return true;
}
+bool
+vec4_instruction::can_do_writemask(const struct brw_device_info *devinfo)
+{
+ switch (opcode) {
+ case SHADER_OPCODE_GEN4_SCRATCH_READ:
+ case VS_OPCODE_PULL_CONSTANT_LOAD:
+ case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
+ case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
+ case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
+ case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
+ case TES_OPCODE_CREATE_INPUT_READ_HEADER:
+ case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
+ case VEC4_OPCODE_URB_READ:
+ case SHADER_OPCODE_MOV_INDIRECT:
+ return false;
+ default:
+ /* The MATH instruction on Gen6 only executes in align1 mode, which does
+ * not support writemasking.
+ */
+ if (devinfo->gen == 6 && is_math())
+ return false;
+
+ if (is_tex())
+ return false;
+
+ return true;
+ }
+}
+
bool
vec4_instruction::can_change_types() const
{
int last_reg = -1, last_reg_offset = -1;
enum brw_reg_file last_reg_file = BAD_FILE;
- int remaining_channels = 0;
- uint8_t imm[4];
+ uint8_t imm[4] = { 0 };
int inst_count = 0;
vec4_instruction *imm_inst[4];
+ unsigned writemask = 0;
+ enum brw_reg_type dest_type = BRW_REGISTER_TYPE_F;
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
- if (last_reg != inst->dst.nr ||
- last_reg_offset != inst->dst.reg_offset ||
- last_reg_file != inst->dst.file) {
- last_reg = inst->dst.nr;
- last_reg_offset = inst->dst.reg_offset;
- last_reg_file = inst->dst.file;
- remaining_channels = WRITEMASK_XYZW;
+ int vf = -1;
+ enum brw_reg_type need_type;
- inst_count = 0;
+ /* Look for unconditional MOVs from an immediate with a partial
+ * writemask. Skip type-conversion MOVs other than integer 0,
+ * where the type doesn't matter. See if the immediate can be
+ * represented as a VF.
+ */
+ if (inst->opcode == BRW_OPCODE_MOV &&
+ inst->src[0].file == IMM &&
+ inst->predicate == BRW_PREDICATE_NONE &&
+ inst->dst.writemask != WRITEMASK_XYZW &&
+ (inst->src[0].type == inst->dst.type || inst->src[0].d == 0)) {
+
+ vf = brw_float_to_vf(inst->src[0].d);
+ need_type = BRW_REGISTER_TYPE_D;
+
+ if (vf == -1) {
+ vf = brw_float_to_vf(inst->src[0].f);
+ need_type = BRW_REGISTER_TYPE_F;
+ }
+ } else {
+ last_reg = -1;
}
- if (inst->opcode != BRW_OPCODE_MOV ||
- inst->dst.writemask == WRITEMASK_XYZW ||
- inst->src[0].file != IMM)
- continue;
+ /* If this wasn't a MOV, or the destination register doesn't match,
+ * or we have to switch destination types, then this breaks our
+ * sequence. Combine anything we've accumulated so far.
+ */
+ if (last_reg != inst->dst.nr ||
+ last_reg_offset != inst->dst.reg_offset ||
+ last_reg_file != inst->dst.file ||
+ (vf > 0 && dest_type != need_type)) {
+
+ if (inst_count > 1) {
+ unsigned vf;
+ memcpy(&vf, imm, sizeof(vf));
+ vec4_instruction *mov = MOV(imm_inst[0]->dst, brw_imm_vf(vf));
+ mov->dst.type = dest_type;
+ mov->dst.writemask = writemask;
+ inst->insert_before(block, mov);
+
+ for (int i = 0; i < inst_count; i++) {
+ imm_inst[i]->remove(block);
+ }
- int vf = brw_float_to_vf(inst->src[0].f);
- if (vf == -1)
- continue;
+ progress = true;
+ }
- if ((inst->dst.writemask & WRITEMASK_X) != 0)
- imm[0] = vf;
- if ((inst->dst.writemask & WRITEMASK_Y) != 0)
- imm[1] = vf;
- if ((inst->dst.writemask & WRITEMASK_Z) != 0)
- imm[2] = vf;
- if ((inst->dst.writemask & WRITEMASK_W) != 0)
- imm[3] = vf;
-
- imm_inst[inst_count++] = inst;
-
- remaining_channels &= ~inst->dst.writemask;
- if (remaining_channels == 0) {
- unsigned vf;
- memcpy(&vf, imm, sizeof(vf));
- vec4_instruction *mov = MOV(inst->dst, brw_imm_vf(vf));
- mov->dst.type = BRW_REGISTER_TYPE_F;
- mov->dst.writemask = WRITEMASK_XYZW;
- inst->insert_after(block, mov);
+ inst_count = 0;
last_reg = -1;
+ writemask = 0;
+ dest_type = BRW_REGISTER_TYPE_F;
- for (int i = 0; i < inst_count; i++) {
- imm_inst[i]->remove(block);
+ for (int i = 0; i < 4; i++) {
+ imm[i] = 0;
}
- progress = true;
+ }
+
+ /* Record this instruction's value (if it was representable). */
+ if (vf != -1) {
+ if ((inst->dst.writemask & WRITEMASK_X) != 0)
+ imm[0] = vf;
+ if ((inst->dst.writemask & WRITEMASK_Y) != 0)
+ imm[1] = vf;
+ if ((inst->dst.writemask & WRITEMASK_Z) != 0)
+ imm[2] = vf;
+ if ((inst->dst.writemask & WRITEMASK_W) != 0)
+ imm[3] = vf;
+
+ writemask |= inst->dst.writemask;
+ imm_inst[inst_count++] = inst;
+
+ last_reg = inst->dst.nr;
+ last_reg_offset = inst->dst.reg_offset;
+ last_reg_file = inst->dst.file;
+ if (vf > 0)
+ dest_type = need_type;
}
}
inst->src[i].reg_offset = 0;
}
}
-
- /* Update that everything is now vector-sized. */
- for (int i = 0; i < this->uniforms; i++) {
- this->uniform_size[i] = 1;
- }
}
void
BRW_GET_SWZ(inst->src[i].swizzle, c) + 1);
}
}
+
+ if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT &&
+ inst->src[0].file == UNIFORM) {
+ assert(inst->src[2].file == BRW_IMMEDIATE_VALUE);
+ assert(inst->src[0].subnr == 0);
+
+ unsigned bytes_read = inst->src[2].ud;
+ assert(bytes_read % 4 == 0);
+ unsigned vec4s_read = DIV_ROUND_UP(bytes_read, 16);
+
+ /* We just mark every register touched by a MOV_INDIRECT as being
+ * fully used. This ensures that it doesn't broken up piecewise by
+ * the next part of our packing algorithm.
