extern "C" {
#include "main/macros.h"
#include "program/prog_parameter.h"
+#include "program/sampler.h"
}
namespace brw {
vec4_instruction *inst;
+ resolve_ud_negate(&src0);
+ resolve_ud_negate(&src1);
+
inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF, dst_null_d(),
src0, src1);
inst->conditional_mod = condition;
* before before comparison, producing garbage results for floating
* point comparisons.
*/
- if (intel->gen == 4)
+ if (intel->gen == 4) {
dst.type = src0.type;
+ if (dst.file == HW_REG)
+ dst.fixed_hw_reg.type = dst.type;
+ }
+
+ resolve_ud_negate(&src0);
+ resolve_ud_negate(&src1);
inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_CMP, dst, src0, src1);
inst->conditional_mod = condition;
*/
expanded = src_reg(this, glsl_type::vec4_type);
+ expanded.type = src0.type;
emit(MOV(dst_reg(expanded), src0));
src0 = expanded;
expanded = src_reg(this, glsl_type::vec4_type);
+ expanded.type = src1.type;
emit(MOV(dst_reg(expanded), src1));
src1 = expanded;
* writemasks.
*/
dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
+ temp_dst.type = dst.type;
emit(opcode, temp_dst, src0, src1);
vec4_visitor::emit_math(enum opcode opcode,
dst_reg dst, src_reg src0, src_reg src1)
{
- assert(opcode == SHADER_OPCODE_POW);
+ switch (opcode) {
+ case SHADER_OPCODE_POW:
+ case SHADER_OPCODE_INT_QUOTIENT:
+ case SHADER_OPCODE_INT_REMAINDER:
+ break;
+ default:
+ assert(!"not reached: unsupported binary math opcode");
+ return;
+ }
if (intel->gen >= 6) {
return emit_math2_gen6(opcode, dst, src0, src1);
virtual_grf_array_size *= 2;
virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
virtual_grf_array_size);
+ virtual_grf_reg_map = reralloc(mem_ctx, virtual_grf_reg_map, int,
+ virtual_grf_array_size);
}
+ virtual_grf_reg_map[virtual_grf_count] = virtual_grf_reg_count;
+ virtual_grf_reg_count += size;
virtual_grf_sizes[virtual_grf_count] = size;
return virtual_grf_count++;
}
float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
if (type->is_matrix()) {
- const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
- type->vector_elements,
- 1);
+ const glsl_type *column = type->column_type();
for (unsigned int i = 0; i < type->matrix_columns; i++) {
offset += setup_uniform_values(loc + offset, column);
}
}
+void
+vec4_visitor::setup_uniform_clipplane_values()
+{
+ gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
+
+ /* Pre-Gen6, we compact clip planes. For example, if the user
+ * enables just clip planes 0, 1, and 3, we will enable clip planes
+ * 0, 1, and 2 in the hardware, and we'll move clip plane 3 to clip
+ * plane 2. This simplifies the implementation of the Gen6 clip
+ * thread.
+ *
+ * In Gen6 and later, we don't compact clip planes, because this
+ * simplifies the implementation of gl_ClipDistance.
+ */
+ int compacted_clipplane_index = 0;
+ for (int i = 0; i < c->key.nr_userclip_plane_consts; ++i) {
+ if (intel->gen < 6 &&
+ !(c->key.userclip_planes_enabled_gen_4_5 & (1 << i))) {
+ continue;
+ }
+ this->uniform_vector_size[this->uniforms] = 4;
+ this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
+ this->userplane[compacted_clipplane_index].type = BRW_REGISTER_TYPE_F;
+ for (int j = 0; j < 4; ++j) {
+ c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j];
+ }
+ ++compacted_clipplane_index;
+ ++this->uniforms;
+ }
+}
+
/* Our support for builtin uniforms is even scarier than non-builtin.
* It sits on top of the PROG_STATE_VAR parameters that are
* automatically updated from GL context state.
