start_time.negate = true;
dst_reg diff = dst_reg(this, glsl_type::uint_type);
- emit(ADD(diff, start, end));
+ emit(ADD(diff, shader_start_time, shader_end_time));
/* If there were no instructions between the two timestamp gets, the diff
* is 2 cycles. Remove that overhead, so I can forget about that when
*/
emit(ADD(diff, src_reg(diff), src_reg(-2u)));
- int base_mrf = 6;
+ emit_shader_time_write(ST_VS, src_reg(diff));
+ emit_shader_time_write(ST_VS_WRITTEN, src_reg(1u));
+ emit(BRW_OPCODE_ELSE);
+ emit_shader_time_write(ST_VS_RESET, src_reg(1u));
+ emit(BRW_OPCODE_ENDIF);
+}
+
+void
+vec4_visitor::emit_shader_time_write(enum shader_time_shader_type type,
+ src_reg value)
+{
+ int shader_time_index =
+ brw_get_shader_time_index(brw, shader_prog, prog, type);
+
+ dst_reg dst =
+ dst_reg(this, glsl_type::get_array_instance(glsl_type::vec4_type, 2));
- dst_reg offset_mrf = dst_reg(MRF, base_mrf);
- offset_mrf.type = BRW_REGISTER_TYPE_UD;
- emit(MOV(offset_mrf, src_reg(shader_time_index * 4)));
+ dst_reg offset = dst;
+ dst_reg time = dst;
+ time.reg_offset++;
- dst_reg time_mrf = dst_reg(MRF, base_mrf + 1);
- time_mrf.type = BRW_REGISTER_TYPE_UD;
- emit(MOV(time_mrf, src_reg(diff)));
+ offset.type = BRW_REGISTER_TYPE_UD;
+ emit(MOV(offset, src_reg(shader_time_index * SHADER_TIME_STRIDE)));
- vec4_instruction *inst;
- inst = emit(SHADER_OPCODE_SHADER_TIME_ADD);
- inst->base_mrf = base_mrf;
- inst->mlen = 2;
+ time.type = BRW_REGISTER_TYPE_UD;
+ emit(MOV(time, src_reg(value)));
- emit(BRW_OPCODE_ENDIF);
+ emit(SHADER_OPCODE_SHADER_TIME_ADD, dst_reg(), src_reg(dst));
}
bool
vec4_visitor::run()
{
+ sanity_param_count = prog->Parameters->NumParameters;
+
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
emit_shader_time_begin();
- emit_attribute_fixups();
+ emit_prolog();
/* Generate VS IR for main(). (the visitor only descends into
* functions called "main").
if (shader) {
visit_instructions(shader->ir);
} else {
- emit_vertex_program_code();
+ emit_program_code();
}
base_ir = NULL;
- if (c->key.userclip_active && !c->key.uses_clip_distance)
+ if (key->userclip_active && !key->uses_clip_distance)
setup_uniform_clipplane_values();
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
-
- emit_urb_writes();
+ emit_thread_end();
/* Before any optimization, push array accesses out to scratch
* space where we need them to be. This pass may allocate new
progress = dead_code_eliminate() || progress;
progress = opt_copy_propagation() || progress;
progress = opt_algebraic() || progress;
- progress = opt_compute_to_mrf() || progress;
+ progress = opt_register_coalesce() || progress;
} while (progress);
break;
}
+ opt_schedule_instructions();
+
+ opt_set_dependency_control();
+
+ /* If any state parameters were appended, then ParameterValues could have
+ * been realloced, in which case the driver uniform storage set up by
+ * _mesa_associate_uniform_storage() would point to freed memory. Make
+ * sure that didn't happen.
+ */
+ assert(sanity_param_count == prog->Parameters->NumParameters);
+
return !failed;
}
brw_vs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vs_compile *c,
+ struct brw_vs_prog_data *prog_data,
void *mem_ctx,
unsigned *final_assembly_size)
{
- struct intel_context *intel = &brw->intel;
bool start_busy = false;
float start_time = 0;
- if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
- start_busy = (intel->batch.last_bo &&
- drm_intel_bo_busy(intel->batch.last_bo));
+ if (unlikely(brw->perf_debug)) {
+ start_busy = (brw->batch.last_bo &&
+ drm_intel_bo_busy(brw->batch.last_bo));
start_time = get_time();
}
shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
- if (shader) {
+ if (prog) {
printf("GLSL IR for native vertex shader %d:\n", prog->Name);
_mesa_print_ir(shader->ir, NULL);
printf("\n\n");
}
}
- vec4_visitor v(brw, c, prog, shader, mem_ctx);
+ vec4_vs_visitor v(brw, c, prog_data, prog, shader, mem_ctx);
if (!v.run()) {
- prog->LinkStatus = false;
- ralloc_strcat(&prog->InfoLog, v.fail_msg);
+ if (prog) {
+ prog->LinkStatus = false;
+ ralloc_strcat(&prog->InfoLog, v.fail_msg);
+ }
+
+ _mesa_problem(NULL, "Failed to compile vertex shader: %s\n",
+ v.fail_msg);
+
return NULL;
}
- vec4_generator g(brw, c, prog, mem_ctx);
+ vec4_generator g(brw, prog, &c->vp->program.Base, &prog_data->base, mem_ctx,
+ INTEL_DEBUG & DEBUG_VS);
const unsigned *generated =g.generate_assembly(&v.instructions,
final_assembly_size);
- if (unlikely(INTEL_DEBUG & DEBUG_PERF) && shader) {
+ if (unlikely(brw->perf_debug) && shader) {
if (shader->compiled_once) {
brw_vs_debug_recompile(brw, prog, &c->key);
}
- if (start_busy && !drm_intel_bo_busy(intel->batch.last_bo)) {
+ if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
perf_debug("VS compile took %.03f ms and stalled the GPU\n",
(get_time() - start_time) * 1000);
}
return generated;
}
+
+bool
+brw_vec4_prog_data_compare(const struct brw_vec4_prog_data *a,
+ const struct brw_vec4_prog_data *b)
+{
+ /* Compare all the struct up to the pointers. */
+ if (memcmp(a, b, offsetof(struct brw_vec4_prog_data, param)))
+ return false;
+
+ if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
+ return false;
+
+ if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
+ return false;
+
+ return true;
+}
+
+
+void
+brw_vec4_prog_data_free(const struct brw_vec4_prog_data *prog_data)
+{
+ ralloc_free((void *)prog_data->param);
+ ralloc_free((void *)prog_data->pull_param);
+}
+
+
} /* extern "C" */