* channels, as that will tell optimization passes that those other
* channels are used.
*/
-static int
+static unsigned
swizzle_for_size(int size)
{
- int size_swizzles[4] = {
+ static const unsigned size_swizzles[4] = {
BRW_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
BRW_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
BRW_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
this->reg = reg;
}
+ dst_reg(register_file file, int reg, const glsl_type *type, int writemask)
+ {
+ init();
+
+ this->file = file;
+ this->reg = reg;
+ this->type = brw_type_for_base_type(type);
+ this->writemask = writemask;
+ }
+
dst_reg(struct brw_reg reg)
{
init();
int conditional_mod; /**< BRW_CONDITIONAL_* */
int sampler;
+ uint32_t texture_offset; /**< Texture Offset bitfield */
int target; /**< MRT target. */
bool shadow_compare;
ir_instruction *ir;
const char *annotation;
+ bool is_tex();
bool is_math();
};
void emit_math2_gen4(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1);
void emit_math(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1);
+ void swizzle_result(ir_texture *ir, src_reg orig_val, int sampler);
+
void emit_ndc_computation();
void emit_psiz_and_flags(struct brw_reg reg);
void emit_clip_distances(struct brw_reg reg, int offset);
src_reg orig_src,
int base_offset);
- GLboolean try_emit_sat(ir_expression *ir);
+ bool try_emit_sat(ir_expression *ir);
+ void resolve_ud_negate(src_reg *reg);
bool process_move_condition(ir_rvalue *ir);
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
+ void generate_math2_gen7(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+
+ void generate_tex(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
void generate_urb_write(vec4_instruction *inst);
void generate_oword_dual_block_offsets(struct brw_reg m1,