}
void
-vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
+vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir, uint32_t *predicate)
{
ir_expression *expr = ir->as_expression();
+ *predicate = BRW_PREDICATE_NORMAL;
+
if (expr) {
src_reg op[2];
vec4_instruction *inst;
assert(expr->get_num_operands() <= 2);
for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
- assert(expr->operands[i]->type->is_scalar());
-
expr->operands[i]->accept(this);
op[i] = this->result;
+
+ resolve_ud_negate(&op[i]);
}
switch (expr->operation) {
}
break;
+ case ir_binop_all_equal:
+ inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
+ *predicate = BRW_PREDICATE_ALIGN16_ALL4H;
+ break;
+
+ case ir_binop_any_nequal:
+ inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
+ *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
+ break;
+
+ case ir_unop_any:
+ inst = emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
+ *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
+ break;
+
case ir_binop_greater:
case ir_binop_gequal:
case ir_binop_less:
case ir_binop_lequal:
case ir_binop_equal:
- case ir_binop_all_equal:
case ir_binop_nequal:
- case ir_binop_any_nequal:
emit(CMP(dst_null_d(), op[0], op[1],
brw_conditional_for_comparison(expr->operation)));
break;
ir->accept(this);
+ resolve_ud_negate(&this->result);
+
if (intel->gen >= 6) {
vec4_instruction *inst = emit(AND(dst_null_d(),
this->result, src_reg(1)));
continue;
dst_reg dst = *reg;
+ dst.type = brw_type_for_base_type(ir->type);
dst.writemask = (1 << c->key.gl_fixed_input_size[i]) - 1;
emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
}
for (int i = 0; i < type_size(ir->type); i++) {
output_reg[ir->location + i] = *reg;
output_reg[ir->location + i].reg_offset = i;
- output_reg[ir->location + i].type = BRW_REGISTER_TYPE_F;
+ output_reg[ir->location + i].type =
+ brw_type_for_base_type(ir->type->get_scalar_type());
+ output_reg_annotation[ir->location + i] = ir->name;
}
break;
}
break;
+ case ir_var_system_value:
+ /* VertexID is stored by the VF as the last vertex element, but
+ * we don't represent it with a flag in inputs_read, so we call
+ * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
+ */
+ reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
+ prog_data->uses_vertexid = true;
+
+ switch (ir->location) {
+ case SYSTEM_VALUE_VERTEX_ID:
+ reg->writemask = WRITEMASK_X;
+ break;
+ case SYSTEM_VALUE_INSTANCE_ID:
+ reg->writemask = WRITEMASK_Y;
+ break;
+ default:
+ assert(!"not reached");
+ break;
+ }
+ break;
+
default:
assert(!"not reached");
}
}
}
-GLboolean
+bool
vec4_visitor::try_emit_sat(ir_expression *ir)
{
ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
}
break;
case ir_binop_div:
- assert(!"not reached: should be handled by ir_div_to_mul_rcp");
+ /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
+ assert(ir->type->is_integer());
+ emit_math(SHADER_OPCODE_INT_QUOTIENT, result_dst, op[0], op[1]);
+ break;
case ir_binop_mod:
- assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
+ /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
