memcpy(&c.key, key, sizeof(*key));
memset(&prog_data, 0, sizeof(prog_data));
+ /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
+ if (!prog)
+ stage_prog_data->use_alt_mode = true;
+
mem_ctx = ralloc_context(NULL);
c.vp = vp;
brw->max_vs_threads);
}
- brw_upload_cache(&brw->cache, BRW_VS_PROG,
+ brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
&c.key, sizeof(c.key),
program, program_size,
&prog_data, sizeof(prog_data),
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
- if (c->cache_id == BRW_VS_PROG) {
+ if (c->cache_id == BRW_CACHE_VS_PROG) {
old_key = c->key;
if (old_key->base.program_string_id == key->base.program_string_id)
found |= key_debug(brw, "PointCoord replace",
old_key->point_coord_replace, key->point_coord_replace);
found |= key_debug(brw, "vertex color clamping",
- old_key->base.clamp_vertex_color, key->base.clamp_vertex_color);
+ old_key->clamp_vertex_color, key->clamp_vertex_color);
found |= brw_debug_recompile_sampler_key(brw, &old_key->base.tex,
&key->base.tex);
void
-brw_setup_vec4_key_clip_info(struct brw_context *brw,
- struct brw_vec4_prog_key *key,
- bool program_uses_clip_distance)
+brw_setup_vue_key_clip_info(struct brw_context *brw,
+ struct brw_vue_prog_key *key,
+ bool program_uses_clip_distance)
{
struct gl_context *ctx = &brw->ctx;
* the inputs it asks for, whether they are varying or not.
*/
key.base.program_string_id = vp->id;
- brw_setup_vec4_key_clip_info(brw, &key.base,
- vp->program.Base.UsesClipDistanceOut);
+ brw_setup_vue_key_clip_info(brw, &key.base,
+ vp->program.Base.UsesClipDistanceOut);
/* _NEW_POLYGON */
if (brw->gen < 6) {
ctx->Polygon.BackMode != GL_FILL);
}
- /* _NEW_LIGHT | _NEW_BUFFERS */
- key.base.clamp_vertex_color = ctx->Light._ClampVertexColor;
+ if (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
+ VARYING_BIT_BFC0 | VARYING_BIT_BFC1)) {
+ /* _NEW_LIGHT | _NEW_BUFFERS */
+ key.clamp_vertex_color = ctx->Light._ClampVertexColor;
+ }
/* _NEW_POINT */
if (brw->gen < 6 && ctx->Point.PointSprite) {
brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.base.sampler_count,
&key.base.tex);
- /* BRW_NEW_VERTICES */
- if (brw->gen < 8 && !brw->is_haswell) {
- /* Prior to Haswell, the hardware can't natively support GL_FIXED or
- * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
- */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (!(vp->program.Base.InputsRead & BITFIELD64_BIT(i)))
- continue;
-
- uint8_t wa_flags = 0;
-
- switch (brw->vb.inputs[i].glarray->Type) {
-
- case GL_FIXED:
- wa_flags = brw->vb.inputs[i].glarray->Size;
- break;
-
- case GL_INT_2_10_10_10_REV:
- wa_flags |= BRW_ATTRIB_WA_SIGN;
- /* fallthough */
-
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
- wa_flags |= BRW_ATTRIB_WA_BGRA;
+ /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
+ memcpy(key.gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
+ sizeof(brw->vb.attrib_wa_flags));
- if (brw->vb.inputs[i].glarray->Normalized)
- wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
- else if (!brw->vb.inputs[i].glarray->Integer)
- wa_flags |= BRW_ATTRIB_WA_SCALE;
-
- break;
- }
-
- key.gl_attrib_wa_flags[i] = wa_flags;
- }
- }
-
- if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
+ if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
&key, sizeof(key),
&brw->vs.base.prog_offset, &brw->vs.prog_data)) {
bool success =
if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out,
sizeof(brw->vue_map_geom_out)) != 0) {
brw->vue_map_vs = brw->vs.prog_data->base.vue_map;
- SET_DIRTY_BIT(brw, BRW_NEW_VUE_MAP_VS);
- if (brw->gen < 7) {
+ brw->state.dirty.brw |= BRW_NEW_VUE_MAP_VS;
+ if (brw->gen < 6) {
/* No geometry shader support, so the VS VUE map is the VUE map for
* the output of the "geometry" portion of the pipeline.
*/
brw->vue_map_geom_out = brw->vue_map_vs;
- SET_DIRTY_BIT(brw, BRW_NEW_VUE_MAP_GEOM_OUT);
+ brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT;
}
}
}
*/
const struct brw_tracked_state brw_vs_prog = {
.dirty = {
- .mesa = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
- _NEW_TEXTURE |
- _NEW_BUFFERS),
- .brw = (BRW_NEW_VERTEX_PROGRAM |
- BRW_NEW_VERTICES),
- .cache = 0
+ .mesa = _NEW_BUFFERS |
+ _NEW_LIGHT |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_TEXTURE |
+ _NEW_TRANSFORM,
+ .brw = BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_VS_ATTRIB_WORKAROUNDS,
},
.emit = brw_upload_vs_prog
};
bool
-brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
+brw_vs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_vs_prog_key key;
struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
bool success;
- if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
- return true;
-
- struct gl_vertex_program *vp = (struct gl_vertex_program *)
- prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
+ struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
struct brw_vertex_program *bvp = brw_vertex_program(vp);
memset(&key, 0, sizeof(key));
- brw_vec4_setup_prog_key_for_precompile(ctx, &key.base, bvp->id, &vp->Base);
+ brw_vue_setup_prog_key_for_precompile(ctx, &key.base, bvp->id, &vp->Base);
+ key.clamp_vertex_color =
+ (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
+ VARYING_BIT_BFC0 | VARYING_BIT_BFC1));
- success = do_vs_prog(brw, prog, bvp, &key);
+ success = do_vs_prog(brw, shader_prog, bvp, &key);
brw->vs.base.prog_offset = old_prog_offset;
brw->vs.prog_data = old_prog_data;