i965/vec4: Only zero out unused message components when there are any.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_visitor.cpp
index c3070495da158431e41f20620914f14373cb0787..8cfe4e3d93088528e513818a68b8408913116063 100644 (file)
  */
 
 #include "brw_vec4.h"
-#include "brw_vs.h"
 #include "glsl/ir_uniform.h"
 extern "C" {
-#include "main/context.h"
-#include "main/macros.h"
-#include "program/prog_parameter.h"
 #include "program/sampler.h"
 }
 
@@ -144,6 +140,7 @@ ALU3(BFI2)
 ALU1(FBH)
 ALU1(FBL)
 ALU1(CBIT)
+ALU3(MAD)
 
 /** Gen4 predicated IF. */
 vec4_instruction *
@@ -907,7 +904,7 @@ vec4_visitor::emit_if_gen6(ir_if *ir)
    emit(IF(this->result, src_reg(0), BRW_CONDITIONAL_NZ));
 }
 
-static dst_reg
+dst_reg
 with_writemask(dst_reg const & r, int mask)
 {
    dst_reg result = r;
@@ -915,146 +912,6 @@ with_writemask(dst_reg const & r, int mask)
    return result;
 }
 
-void
-vec4_vs_visitor::emit_prolog()
-{
-   dst_reg sign_recovery_shift;
-   dst_reg normalize_factor;
-   dst_reg es3_normalize_factor;
-
-   for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
-      if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
-         uint8_t wa_flags = vs_compile->key.gl_attrib_wa_flags[i];
-         dst_reg reg(ATTR, i);
-         dst_reg reg_d = reg;
-         reg_d.type = BRW_REGISTER_TYPE_D;
-         dst_reg reg_ud = reg;
-         reg_ud.type = BRW_REGISTER_TYPE_UD;
-
-         /* Do GL_FIXED rescaling for GLES2.0.  Our GL_FIXED attributes
-          * come in as floating point conversions of the integer values.
-          */
-         if (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK) {
-            dst_reg dst = reg;
-            dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-            dst.writemask = (1 << (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK)) - 1;
-            emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
-         }
-
-         /* Do sign recovery for 2101010 formats if required. */
-         if (wa_flags & BRW_ATTRIB_WA_SIGN) {
-            if (sign_recovery_shift.file == BAD_FILE) {
-               /* shift constant: <22,22,22,30> */
-               sign_recovery_shift = dst_reg(this, glsl_type::uvec4_type);
-               emit(MOV(with_writemask(sign_recovery_shift, WRITEMASK_XYZ), src_reg(22u)));
-               emit(MOV(with_writemask(sign_recovery_shift, WRITEMASK_W), src_reg(30u)));
-            }
-
-            emit(SHL(reg_ud, src_reg(reg_ud), src_reg(sign_recovery_shift)));
-            emit(ASR(reg_d, src_reg(reg_d), src_reg(sign_recovery_shift)));
-         }
-
-         /* Apply BGRA swizzle if required. */
-         if (wa_flags & BRW_ATTRIB_WA_BGRA) {
-            src_reg temp = src_reg(reg);
-            temp.swizzle = BRW_SWIZZLE4(2,1,0,3);
-            emit(MOV(reg, temp));
-         }
-
-         if (wa_flags & BRW_ATTRIB_WA_NORMALIZE) {
-            /* ES 3.0 has different rules for converting signed normalized
-             * fixed-point numbers than desktop GL.
-             */
-            if (_mesa_is_gles3(ctx) && (wa_flags & BRW_ATTRIB_WA_SIGN)) {
-               /* According to equation 2.2 of the ES 3.0 specification,
-                * signed normalization conversion is done by:
-                *
-                * f = c / (2^(b-1)-1)
-                */
-               if (es3_normalize_factor.file == BAD_FILE) {
-                  /* mul constant: 1 / (2^(b-1) - 1) */
-                  es3_normalize_factor = dst_reg(this, glsl_type::vec4_type);
-                  emit(MOV(with_writemask(es3_normalize_factor, WRITEMASK_XYZ),
-                           src_reg(1.0f / ((1<<9) - 1))));
-                  emit(MOV(with_writemask(es3_normalize_factor, WRITEMASK_W),
-                           src_reg(1.0f / ((1<<1) - 1))));
-               }
-
-               dst_reg dst = reg;
-               dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-               emit(MOV(dst, src_reg(reg_d)));
-               emit(MUL(dst, src_reg(dst), src_reg(es3_normalize_factor)));
-               emit_minmax(BRW_CONDITIONAL_G, dst, src_reg(dst), src_reg(-1.0f));
-            } else {
-               /* The following equations are from the OpenGL 3.2 specification:
-                *
-                * 2.1 unsigned normalization
-                * f = c/(2^n-1)
-                *
-                * 2.2 signed normalization
-                * f = (2c+1)/(2^n-1)
-                *
-                * Both of these share a common divisor, which is represented by
-                * "normalize_factor" in the code below.
-                */
-               if (normalize_factor.file == BAD_FILE) {
-                  /* 1 / (2^b - 1) for b=<10,10,10,2> */
-                  normalize_factor = dst_reg(this, glsl_type::vec4_type);
-                  emit(MOV(with_writemask(normalize_factor, WRITEMASK_XYZ),
-                           src_reg(1.0f / ((1<<10) - 1))));
-                  emit(MOV(with_writemask(normalize_factor, WRITEMASK_W),
-                           src_reg(1.0f / ((1<<2) - 1))));
-               }
-
-               dst_reg dst = reg;
-               dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-               emit(MOV(dst, src_reg((wa_flags & BRW_ATTRIB_WA_SIGN) ? reg_d : reg_ud)));
-
-               /* For signed normalization, we want the numerator to be 2c+1. */
-               if (wa_flags & BRW_ATTRIB_WA_SIGN) {
-                  emit(MUL(dst, src_reg(dst), src_reg(2.0f)));
-                  emit(ADD(dst, src_reg(dst), src_reg(1.0f)));
-               }
-
-               emit(MUL(dst, src_reg(dst), src_reg(normalize_factor)));
-            }
-         }
-
-         if (wa_flags & BRW_ATTRIB_WA_SCALE) {
-            dst_reg dst = reg;
-            dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-            emit(MOV(dst, src_reg((wa_flags & BRW_ATTRIB_WA_SIGN) ? reg_d : reg_ud)));
-         }
-      }
-   }
-}
-
-
-dst_reg *
-vec4_vs_visitor::make_reg_for_system_value(ir_variable *ir)
-{
-   /* VertexID is stored by the VF as the last vertex element, but
-    * we don't represent it with a flag in inputs_read, so we call
-    * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
-    */
-   dst_reg *reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
-   vs_prog_data->uses_vertexid = true;
-
-   switch (ir->location) {
-   case SYSTEM_VALUE_VERTEX_ID:
-      reg->writemask = WRITEMASK_X;
-      break;
-   case SYSTEM_VALUE_INSTANCE_ID:
-      reg->writemask = WRITEMASK_Y;
-      break;
-   default:
-      assert(!"not reached");
-      break;
-   }
-
-   return reg;
-}
-
 