+ assert(ir->type->is_integer());
+ emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
break;
case ir_binop_less:
break;
case ir_binop_lshift:
+ inst = emit(BRW_OPCODE_SHL, result_dst, op[0], op[1]);
+ break;
+
case ir_binop_rshift:
- assert(!"GLSL 1.30 features unsupported");
+ if (ir->type->base_type == GLSL_TYPE_INT)
+ inst = emit(BRW_OPCODE_ASR, result_dst, op[0], op[1]);
+ else
+ inst = emit(BRW_OPCODE_SHR, result_dst, op[0], op[1]);
break;
case ir_quadop_vector:
void
vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
- const struct glsl_type *type, bool predicated)
+ const struct glsl_type *type, uint32_t predicate)
{
if (type->base_type == GLSL_TYPE_STRUCT) {
for (unsigned int i = 0; i < type->length; i++) {
- emit_block_move(dst, src, type->fields.structure[i].type, predicated);
+ emit_block_move(dst, src, type->fields.structure[i].type, predicate);
}
return;
}
if (type->is_array()) {
for (unsigned int i = 0; i < type->length; i++) {
- emit_block_move(dst, src, type->fields.array, predicated);
+ emit_block_move(dst, src, type->fields.array, predicate);
}
return;
}
type->vector_elements, 1);
for (int i = 0; i < type->matrix_columns; i++) {
- emit_block_move(dst, src, vec_type, predicated);
+ emit_block_move(dst, src, vec_type, predicate);
}
return;
}
dst->writemask = (1 << type->vector_elements) - 1;
/* Do we need to worry about swizzling a swizzle? */
- assert(src->swizzle = BRW_SWIZZLE_NOOP);
+ assert(src->swizzle == BRW_SWIZZLE_NOOP
+ || src->swizzle == swizzle_for_size(type->vector_elements));
src->swizzle = swizzle_for_size(type->vector_elements);
vec4_instruction *inst = emit(MOV(*dst, *src));
- if (predicated)
- inst->predicate = BRW_PREDICATE_NORMAL;
+ inst->predicate = predicate;
dst->reg_offset++;
src->reg_offset++;
* potentially reswizzle the operands of many instructions so that
* we could handle out of order channels, but don't yet.
*/
- for (int i = 0; i < 4; i++) {
+
+ for (unsigned i = 0; i < 4; i++) {
if (dst.writemask & (1 << i)) {
if (!(last_rhs_inst->dst.writemask & (1 << i)))
return false;
vec4_visitor::visit(ir_assignment *ir)
{
dst_reg dst = get_assignment_lhs(ir->lhs, this);
+ uint32_t predicate = BRW_PREDICATE_NONE;
if (!ir->lhs->type->is_scalar() &&
!ir->lhs->type->is_vector()) {
src_reg src = this->result;
if (ir->condition) {
- emit_bool_to_cond_code(ir->condition);
+ emit_bool_to_cond_code(ir->condition, &predicate);
}
- emit_block_move(&dst, &src, ir->rhs->type, ir->condition != NULL);
+ emit_block_move(&dst, &src, ir->rhs->type, predicate);
return;
}
}
if (ir->condition) {
- emit_bool_to_cond_code(ir->condition);
+ emit_bool_to_cond_code(ir->condition, &predicate);
}
for (i = 0; i < type_size(ir->lhs->type); i++) {
vec4_instruction *inst = emit(MOV(dst, src));
-
- if (ir->condition)
- inst->predicate = BRW_PREDICATE_NORMAL;
+ inst->predicate = predicate;
dst.reg_offset++;
src.reg_offset++;
void
vec4_visitor::visit(ir_texture *ir)
{
- /* FINISHME: Implement vertex texturing.
- *
- * With 0 vertex samplers available, the linker will reject
- * programs that do vertex texturing, but after our visitor has
- * run.
