#include "brw_vec4.h"
#include "brw_cfg.h"
+#include "brw_vs.h"
extern "C" {
#include "main/macros.h"
int
vec4_visitor::setup_uniforms(int reg)
{
+ prog_data->dispatch_grf_start_reg = reg;
+
/* The pre-gen6 VS requires that some push constants get loaded no
* matter what, or the GPU would hang.
*/
prog_data->nr_params = this->uniforms * 4;
- prog_data->curb_read_length = reg - 1;
+ prog_data->curb_read_length = reg - prog_data->dispatch_grf_start_reg;
return reg;
}
void
-vec4_visitor::setup_payload(void)
+vec4_vs_visitor::setup_payload(void)
{
int reg = 0;
return generated;
}
+
+bool
+brw_vec4_prog_data_compare(const struct brw_vec4_prog_data *a,
+ const struct brw_vec4_prog_data *b)
+{
+ /* Compare all the struct up to the pointers. */
+ if (memcmp(a, b, offsetof(struct brw_vec4_prog_data, param)))
+ return false;
+
+ if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
+ return false;
+
+ if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
+ return false;
+
+ return true;
+}
+
+
+void
+brw_vec4_prog_data_free(const struct brw_vec4_prog_data *prog_data)
+{
+ ralloc_free((void *)prog_data->param);
+ ralloc_free((void *)prog_data->pull_param);
+}
+
+
} /* extern "C" */