 void
 vec4_visitor::visit(ir_variable *ir)
@@ -1674,7 +1531,7 @@ vec4_visitor::visit(ir_expression *ir)
       src_reg packed_consts = src_reg(this, glsl_type::vec4_type);
       packed_consts.type = result.type;
       src_reg surf_index =
-         src_reg(SURF_INDEX_VS_UBO(uniform_block->value.u[0]));
+         src_reg(SURF_INDEX_VEC4_UBO(uniform_block->value.u[0]));
       if (const_offset_ir) {
          offset = src_reg(const_offset / 16);
       } else {
@@ -1711,6 +1568,16 @@ vec4_visitor::visit(ir_expression *ir)
       assert(!"should have been lowered by vec_index_to_cond_assign");
       break;
 
+   case ir_triop_fma:
+      op[0] = fix_3src_operand(op[0]);
+      op[1] = fix_3src_operand(op[1]);
+      op[2] = fix_3src_operand(op[2]);
+      /* Note that the instruction's argument order is reversed from GLSL
+       * and the IR.
+       */
+      emit(MAD(result_dst, op[2], op[1], op[0]));
+      break;
+
    case ir_triop_lrp:
       op[0] = fix_3src_operand(op[0]);
       op[1] = fix_3src_operand(op[1]);
@@ -2378,8 +2245,10 @@ vec4_visitor::visit(ir_texture *ir)
         emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
                  coordinate));
       }
-      emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
-              src_reg(0)));
+      if (zero_mask != 0) {
+         emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
+                  src_reg(0)));
+      }
       /* Load the shadow comparitor */
       if (ir->shadow_comparitor && ir->op != ir_txd) {
         emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
@@ -2769,29 +2638,6 @@ align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
    return mlen;
 }
 
-void
-vec4_vs_visitor::emit_urb_write_header(int mrf)
-{
-   /* No need to do anything for VS; an implied write to this MRF will be
-    * performed by VS_OPCODE_URB_WRITE.
-    */
-   (void) mrf;
-}
-
-vec4_instruction *
-vec4_vs_visitor::emit_urb_write_opcode(bool complete)
-{
-   /* For VS, the URB writes end the thread. */
-   if (complete) {
-      if (INTEL_DEBUG & DEBUG_SHADER_TIME)
-         emit_shader_time_end();
-   }
-
-   vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
-   inst->eot = complete;
-
-   return inst;
-}
 
 /**
  * Generates the VUE payload plus the necessary URB write instructions to
@@ -2882,15 +2728,6 @@ vec4_visitor::emit_vertex()
    }
 }
 
-void
-vec4_vs_visitor::emit_thread_end()
-{
-   /* For VS, we always end the thread by emitting a single vertex.
-    * emit_urb_write_opcode() will take care of setting the eot flag on the
-    * SEND instruction.
-    */
-   emit_vertex();
-}
 
 src_reg
 vec4_visitor::get_scratch_offset(vec4_instruction *inst,
@@ -3087,7 +2924,7 @@ vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
                                      int base_offset)
 {
    int reg_offset = base_offset + orig_src.reg_offset;
-   src_reg index = src_reg((unsigned)SURF_INDEX_VERT_CONST_BUFFER);
+   src_reg index = src_reg((unsigned)SURF_INDEX_VEC4_CONST_BUFFER);
    src_reg offset = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
    vec4_instruction *load;
 
@@ -3246,21 +3083,6 @@ vec4_visitor::~vec4_visitor()
 }
 
 
-vec4_vs_visitor::vec4_vs_visitor(struct brw_context *brw,
-                                 struct brw_vs_compile *vs_compile,
-                                 struct brw_vs_prog_data *vs_prog_data,
-                                 struct gl_shader_program *prog,
-                                 struct brw_shader *shader,
-                                 void *mem_ctx)
-   : vec4_visitor(brw, &vs_compile->base, &vs_compile->vp->program.Base,
-                  &vs_compile->key.base, &vs_prog_data->base, prog, shader,
-                  mem_ctx, INTEL_DEBUG & DEBUG_VS),
-     vs_compile(vs_compile),
-     vs_prog_data(vs_prog_data)
-{
-}
-
-
 void
 vec4_visitor::fail(const char *format, ...)
 {