- */
+ int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &vp->Base);
+ sampler = vp->Base.SamplerUnits[sampler];
+
+ /* Should be lowered by do_lower_texture_projection */
+ assert(!ir->projector);
+
+ vec4_instruction *inst = NULL;
+ switch (ir->op) {
+ case ir_tex:
+ case ir_txl:
+ inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXL);
+ break;
+ case ir_txd:
+ inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXD);
+ break;
+ case ir_txf:
+ inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXF);
+ break;
+ case ir_txs:
+ inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXS);
+ break;
+ case ir_txb:
+ assert(!"TXB is not valid for vertex shaders.");
+ }
+
+ /* Texel offsets go in the message header; Gen4 also requires headers. */
+ inst->header_present = ir->offset || intel->gen < 5;
+ inst->base_mrf = 2;
+ inst->mlen = inst->header_present + 1; /* always at least one */
+ inst->sampler = sampler;
+ inst->dst = dst_reg(this, ir->type);
+ inst->shadow_compare = ir->shadow_comparitor != NULL;
+
+ if (ir->offset != NULL)
+ inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
+
+ /* MRF for the first parameter */
+ int param_base = inst->base_mrf + inst->header_present;
+
+ if (ir->op == ir_txs) {
+ ir->lod_info.lod->accept(this);
+ int writemask = intel->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
+ emit(MOV(dst_reg(MRF, param_base, ir->lod_info.lod->type, writemask),
+ this->result));
+ } else {
+ int i, coord_mask = 0, zero_mask = 0;
+ /* Load the coordinate */
+ /* FINISHME: gl_clamp_mask and saturate */
+ for (i = 0; i < ir->coordinate->type->vector_elements; i++)
+ coord_mask |= (1 << i);
+ for (; i < 4; i++)
+ zero_mask |= (1 << i);
+
+ ir->coordinate->accept(this);
+ emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
+ this->result));
+ emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
+ src_reg(0)));
+ /* Load the shadow comparitor */
+ if (ir->shadow_comparitor) {
+ ir->shadow_comparitor->accept(this);
+ emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
+ WRITEMASK_X),
+ this->result));
+ inst->mlen++;
+ }
+
+ /* Load the LOD info */
+ if (ir->op == ir_txl) {
+ int mrf, writemask;
+ if (intel->gen >= 5) {
+ mrf = param_base + 1;
+ if (ir->shadow_comparitor) {
+ writemask = WRITEMASK_Y;
+ /* mlen already incremented */
+ } else {
+ writemask = WRITEMASK_X;
+ inst->mlen++;
+ }
+ } else /* intel->gen == 4 */ {
+ mrf = param_base;
+ writemask = WRITEMASK_Z;
+ }
+ ir->lod_info.lod->accept(this);
+ emit(MOV(dst_reg(MRF, mrf, ir->lod_info.lod->type, writemask),
+ this->result));
+ } else if (ir->op == ir_txf) {
+ ir->lod_info.lod->accept(this);
+ emit(MOV(dst_reg(MRF, param_base, ir->lod_info.lod->type, WRITEMASK_W),
+ this->result));
+ } else if (ir->op == ir_txd) {
+ const glsl_type *type = ir->lod_info.grad.dPdx->type;
+
+ ir->lod_info.grad.dPdx->accept(this);
+ src_reg dPdx = this->result;
+ ir->lod_info.grad.dPdy->accept(this);
+ src_reg dPdy = this->result;
+
+ if (intel->gen >= 5) {
+ dPdx.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
+ dPdy.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
+ emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XZ), dPdx));
+ emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_YW), dPdy));
+ inst->mlen++;
+
+ if (ir->type->vector_elements == 3) {
+ dPdx.swizzle = BRW_SWIZZLE_ZZZZ;
+ dPdy.swizzle = BRW_SWIZZLE_ZZZZ;
+ emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_X), dPdx));
+ emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_Y), dPdy));
+ inst->mlen++;
+ }
+ } else /* intel->gen == 4 */ {
+ emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XYZ), dPdx));
+ emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_XYZ), dPdy));
+ inst->mlen += 2;
+ }
+ }
+ }
+
+ emit(inst);
