* pull constants. Do that now.
*/
if (this->need_all_constants_in_pull_buffer) {
- const struct gl_program_parameter_list *params =
- vs_compile->vp->program.Base.Parameters;
+ const struct gl_program_parameter_list *params = vp->Base.Parameters;
unsigned i;
for (i = 0; i < params->NumParameters * 4; i++) {
stage_prog_data->pull_param[i] =
vp_temp_regs[i] = src_reg(this, glsl_type::vec4_type);
/* PROGRAM_STATE_VAR etc. */
- struct gl_program_parameter_list *plist =
- vs_compile->vp->program.Base.Parameters;
+ struct gl_program_parameter_list *plist = vp->Base.Parameters;
for (unsigned p = 0; p < plist->NumParameters; p++) {
unsigned components = plist->Parameters[p].Size;
src_reg
vec4_vs_visitor::get_vp_src_reg(const prog_src_register &src)
{
- struct gl_program_parameter_list *plist =
- vs_compile->vp->program.Base.Parameters;
+ struct gl_program_parameter_list *plist = vp->Base.Parameters;
src_reg result;