*/
struct brw_gs_compile
{
- struct brw_vec4_compile base;
struct brw_gs_prog_key key;
struct brw_gs_prog_data prog_data;
struct brw_vue_map input_vue_map;
{
public:
vec4_gs_visitor(const struct brw_compiler *compiler,
+ void *log_data,
struct brw_gs_compile *c,
struct gl_shader_program *prog,
void *mem_ctx,
bool no_spills,
int shader_time_index);
+ virtual void nir_setup_inputs(nir_shader *shader);
+ virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
+
protected:
- virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
+ virtual dst_reg *make_reg_for_system_value(int location,
+ const glsl_type *type);
virtual void setup_payload();
virtual void emit_prolog();
virtual void emit_program_code();
virtual int compute_array_stride(ir_dereference_array *ir);
virtual void visit(ir_emit_vertex *);
virtual void visit(ir_end_primitive *);
+ virtual void gs_emit_vertex(int stream_id);
+ virtual void gs_end_primitive();
+ virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
protected:
int setup_varying_inputs(int payload_reg, int *attribute_map,