+ */
+ int reg = inst->src[0].nr;
+ for (unsigned i = 0; i < vec4s_read; i++)
+ chans_used[reg + i] = 4;
+ }
}
int new_uniform_count = 0;
* push constants.
*/
for (int src = 0; src < uniforms; src++) {
- assert(src < uniform_array_size);
int size = chans_used[src];
if (size == 0)
break;
}
break;
- case SHADER_OPCODE_RCP: {
- vec4_instruction *prev = (vec4_instruction *)inst->prev;
- if (prev->opcode == SHADER_OPCODE_SQRT) {
- if (inst->src[0].equals(src_reg(prev->dst))) {
- inst->opcode = SHADER_OPCODE_RSQ;
- inst->src[0] = prev->src[0];
- progress = true;
- }
- }
- break;
- }
case SHADER_OPCODE_BROADCAST:
if (is_uniform(inst->src[0]) ||
inst->src[1].is_zero()) {
dst_reg temp = dst_reg(this, glsl_type::vec4_type);
emit_pull_constant_load(block, inst, temp, inst->src[i],
- pull_constant_loc[uniform]);
+ pull_constant_loc[uniform], src_reg());
inst->src[i].file = temp.file;
inst->src[i].nr = temp.nr;
int swizzle_mask)
{
/* Gen6 MATH instructions can not execute in align16 mode, so swizzles
- * or writemasking are not allowed.
+ * are not allowed.
*/
- if (devinfo->gen == 6 && is_math() &&
- (swizzle != BRW_SWIZZLE_XYZW || dst_writemask != WRITEMASK_XYZW))
+ if (devinfo->gen == 6 && is_math() && swizzle != BRW_SWIZZLE_XYZW)
+ return false;
+
+ if (!can_do_writemask(devinfo) && dst_writemask != WRITEMASK_XYZW)
return false;
/* If this instruction sets anything not referenced by swizzle, then we'd
if (is_nop_mov) {
inst->remove(block);
+ progress = true;
continue;
}
}
pred_ctrl_align16[inst->predicate]);
}
- fprintf(file, "%s", brw_instruction_name(inst->opcode));
+ fprintf(file, "%s", brw_instruction_name(devinfo, inst->opcode));
if (inst->saturate)
fprintf(file, ".sat");
if (inst->conditional_mod) {
* matter what, or the GPU would hang.
*/
if (devinfo->gen < 6 && this->uniforms == 0) {
- assert(this->uniforms < this->uniform_array_size);
-
stage_prog_data->param =
reralloc(NULL, stage_prog_data->param, const gl_constant_value *, 4);
for (unsigned int i = 0; i < 4; i++) {
src = reg;
}
- if (inst->is_3src()) {
+ if (inst->is_3src(devinfo)) {
/* 3-src instructions with scalar sources support arbitrary subnr,
* but don't actually use swizzles. Convert swizzle into subnr.
*/
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
is_scalar);
- shader = brw_nir_lower_io(shader, compiler->devinfo, is_scalar,
- use_legacy_snorm_formula,
- key->gl_attrib_wa_flags);
+ brw_nir_lower_vs_inputs(shader, compiler->devinfo, is_scalar,
+ use_legacy_snorm_formula, key->gl_attrib_wa_flags);
+ brw_nir_lower_vue_outputs(shader, is_scalar);
shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
const unsigned *assembly = NULL;
nr_attributes++;
}
+ unsigned nr_attribute_slots =
+ nr_attributes +
+ _mesa_bitcount_64(shader->info.double_inputs_read);
+
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
* vec4 mode, the hardware appears to wedge unless we read something.
*/
if (is_scalar)
- prog_data->base.urb_read_length = DIV_ROUND_UP(nr_attributes, 2);
+ prog_data->base.urb_read_length =
+ DIV_ROUND_UP(nr_attribute_slots, 2);
else
- prog_data->base.urb_read_length = DIV_ROUND_UP(MAX2(nr_attributes, 1), 2);
+ prog_data->base.urb_read_length =
+ DIV_ROUND_UP(MAX2(nr_attribute_slots, 1), 2);
prog_data->nr_attributes = nr_attributes;
* the larger of the two.
*/
const unsigned vue_entries =
- MAX2(nr_attributes, (unsigned)prog_data->base.vue_map.num_slots);
+ MAX2(nr_attribute_slots, (unsigned)prog_data->base.vue_map.num_slots);
if (compiler->devinfo->gen == 6)
prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 8);
return NULL;
}
+ prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
+
fs_generator g(compiler, log_data, mem_ctx, (void *) key,
&prog_data->base.base, v.promoted_constants,
v.runtime_check_aads_emit, MESA_SHADER_VERTEX);