+
+ swizzle_result(ir, src_reg(inst->dst), sampler);
+}
+
+void
+vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler)
+{
+ this->result = orig_val;
+
+ int s = c->key.tex.swizzles[sampler];
+
+ if (ir->op == ir_txs || ir->type == glsl_type::float_type
+ || s == SWIZZLE_NOOP)
+ return;
+
+ int zero_mask = 0, one_mask = 0, copy_mask = 0;
+ int swizzle[4];
+
+ for (int i = 0; i < 4; i++) {
+ switch (GET_SWZ(s, i)) {
+ case SWIZZLE_ZERO:
+ zero_mask |= (1 << i);
+ break;
+ case SWIZZLE_ONE:
+ one_mask |= (1 << i);
+ break;
+ default:
+ copy_mask |= (1 << i);
+ swizzle[i] = GET_SWZ(s, i);
+ break;
+ }
+ }
+
+ this->result = src_reg(this, ir->type);
+ dst_reg swizzled_result(this->result);
+
+ if (copy_mask) {
+ orig_val.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
+ swizzled_result.writemask = copy_mask;
+ emit(MOV(swizzled_result, orig_val));
+ }
+
+ if (zero_mask) {
+ swizzled_result.writemask = zero_mask;
+ emit(MOV(swizzled_result, src_reg(0.0f)));
+ }
+
+ if (one_mask) {
+ swizzled_result.writemask = one_mask;
+ emit(MOV(swizzled_result, src_reg(1.0f)));
+ }
}
void
if (intel->gen == 6) {
emit_if_gen6(ir);
} else {
- emit_bool_to_cond_code(ir->condition);
- emit(IF(BRW_PREDICATE_NORMAL));
+ uint32_t predicate;
+ emit_bool_to_cond_code(ir->condition, &predicate);
+ emit(IF(predicate));
}
visit_instructions(&ir->then_instructions);
emit(BRW_OPCODE_ENDIF);
}
-int
-vec4_visitor::emit_vue_header_gen4(int header_mrf)
+void
+vec4_visitor::emit_ndc_computation()
{
/* Get the position */
src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
ndc_xyz.writemask = WRITEMASK_XYZ;
emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
+}
- if ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
- c->key.nr_userclip || brw->has_negative_rhw_bug) {
+void
+vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
+{
+ if (intel->gen < 6 &&
+ ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
+ c->key.userclip_active || brw->has_negative_rhw_bug)) {
dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
+ dst_reg header1_w = header1;
+ header1_w.writemask = WRITEMASK_W;
GLuint i;
emit(MOV(header1, 0u));
if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
- assert(!"finishme: psiz");
- src_reg psiz;
+ src_reg psiz = src_reg(output_reg[VERT_RESULT_PSIZ]);
- header1.writemask = WRITEMASK_W;
- emit(MUL(header1, psiz, 1u << 11));
- emit(AND(header1, src_reg(header1), 0x7ff << 8));
+ current_annotation = "Point size";
+ emit(MUL(header1_w, psiz, src_reg((float)(1 << 11))));
+ emit(AND(header1_w, src_reg(header1_w), 0x7ff << 8));
}
- for (i = 0; i < c->key.nr_userclip; i++) {
+ current_annotation = "Clipping flags";
+ for (i = 0; i < c->key.nr_userclip_plane_consts; i++) {
vec4_instruction *inst;
inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
- src_reg(c->userplane[i])));
+ src_reg(this->userplane[i])));
inst->conditional_mod = BRW_CONDITIONAL_L;
- emit(OR(header1, src_reg(header1), 1u << i));
+ inst = emit(OR(header1_w, src_reg(header1_w), 1u << i));
inst->predicate = BRW_PREDICATE_NORMAL;
}
#endif
}
- header1.writemask = WRITEMASK_XYZW;
- emit(MOV(brw_message_reg(header_mrf++), src_reg(header1)));
+ emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), src_reg(header1)));
+ } else if (intel->gen < 6) {
+ emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
} else {
- emit(MOV(retype(brw_message_reg(header_mrf++),
- BRW_REGISTER_TYPE_UD), 0u));
- }
-
- if (intel->gen == 5) {
- /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
- * dword 0-3 (m1) of the header is indices, point width, clip flags.
- * dword 4-7 (m2) is the ndc position (set above)
- * dword 8-11 (m3) of the vertex header is the 4D space position
- * dword 12-19 (m4,m5) of the vertex header is the user clip distance.
