void emit_pack_unorm_4x8(const dst_reg &dst, const src_reg &src0);
void emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0);
+ void emit_texture(ir_texture_opcode op,
+ dst_reg dest,
+ const glsl_type *dest_type,
+ src_reg coordinate,
+ int coord_components,
+ src_reg shadow_comparitor,
+ src_reg lod, src_reg lod2,
+ src_reg sample_index,
+ uint32_t constant_offset,
+ src_reg offset_value,
+ src_reg mcs,
+ bool is_cube_array,
+ uint32_t sampler, src_reg sampler_reg);
+
uint32_t gather_channel(unsigned gather_component, uint32_t sampler);
src_reg emit_mcs_fetch(const glsl_type *coordinate_type, src_reg coordinate,
src_reg sampler);
void emit_gen6_gather_wa(uint8_t wa, dst_reg dst);
- void swizzle_result(ir_texture *ir, src_reg orig_val, uint32_t sampler);
+ void swizzle_result(ir_texture_opcode op, dst_reg dest,
+ src_reg orig_val, uint32_t sampler,
+ const glsl_type *dest_type);
void emit_ndc_computation();
void emit_psiz_and_flags(dst_reg reg);
virtual void emit_urb_write_header(int mrf) = 0;
virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
virtual int compute_array_stride(ir_dereference_array *ir);
+ virtual void gs_emit_vertex(int stream_id);
+ virtual void gs_end_primitive();
private:
/**