#include "brw_context.h"
#include "brw_vec4.h"
+#include "brw_vs.h"
extern "C" {
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#endif
result = src_reg(this, glsl_type::vec4_type);
- src_reg surf_index = src_reg(unsigned(SURF_INDEX_VERT_CONST_BUFFER));
+ src_reg surf_index = src_reg(unsigned(SURF_INDEX_VEC4_CONST_BUFFER));
vec4_instruction *load =
new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
dst_reg(result), surf_index, reladdr);