* prog_data->userclip and prog_data->outputs_written in their key
* (generated by CACHE_NEW_VS_PROG).
*/
-void
-brw_compute_vue_map(struct brw_vue_map *vue_map,
- const struct intel_context *intel,
- const struct brw_vs_prog_data *prog_data)
+static void
+brw_compute_vue_map(struct brw_vs_compile *c)
{
- bool userclip_active = prog_data->userclip;
- GLbitfield64 outputs_written = prog_data->outputs_written;
+ struct brw_context *brw = c->func.brw;
+ const struct intel_context *intel = &brw->intel;
+ struct brw_vue_map *vue_map = &c->prog_data.vue_map;
+ GLbitfield64 outputs_written = c->prog_data.outputs_written;
int i;
vue_map->num_slots = 0;
*/
assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
assign_vue_slot(vue_map, VERT_RESULT_HPOS);
- if (userclip_active) {
+ if (c->key.userclip_active) {
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
}
c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
}
+ brw_compute_vue_map(&c);
+
if (0) {
_mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
true);
brw_old_vs_emit(&c);
}
+ if (c.prog_data.nr_pull_params)
+ c.prog_data.num_surfaces = 1;
+ if (c.vp->program.Base.SamplersUsed)
+ c.prog_data.num_surfaces = SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT);
+ if (prog &&
+ prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) {
+ c.prog_data.num_surfaces =
+ SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks);
+ }
+
/* Scratch space is used for register spilling */
if (c.last_scratch) {
+ perf_debug("Vertex shader triggered register spilling. "
+ "Try reducing the number of live vec4 values to "
+ "improve performance.\n");
+
c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch);
brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
return true;
}
+static bool
+key_debug(const char *name, int a, int b)
+{
+ if (a != b) {
+ perf_debug(" %s %d->%d\n", name, a, b);
+ return true;
+ }
+ return false;
+}
+
+void
+brw_vs_debug_recompile(struct brw_context *brw,
+ struct gl_shader_program *prog,
+ const struct brw_vs_prog_key *key)
+{
+ struct brw_cache_item *c = NULL;
+ const struct brw_vs_prog_key *old_key = NULL;
+ bool found = false;
+
+ perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
+
+ for (unsigned int i = 0; i < brw->cache.size; i++) {
+ for (c = brw->cache.items[i]; c; c = c->next) {
+ if (c->cache_id == BRW_VS_PROG) {
+ old_key = c->key;
+
+ if (old_key->program_string_id == key->program_string_id)
+ break;
+ }
+ }
+ if (c)
+ break;
+ }
+
+ if (!c) {
+ perf_debug(" Didn't find previous compile in the shader cache for "
+ "debug\n");
+ return;
+ }
+
+ for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
+ found |= key_debug("GL_FIXED rescaling",
+ old_key->gl_fixed_input_size[i],
+ key->gl_fixed_input_size[i]);
+ }
+
+ found |= key_debug("user clip flags",
+ old_key->userclip_active, key->userclip_active);
+
+ found |= key_debug("user clipping planes as push constants",
+ old_key->nr_userclip_plane_consts,
+ key->nr_userclip_plane_consts);
+
+ found |= key_debug("clip distance enable",
+ old_key->uses_clip_distance, key->uses_clip_distance);
+ found |= key_debug("clip plane enable bitfield",
+ old_key->userclip_planes_enabled_gen_4_5,
+ key->userclip_planes_enabled_gen_4_5);
+ found |= key_debug("copy edgeflag",
+ old_key->copy_edgeflag, key->copy_edgeflag);
+ found |= key_debug("PointCoord replace",
+ old_key->point_coord_replace, key->point_coord_replace);
+ found |= key_debug("vertex color clamping",
+ old_key->clamp_vertex_color, key->clamp_vertex_color);
+
+ found |= brw_debug_recompile_sampler_key(&old_key->tex, &key->tex);
+
+ if (!found) {
+ perf_debug(" Something else\n");
+ }
+}
static void brw_upload_vs_prog(struct brw_context *brw)
{
= _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
}
}
- key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL);
+
+ /* _NEW_POLYGON */
+ if (intel->gen < 6) {
+ key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL);
+ }
/* _NEW_LIGHT | _NEW_BUFFERS */
key.clamp_vertex_color = ctx->Light._ClampVertexColor;
}
/* _NEW_TEXTURE */
- for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
- if (prog->TexturesUsed[i])
- brw_populate_sampler_prog_key_data(ctx, &key.tex, i);
- }
+ brw_populate_sampler_prog_key_data(ctx, prog, &key.tex);
/* BRW_NEW_VERTICES */
for (i = 0; i < VERT_ATTRIB_MAX; i++) {