- * m6 is a pad so that the vertex element data is aligned
- * m7 is the first vertex data we fill.
- */
- current_annotation = "NDC";
- emit(MOV(brw_message_reg(header_mrf++),
- src_reg(output_reg[BRW_VERT_RESULT_NDC])));
-
- current_annotation = "gl_Position";
- emit(MOV(brw_message_reg(header_mrf++),
- src_reg(output_reg[VERT_RESULT_HPOS])));
-
- /* user clip distance. */
- header_mrf += 2;
+ emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
+ if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
+ emit(MOV(brw_writemask(reg, WRITEMASK_W),
+ src_reg(output_reg[VERT_RESULT_PSIZ])));
+ }
+ }
+}
- /* Pad so that vertex element data is aligned. */
- header_mrf++;
- } else {
- /* There are 8 dwords in VUE header pre-Ironlake:
- * dword 0-3 (m1) is indices, point width, clip flags.
- * dword 4-7 (m2) is ndc position (set above)
- *
- * dword 8-11 (m3) is the first vertex data.
+void
+vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
+{
+ if (intel->gen < 6) {
+ /* Clip distance slots are set aside in gen5, but they are not used. It
+ * is not clear whether we actually need to set aside space for them,
+ * but the performance cost is negligible.
*/
- current_annotation = "NDC";
- emit(MOV(brw_message_reg(header_mrf++),
- src_reg(output_reg[BRW_VERT_RESULT_NDC])));
+ return;
+ }
- current_annotation = "gl_Position";
- emit(MOV(brw_message_reg(header_mrf++),
- src_reg(output_reg[VERT_RESULT_HPOS])));
+ /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
+ *
+ * "If a linked set of shaders forming the vertex stage contains no
+ * static write to gl_ClipVertex or gl_ClipDistance, but the
+ * application has requested clipping against user clip planes through
+ * the API, then the coordinate written to gl_Position is used for
+ * comparison against the user clip planes."
+ *
+ * This function is only called if the shader didn't write to
+ * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
+ * if the user wrote to it; otherwise we use gl_Position.
+ */
+ gl_vert_result clip_vertex = VERT_RESULT_CLIP_VERTEX;
+ if (!(c->prog_data.outputs_written
+ & BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX))) {
+ clip_vertex = VERT_RESULT_HPOS;
}
- return header_mrf;
+ for (int i = 0; i + offset < c->key.nr_userclip_plane_consts && i < 4;
+ ++i) {
+ emit(DP4(dst_reg(brw_writemask(reg, 1 << i)),
+ src_reg(output_reg[clip_vertex]),
+ src_reg(this->userplane[i + offset])));
+ }
}
-int
-vec4_visitor::emit_vue_header_gen6(int header_mrf)
+void
+vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
{
- struct brw_reg reg;
+ assert (vert_result < VERT_RESULT_MAX);
+ reg.type = output_reg[vert_result].type;
+ current_annotation = output_reg_annotation[vert_result];
+ /* Copy the register, saturating if necessary */
+ vec4_instruction *inst = emit(MOV(reg,
+ src_reg(output_reg[vert_result])));
+ if ((vert_result == VERT_RESULT_COL0 ||
+ vert_result == VERT_RESULT_COL1 ||
+ vert_result == VERT_RESULT_BFC0 ||
+ vert_result == VERT_RESULT_BFC1) &&
+ c->key.clamp_vertex_color) {
+ inst->saturate = true;
+ }
+}
- /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
- * dword 0-3 (m2) of the header is indices, point width, clip flags.
- * dword 4-7 (m3) is the 4D space position
- * dword 8-15 (m4,m5) of the vertex header is the user clip distance if
- * enabled.
- *
- * m4 or 6 is the first vertex element data we fill.
