case nir_intrinsic_load_vertex_id_zero_base:
reg = &nir_system_values[SYSTEM_VALUE_VERTEX_ID_ZERO_BASE];
if (reg->file == BAD_FILE)
- *reg = *make_reg_for_system_value(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
- glsl_type::int_type);
+ *reg = *make_reg_for_system_value(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
break;
case nir_intrinsic_load_base_vertex:
reg = &nir_system_values[SYSTEM_VALUE_BASE_VERTEX];
if (reg->file == BAD_FILE)
- *reg = *make_reg_for_system_value(SYSTEM_VALUE_BASE_VERTEX,
- glsl_type::int_type);
+ *reg = *make_reg_for_system_value(SYSTEM_VALUE_BASE_VERTEX);
break;
case nir_intrinsic_load_instance_id:
reg = &nir_system_values[SYSTEM_VALUE_INSTANCE_ID];
if (reg->file == BAD_FILE)
- *reg = *make_reg_for_system_value(SYSTEM_VALUE_INSTANCE_ID,
- glsl_type::int_type);
+ *reg = *make_reg_for_system_value(SYSTEM_VALUE_INSTANCE_ID);
break;
case nir_intrinsic_load_base_instance:
reg = &nir_system_values[SYSTEM_VALUE_BASE_INSTANCE];
if (reg->file == BAD_FILE)
- *reg = *make_reg_for_system_value(SYSTEM_VALUE_BASE_INSTANCE,
- glsl_type::int_type);
+ *reg = *make_reg_for_system_value(SYSTEM_VALUE_BASE_INSTANCE);
break;
case nir_intrinsic_load_draw_id:
reg = &nir_system_values[SYSTEM_VALUE_DRAW_ID];
if (reg->file == BAD_FILE)
- *reg = *make_reg_for_system_value(SYSTEM_VALUE_DRAW_ID,
- glsl_type::int_type);
+ *reg = *make_reg_for_system_value(SYSTEM_VALUE_DRAW_ID);
break;
default: