#include "glsl/ir.h"
-struct brw_vec4_compile {
- GLuint last_scratch; /**< measured in 32-byte (register size) units */
-};
-
#ifdef __cplusplus
extern "C" {
#endif
public:
vec4_visitor(const struct brw_compiler *compiler,
void *log_data,
- struct brw_vec4_compile *c,
struct gl_program *prog,
const struct brw_vue_prog_key *key,
struct brw_vue_prog_data *prog_data,
return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
}
- struct brw_vec4_compile * const c;
const struct brw_vue_prog_key * const key;
struct brw_vue_prog_data * const prog_data;
unsigned int sanity_param_count;
const bool no_spills;
int shader_time_index;
+
+ unsigned last_scratch; /**< measured in 32-byte (register size) units */
};