case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
if (type->is_matrix()) {
- return type->matrix_columns;
+ const glsl_type *col_type = type->column_type();
+ unsigned col_slots = col_type->is_dual_slot_double() ? 2 : 1;
+ return type->matrix_columns * col_slots;
} else {
- /* Regardless of size of vector, it gets a vec4. This is bad
- * packing for things like floats, but otherwise arrays become a
- * mess. Hopefully a later pass over the code can pack scalars
- * down if appropriate.
- */
- return 1;
+ /* Regardless of size of vector, it gets a vec4. This is bad
+ * packing for things like floats, but otherwise arrays become a
+ * mess. Hopefully a later pass over the code can pack scalars
+ * down if appropriate.
+ */
+ return type->is_dual_slot_double() ? 2 : 1;
}
case GLSL_TYPE_ARRAY:
assert(type->length > 0);
case GLSL_TYPE_IMAGE:
return DIV_ROUND_UP(BRW_IMAGE_PARAM_SIZE, 4);
case GLSL_TYPE_VOID:
- case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_FUNCTION:
pull->mlen = 2;
pull->header_size = 1;
} else if (devinfo->gen >= 7) {
- dst_reg grf_offset = dst_reg(this, glsl_type::int_type);
+ dst_reg grf_offset = dst_reg(this, glsl_type::uint_type);
grf_offset.type = offset_reg.type;
/* fixup num layers (z) for cube arrays: hardware returns faces * layers;
* spec requires layers.
*/
- if (op == ir_txs && is_cube_array) {
- emit_math(SHADER_OPCODE_INT_QUOTIENT,
- writemask(inst->dst, WRITEMASK_Z),
- src_reg(inst->dst), brw_imm_d(6));
+ if (op == ir_txs) {
+ if (is_cube_array) {
+ emit_math(SHADER_OPCODE_INT_QUOTIENT,
+ writemask(inst->dst, WRITEMASK_Z),
+ src_reg(inst->dst), brw_imm_d(6));
+ } else if (devinfo->gen < 7) {
+ /* Gen4-6 return 0 instead of 1 for single layer surfaces. */
+ emit_minmax(BRW_CONDITIONAL_GE, writemask(inst->dst, WRITEMASK_Z),
+ src_reg(inst->dst), brw_imm_d(1));
+ }
}
if (devinfo->gen == 6 && op == ir_tg4) {
unreachable("not reached");
}
-void
-vec4_visitor::emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
- dst_reg dst, src_reg surf_offset,
- src_reg src0, src_reg src1)
-{
- unsigned mlen = 1 + (src0.file != BAD_FILE) + (src1.file != BAD_FILE);
- src_reg src_payload(this, glsl_type::uint_type, mlen);
- dst_reg payload(src_payload);
- payload.writemask = WRITEMASK_X;
-
- /* Set the atomic operation offset. */
- emit(MOV(offset(payload, 0), surf_offset));
- unsigned i = 1;
-
- /* Set the atomic operation arguments. */
- if (src0.file != BAD_FILE) {
- emit(MOV(offset(payload, i), src0));
- i++;
- }
-
- if (src1.file != BAD_FILE) {
- emit(MOV(offset(payload, i), src1));
- i++;
- }
-
- /* Emit the instruction. Note that this maps to the normal SIMD8
- * untyped atomic message on Ivy Bridge, but that's OK because
- * unused channels will be masked out.
- */
- vec4_instruction *inst = emit(SHADER_OPCODE_UNTYPED_ATOMIC, dst,
- src_payload,
- brw_imm_ud(surf_index), brw_imm_ud(atomic_op));
- inst->mlen = mlen;
-}
-
-void
-vec4_visitor::emit_untyped_surface_read(unsigned surf_index, dst_reg dst,
- src_reg surf_offset)
-{
- dst_reg offset(this, glsl_type::uint_type);
- offset.writemask = WRITEMASK_X;
-
- /* Set the surface read offset. */
- emit(MOV(offset, surf_offset));
-
- /* Emit the instruction. Note that this maps to the normal SIMD8
- * untyped surface read message, but that's OK because unused
- * channels will be masked out.
- */
- vec4_instruction *inst = emit(SHADER_OPCODE_UNTYPED_SURFACE_READ, dst,
- src_reg(offset),
- brw_imm_ud(surf_index), brw_imm_d(1));
- inst->mlen = 1;
-}
-
void
vec4_visitor::emit_ndc_computation()
{
void
vec4_visitor::emit_pull_constant_load(bblock_t *block, vec4_instruction *inst,
dst_reg temp, src_reg orig_src,
- int base_offset, src_reg indirect)
+ int base_offset, src_reg indirect)
{
int reg_offset = base_offset + orig_src.reg_offset;
const unsigned index = prog_data->base.binding_table.pull_constants_start;
src_reg offset;
if (indirect.file != BAD_FILE) {
- offset = src_reg(this, glsl_type::int_type);
+ offset = src_reg(this, glsl_type::uint_type);
emit_before(block, inst, ADD(dst_reg(offset), indirect,
- brw_imm_d(reg_offset * 16)));
+ brw_imm_ud(reg_offset * 16)));
} else if (devinfo->gen >= 8) {
/* Store the offset in a GRF so we can send-from-GRF. */
- offset = src_reg(this, glsl_type::int_type);
- emit_before(block, inst, MOV(dst_reg(offset), brw_imm_d(reg_offset * 16)));
+ offset = src_reg(this, glsl_type::uint_type);
+ emit_before(block, inst, MOV(dst_reg(offset), brw_imm_ud(reg_offset * 16)));
} else {
offset = brw_imm_d(reg_offset * 16);
}
void
vec4_visitor::move_uniform_array_access_to_pull_constants()
{
+ /* The vulkan dirver doesn't support pull constants other than UBOs so
+ * everything has to be pushed regardless.
+ */
+ if (stage_prog_data->pull_param == NULL) {
+ split_uniform_registers();
+ return;
+ }
+
int pull_constant_loc[this->uniforms];
memset(pull_constant_loc, -1, sizeof(pull_constant_loc));