#include "brw_vec4.h"
-
-struct brw_gs_prog_key
-{
- struct brw_vec4_prog_key base;
-
- struct brw_vue_map input_vue_map;
-};
-
-
/**
* Scratch data used when compiling a GLSL geometry shader.
*/
struct brw_gs_compile
{
- struct brw_vec4_compile base;
struct brw_gs_prog_key key;
struct brw_gs_prog_data prog_data;
+ struct brw_vue_map input_vue_map;
struct brw_geometry_program *gp;
+
+ unsigned control_data_bits_per_vertex;
+ unsigned control_data_header_size_bits;
};
#ifdef __cplusplus
class vec4_gs_visitor : public vec4_visitor
{
public:
- vec4_gs_visitor(struct brw_context *brw,
+ vec4_gs_visitor(const struct brw_compiler *compiler,
+ void *log_data,
struct brw_gs_compile *c,
struct gl_shader_program *prog,
- struct brw_shader *shader,
- void *mem_ctx);
+ void *mem_ctx,
+ bool no_spills,
+ int shader_time_index);
protected:
virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
virtual void visit(ir_emit_vertex *);
virtual void visit(ir_end_primitive *);
-private:
- int setup_varying_inputs(int payload_reg, int *attribute_map);
+protected:
+ int setup_varying_inputs(int payload_reg, int *attribute_map,
+ int attributes_per_reg);
+ void emit_control_data_bits();
+ void set_stream_control_data_bits(unsigned stream_id);
src_reg vertex_count;
+ src_reg control_data_bits;
const struct brw_gs_compile * const c;
};