#endif
result = src_reg(this, glsl_type::vec4_type);
- src_reg surf_index = src_reg(unsigned(SURF_INDEX_VERT_CONST_BUFFER));
+ src_reg surf_index = src_reg(unsigned(SURF_INDEX_VEC4_CONST_BUFFER));
vec4_instruction *load =
new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
dst_reg(result), surf_index, reladdr);