#include "brw_vec4.h"
-
-struct brw_gs_prog_key
-{
- struct brw_vec4_prog_key base;
-
- GLbitfield64 input_varyings;
-};
-
-
/**
* Scratch data used when compiling a GLSL geometry shader.
*/
virtual void visit(ir_emit_vertex *);
virtual void visit(ir_end_primitive *);
-private:
+protected:
int setup_varying_inputs(int payload_reg, int *attribute_map,
int attributes_per_reg);
void emit_control_data_bits();