ALU1(FBL)
ALU1(CBIT)
ALU3(MAD)
+ALU2(ADDC)
+ALU2(SUBB)
/** Gen4 predicated IF. */
vec4_instruction *
else
emit(MUL(result_dst, op[0], op[1]));
} else {
- struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
+ struct brw_reg acc = retype(brw_acc_reg(), result_dst.type);
emit(MUL(acc, op[0], op[1]));
emit(MACH(dst_null_d(), op[0], op[1]));
emit(MUL(result_dst, op[0], op[1]));
}
break;
+ case ir_binop_imul_high: {
+ struct brw_reg acc = retype(brw_acc_reg(), result_dst.type);
+
+ emit(MUL(acc, op[0], op[1]));
+ emit(MACH(result_dst, op[0], op[1]));
+ break;
+ }
case ir_binop_div:
/* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
assert(ir->type->is_integer());
emit_math(SHADER_OPCODE_INT_QUOTIENT, result_dst, op[0], op[1]);
break;
+ case ir_binop_carry: {
+ struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_UD);
+
+ emit(ADDC(dst_null_ud(), op[0], op[1]));
+ emit(MOV(result_dst, src_reg(acc)));
+ break;
+ }
+ case ir_binop_borrow: {
+ struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_UD);
+
+ emit(SUBB(dst_null_ud(), op[0], op[1]));
+ emit(MOV(result_dst, src_reg(acc)));
+ break;
+ }
case ir_binop_mod:
/* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
assert(ir->type->is_integer());
src_reg packed_consts = src_reg(this, glsl_type::vec4_type);
packed_consts.type = result.type;
src_reg surf_index =
- src_reg(SURF_INDEX_VEC4_UBO(uniform_block->value.u[0]));
+ src_reg(prog_data->base.binding_table.ubo_start + uniform_block->value.u[0]);
if (const_offset_ir) {
offset = src_reg(const_offset / 16);
} else {
* emitting anything other than setting up the constant result.
*/
if (ir->op == ir_tg4) {
- int swiz = GET_SWZ(key->tex.swizzles[sampler], 0);
+ ir_constant *chan = ir->lod_info.component->as_constant();
+ int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
dst_reg result(this, ir->type);
this->result = src_reg(result);
lod = this->result;
lod_type = ir->lod_info.lod->type;
break;
+ case ir_query_levels:
+ lod = src_reg(0);
+ lod_type = glsl_type::int_type;
+ break;
case ir_txf_ms:
ir->lod_info.sample_index->accept(this);
sample_index = this->result;
case ir_tg4:
inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TG4);
break;
+ case ir_query_levels:
+ inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXS);
+ break;
case ir_txb:
assert(!"TXB is not valid for vertex shaders.");
break;
/* MRF for the first parameter */
int param_base = inst->base_mrf + inst->header_present;
- if (ir->op == ir_txs) {
+ if (ir->op == ir_txs || ir->op == ir_query_levels) {
int writemask = brw->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
} else {
uint32_t
vec4_visitor::gather_channel(ir_texture *ir, int sampler)
{
- int swiz = GET_SWZ(key->tex.swizzles[sampler], 0 /* red */);
- if (key->tex.gather_channel_quirk_mask & (1<<sampler))
- return 2; /* gather4 sampler is broken for green channel on RG32F --
- * we must ask for blue instead.
- */
+ ir_constant *chan = ir->lod_info.component->as_constant();
+ int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
switch (swiz) {
case SWIZZLE_X: return 0;
- case SWIZZLE_Y: return 1;
+ case SWIZZLE_Y:
+ /* gather4 sampler is broken for green channel on RG32F --
+ * we must ask for blue instead.
+ */
+ if (key->tex.gather_channel_quirk_mask & (1<<sampler))
+ return 2;
+ return 1;
case SWIZZLE_Z: return 2;
case SWIZZLE_W: return 3;
default:
this->result = src_reg(this, ir->type);
dst_reg swizzled_result(this->result);
+ if (ir->op == ir_query_levels) {
+ /* # levels is in .w */
+ orig_val.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
+ emit(MOV(swizzled_result, orig_val));
+ return;
+ }
+
if (ir->op == ir_txs || ir->type == glsl_type::float_type
|| s == SWIZZLE_NOOP || ir->op == ir_tg4) {
emit(MOV(swizzled_result, orig_val));
int base_offset)
{
int reg_offset = base_offset + orig_src.reg_offset;
- src_reg index = src_reg((unsigned)SURF_INDEX_VEC4_CONST_BUFFER);
+ src_reg index = src_reg(prog_data->base.binding_table.pull_constants_start);
src_reg offset = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
vec4_instruction *load;