const cfg_t *cfg,
unsigned *final_assembly_size)
{
- vec4_generator g(brw, shader_prog, prog, prog_data, mem_ctx,
+ vec4_generator g(brw->intelScreen->compiler,
+ shader_prog, prog, prog_data, mem_ctx,
INTEL_DEBUG & DEBUG_GS, "geometry", "GS");
return g.generate_assembly(cfg, final_assembly_size);
}