return 2;
case VS_OPCODE_SCRATCH_WRITE:
return 3;
+ case GS_OPCODE_URB_WRITE:
+ case GS_OPCODE_THREAD_END:
+ return 0;
case SHADER_OPCODE_SHADER_TIME_ADD:
return 0;
case SHADER_OPCODE_TEX:
}
void
-vec4_visitor::setup_payload(void)
+vec4_vs_visitor::setup_payload(void)
{
int reg = 0;