- */
+void
+vec4_visitor::emit_urb_slot(int mrf, int vert_result)
+{
+ struct brw_reg hw_reg = brw_message_reg(mrf);
+ dst_reg reg = dst_reg(MRF, mrf);
+ reg.type = BRW_REGISTER_TYPE_F;
- current_annotation = "indices, point width, clip flags";
- reg = brw_message_reg(header_mrf++);
- emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
- if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
- emit(MOV(brw_writemask(reg, WRITEMASK_W),
- src_reg(output_reg[VERT_RESULT_PSIZ])));
- }
-
- current_annotation = "gl_Position";
- emit(MOV(brw_message_reg(header_mrf++),
- src_reg(output_reg[VERT_RESULT_HPOS])));
-
- current_annotation = "user clip distances";
- if (c->key.nr_userclip) {
- for (int i = 0; i < c->key.nr_userclip; i++) {
- struct brw_reg m;
- if (i < 4)
- m = brw_message_reg(header_mrf);
- else
- m = brw_message_reg(header_mrf + 1);
-
- emit(DP4(dst_reg(brw_writemask(m, 1 << (i & 3))),
- src_reg(output_reg[VERT_RESULT_HPOS]),
- src_reg(c->userplane[i])));
+ switch (vert_result) {
+ case VERT_RESULT_PSIZ:
+ /* PSIZ is always in slot 0, and is coupled with other flags. */
+ current_annotation = "indices, point width, clip flags";
+ emit_psiz_and_flags(hw_reg);
+ break;
+ case BRW_VERT_RESULT_NDC:
+ current_annotation = "NDC";
+ emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
+ break;
+ case BRW_VERT_RESULT_HPOS_DUPLICATE:
+ case VERT_RESULT_HPOS:
+ current_annotation = "gl_Position";
+ emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
+ break;
+ case VERT_RESULT_CLIP_DIST0:
+ case VERT_RESULT_CLIP_DIST1:
+ if (this->c->key.uses_clip_distance) {
+ emit_generic_urb_slot(reg, vert_result);
+ } else {
+ current_annotation = "user clip distances";
+ emit_clip_distances(hw_reg, (vert_result - VERT_RESULT_CLIP_DIST0) * 4);
}
- header_mrf += 2;
+ break;
+ case BRW_VERT_RESULT_PAD:
+ /* No need to write to this slot */
+ break;
+ default:
+ emit_generic_urb_slot(reg, vert_result);
+ break;
}
-
- current_annotation = NULL;
-
- return header_mrf;
}
static int
*/
int base_mrf = 1;
int mrf = base_mrf;
- int urb_entry_size;
- uint64_t outputs_remaining = c->prog_data.outputs_written;
/* In the process of generating our URB write message contents, we
* may need to unspill a register or load from an array. Those
* reads would use MRFs 14-15.
*/
int max_usable_mrf = 13;
+ /* The following assertion verifies that max_usable_mrf causes an
+ * even-numbered amount of URB write data, which will meet gen6's
+ * requirements for length alignment.
+ */
+ assert ((max_usable_mrf - base_mrf) % 2 == 0);
+
/* FINISHME: edgeflag */
+ brw_compute_vue_map(&c->vue_map, intel, c->key.userclip_active,
+ c->prog_data.outputs_written);
+
/* First mrf is the g0-based message header containing URB handles and such,
* which is implied in VS_OPCODE_URB_WRITE.
*/
mrf++;
- if (intel->gen >= 6) {
- mrf = emit_vue_header_gen6(mrf);
- } else {
- mrf = emit_vue_header_gen4(mrf);
+ if (intel->gen < 6) {
+ emit_ndc_computation();
}
/* Set up the VUE data for the first URB write */
- int attr;
- for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
- if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
- continue;
-
- outputs_remaining &= ~BITFIELD64_BIT(attr);
-
- /* This is set up in the VUE header. */
- if (attr == VERT_RESULT_HPOS)
- continue;
-
- /* This is loaded into the VUE header, and thus doesn't occupy
- * an attribute slot.
