#include "brw_vec4.h"
-
-struct brw_gs_prog_key
-{
- struct brw_vec4_prog_key base;
-
- GLbitfield64 input_varyings;
-};
-
-
/**
* Scratch data used when compiling a GLSL geometry shader.
*/
struct brw_gs_compile
{
- struct brw_vec4_compile base;
struct brw_gs_prog_key key;
struct brw_gs_prog_data prog_data;
struct brw_vue_map input_vue_map;
class vec4_gs_visitor : public vec4_visitor
{
public:
- vec4_gs_visitor(struct brw_context *brw,
+ vec4_gs_visitor(const struct brw_compiler *compiler,
+ void *log_data,
struct brw_gs_compile *c,
struct gl_shader_program *prog,
void *mem_ctx,
- bool no_spills);
+ bool no_spills,
+ int shader_time_index);
+
+ virtual void nir_setup_inputs(nir_shader *shader);
+ virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
protected:
- virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
+ virtual dst_reg *make_reg_for_system_value(int location,
+ const glsl_type *type);
virtual void setup_payload();
virtual void emit_prolog();
virtual void emit_program_code();
virtual int compute_array_stride(ir_dereference_array *ir);
virtual void visit(ir_emit_vertex *);
virtual void visit(ir_end_primitive *);
+ virtual void gs_emit_vertex(int stream_id);
+ virtual void gs_end_primitive();
+ virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
-private:
+protected:
int setup_varying_inputs(int payload_reg, int *attribute_map,
int attributes_per_reg);
void emit_control_data_bits();