i965/fs: Replace fs_reg::subreg_offset with fs_reg::offset expressed in bytes.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_vs_visitor.cpp
index 485a80ee2fc7a75c88e04e1370059ea1567aa1d8..058ee3a7dadf63e737ec9b1e0732671c16e505e3 100644 (file)
@@ -30,121 +30,11 @@ namespace brw {
 void
 vec4_vs_visitor::emit_prolog()
 {
-   dst_reg sign_recovery_shift;
-   dst_reg normalize_factor;
-   dst_reg es3_normalize_factor;
-
-   for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
-      if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
-         uint8_t wa_flags = key->gl_attrib_wa_flags[i];
-         dst_reg reg(ATTR, i);
-         dst_reg reg_d = reg;
-         reg_d.type = BRW_REGISTER_TYPE_D;
-         dst_reg reg_ud = reg;
-         reg_ud.type = BRW_REGISTER_TYPE_UD;
-
-         /* Do GL_FIXED rescaling for GLES2.0.  Our GL_FIXED attributes
-          * come in as floating point conversions of the integer values.
-          */
-         if (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK) {
-            dst_reg dst = reg;
-            dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-            dst.writemask = (1 << (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK)) - 1;
-            emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
-         }
-
-         /* Do sign recovery for 2101010 formats if required. */
-         if (wa_flags & BRW_ATTRIB_WA_SIGN) {
-            if (sign_recovery_shift.file == BAD_FILE) {
-               /* shift constant: <22,22,22,30> */
-               sign_recovery_shift = dst_reg(this, glsl_type::uvec4_type);
-               emit(MOV(writemask(sign_recovery_shift, WRITEMASK_XYZ), src_reg(22u)));
-               emit(MOV(writemask(sign_recovery_shift, WRITEMASK_W), src_reg(30u)));
-            }
-
-            emit(SHL(reg_ud, src_reg(reg_ud), src_reg(sign_recovery_shift)));
-            emit(ASR(reg_d, src_reg(reg_d), src_reg(sign_recovery_shift)));
-         }
-
-         /* Apply BGRA swizzle if required. */
-         if (wa_flags & BRW_ATTRIB_WA_BGRA) {
-            src_reg temp = src_reg(reg);
-            temp.swizzle = BRW_SWIZZLE4(2,1,0,3);
-            emit(MOV(reg, temp));
-         }
-
-         if (wa_flags & BRW_ATTRIB_WA_NORMALIZE) {
-            /* ES 3.0 has different rules for converting signed normalized
-             * fixed-point numbers than desktop GL.
-             */
-            if ((wa_flags & BRW_ATTRIB_WA_SIGN) && !use_legacy_snorm_formula) {
-               /* According to equation 2.2 of the ES 3.0 specification,
-                * signed normalization conversion is done by:
-                *
-                * f = c / (2^(b-1)-1)
-                */
-               if (es3_normalize_factor.file == BAD_FILE) {
-                  /* mul constant: 1 / (2^(b-1) - 1) */
-                  es3_normalize_factor = dst_reg(this, glsl_type::vec4_type);
-                  emit(MOV(writemask(es3_normalize_factor, WRITEMASK_XYZ),
-                           src_reg(1.0f / ((1<<9) - 1))));
-                  emit(MOV(writemask(es3_normalize_factor, WRITEMASK_W),
-                           src_reg(1.0f / ((1<<1) - 1))));
-               }
-
-               dst_reg dst = reg;
-               dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-               emit(MOV(dst, src_reg(reg_d)));
-               emit(MUL(dst, src_reg(dst), src_reg(es3_normalize_factor)));
-               emit_minmax(BRW_CONDITIONAL_GE, dst, src_reg(dst), src_reg(-1.0f));
-            } else {
-               /* The following equations are from the OpenGL 3.2 specification:
-                *
-                * 2.1 unsigned normalization
-                * f = c/(2^n-1)
-                *
-                * 2.2 signed normalization
-                * f = (2c+1)/(2^n-1)
-                *
-                * Both of these share a common divisor, which is represented by
-                * "normalize_factor" in the code below.
-                */
-               if (normalize_factor.file == BAD_FILE) {
-                  /* 1 / (2^b - 1) for b=<10,10,10,2> */
-                  normalize_factor = dst_reg(this, glsl_type::vec4_type);
-                  emit(MOV(writemask(normalize_factor, WRITEMASK_XYZ),
-                           src_reg(1.0f / ((1<<10) - 1))));
-                  emit(MOV(writemask(normalize_factor, WRITEMASK_W),
-                           src_reg(1.0f / ((1<<2) - 1))));
-               }
-
-               dst_reg dst = reg;
-               dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-               emit(MOV(dst, src_reg((wa_flags & BRW_ATTRIB_WA_SIGN) ? reg_d : reg_ud)));
-
-               /* For signed normalization, we want the numerator to be 2c+1. */
-               if (wa_flags & BRW_ATTRIB_WA_SIGN) {
-                  emit(MUL(dst, src_reg(dst), src_reg(2.0f)));
-                  emit(ADD(dst, src_reg(dst), src_reg(1.0f)));
-               }
-
-               emit(MUL(dst, src_reg(dst), src_reg(normalize_factor)));
-            }
-         }
-
-         if (wa_flags & BRW_ATTRIB_WA_SCALE) {
-            dst_reg dst = reg;
-            dst.type = brw_type_for_base_type(glsl_type::vec4_type);
-            emit(MOV(dst, src_reg((wa_flags & BRW_ATTRIB_WA_SIGN) ? reg_d : reg_ud)));
-         }
-      }
-   }
 }
 
 
 dst_reg *
-vec4_vs_visitor::make_reg_for_system_value(int location,
-                                           const glsl_type *type)
+vec4_vs_visitor::make_reg_for_system_value(int location)
 {
    /* VertexID is stored by the VF as the last vertex element, but
     * we don't represent it with a flag in inputs_read, so we call
@@ -155,7 +45,11 @@ vec4_vs_visitor::make_reg_for_system_value(int location,
    switch (location) {
    case SYSTEM_VALUE_BASE_VERTEX:
       reg->writemask = WRITEMASK_X;
-      vs_prog_data->uses_vertexid = true;
+      vs_prog_data->uses_basevertex = true;
+      break;
+   case SYSTEM_VALUE_BASE_INSTANCE:
+      reg->writemask = WRITEMASK_Y;
+      vs_prog_data->uses_baseinstance = true;
       break;
    case SYSTEM_VALUE_VERTEX_ID:
    case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
@@ -166,6 +60,11 @@ vec4_vs_visitor::make_reg_for_system_value(int location,
       reg->writemask = WRITEMASK_W;
       vs_prog_data->uses_instanceid = true;
       break;
+   case SYSTEM_VALUE_DRAW_ID:
+      reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX + 1);
+      reg->writemask = WRITEMASK_X;
+      vs_prog_data->uses_drawid = true;
+      break;
    default:
       unreachable("not reached");
    }
@@ -217,7 +116,7 @@ vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying)
        * shader.
        */
       vec4_instruction *inst = emit_generic_urb_slot(reg, varying);
-      if (key->clamp_vertex_color)
+      if (inst && key->clamp_vertex_color)
          inst->saturate = true;
       break;
    }
@@ -261,7 +160,6 @@ void
 vec4_vs_visitor::setup_uniform_clipplane_values()
 {
    for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
-      assert(this->uniforms < uniform_array_size);
       this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
       this->userplane[i].type = BRW_REGISTER_TYPE_F;
       for (int j = 0; j < 4; ++j) {