- */
- if (attr == VERT_RESULT_PSIZ)
- continue;
-
- vec4_instruction *inst = emit(MOV(brw_message_reg(mrf++),
- src_reg(output_reg[attr])));
-
- if ((attr == VERT_RESULT_COL0 ||
- attr == VERT_RESULT_COL1 ||
- attr == VERT_RESULT_BFC0 ||
- attr == VERT_RESULT_BFC1) &&
- c->key.clamp_vertex_color) {
- inst->saturate = true;
- }
+ int slot;
+ for (slot = 0; slot < c->vue_map.num_slots; ++slot) {
+ emit_urb_slot(mrf++, c->vue_map.slot_to_vert_result[slot]);
- /* If this was MRF 15, we can't fit anything more into this URB
- * WRITE. Note that base_mrf of 1 means that MRF 15 is an
- * even-numbered amount of URB write data, which will meet
- * gen6's requirements for length alignment.
+ /* If this was max_usable_mrf, we can't fit anything more into this URB
+ * WRITE.
*/
if (mrf > max_usable_mrf) {
- attr++;
+ slot++;
break;
}
}
+ current_annotation = "URB write";
vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
inst->base_mrf = base_mrf;
inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
- inst->eot = !outputs_remaining;
-
- urb_entry_size = mrf - base_mrf;
+ inst->eot = (slot >= c->vue_map.num_slots);
/* Optional second URB write */
- if (outputs_remaining) {
+ if (!inst->eot) {
mrf = base_mrf + 1;
- for (; attr < VERT_RESULT_MAX; attr++) {
- if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
- continue;
-
+ for (; slot < c->vue_map.num_slots; ++slot) {
assert(mrf < max_usable_mrf);
- emit(MOV(brw_message_reg(mrf++), src_reg(output_reg[attr])));
+ emit_urb_slot(mrf++, c->vue_map.slot_to_vert_result[slot]);
}
+ current_annotation = "URB write";
inst = emit(VS_OPCODE_URB_WRITE);
inst->base_mrf = base_mrf;
inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
* those, since we're doing interleaved writes.
*/
inst->offset = (max_usable_mrf - base_mrf) / 2;
-
- urb_entry_size += mrf - base_mrf;
}
if (intel->gen == 6)
- c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 8) / 8;
+ c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 8) / 8;
else
- c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 4) / 4;
+ c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 4) / 4;
}
src_reg
if (pull_constant_loc[uniform] == -1) {
const float **values = &prog_data->param[uniform * 4];
- pull_constant_loc[uniform] = prog_data->nr_pull_params;
+ pull_constant_loc[uniform] = prog_data->nr_pull_params / 4;
for (int j = 0; j < uniform_size[uniform] * 4; j++) {
prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
split_uniform_registers();
}
+void
+vec4_visitor::resolve_ud_negate(src_reg *reg)
+{
+ if (reg->type != BRW_REGISTER_TYPE_UD ||
+ !reg->negate)
+ return;
+
+ src_reg temp = src_reg(this, glsl_type::uvec4_type);
+ emit(BRW_OPCODE_MOV, dst_reg(temp), *reg);
+ *reg = temp;
+}
+
vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
struct gl_shader_program *prog,
struct brw_shader *shader)
this->current_annotation = NULL;
this->c = c;
- this->vp = prog->VertexProgram;
+ this->vp = (struct gl_vertex_program *)
+ prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
this->prog_data = &c->prog_data;
this->variable_ht = hash_table_ctor(0,
this->virtual_grf_use = NULL;
this->virtual_grf_sizes = NULL;
this->virtual_grf_count = 0;
+ this->virtual_grf_reg_map = NULL;
+ this->virtual_grf_reg_count = 0;
this->virtual_grf_array_size = 0;
this->live_intervals_valid = false;