#include "brw_vec4.h"
-/**
- * Scratch data used when compiling a GLSL geometry shader.
- */
-struct brw_gs_compile
-{
- struct brw_gs_prog_key key;
- struct brw_gs_prog_data prog_data;
- struct brw_vue_map input_vue_map;
-
- struct brw_geometry_program *gp;
-
- unsigned control_data_bits_per_vertex;
- unsigned control_data_header_size_bits;
-};
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-const unsigned *brw_gs_emit(struct brw_context *brw,
- struct gl_shader_program *prog,
- struct brw_gs_compile *c,
- void *mem_ctx,
- unsigned *final_assembly_size);
-
-#ifdef __cplusplus
-} /* extern "C" */
-#endif
-
#ifdef __cplusplus
namespace brw {
vec4_gs_visitor(const struct brw_compiler *compiler,
void *log_data,
struct brw_gs_compile *c,
- struct gl_shader_program *prog,
- nir_shader *shader,
+ struct brw_gs_prog_data *prog_data,
+ const nir_shader *shader,
void *mem_ctx,
bool no_spills,
int shader_time_index);
virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
protected:
- virtual dst_reg *make_reg_for_system_value(int location,
- const glsl_type *type);
+ virtual dst_reg *make_reg_for_system_value(int location);
virtual void setup_payload();
virtual void emit_prolog();
virtual void emit_thread_end();
void emit_control_data_bits();
void set_stream_control_data_bits(unsigned stream_id);
- struct gl_shader_program *shader_prog;
-
src_reg vertex_count;
src_reg control_data_bits;
const struct brw_gs_compile * const c;
+ struct brw_gs_prog_data * const gs_prog_data;
};
} /* namespace brw */