dst_reg *
-vec4_vs_visitor::make_reg_for_system_value(int location,
- const glsl_type *type)
+vec4_vs_visitor::make_reg_for_system_value(int location)
{
/* VertexID is stored by the VF as the last vertex element, but
* we don't represent it with a flag in inputs_read, so we call
vec4_vs_visitor::setup_uniform_clipplane_values()
{
for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
- assert(this->uniforms < uniform_array_size);
this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
this->userplane[i].type = BRW_REGISTER_TYPE_F;
for (int j = 0; j < 4; ++j) {