#include "brw_vs.h"
#include "brw_util.h"
#include "brw_state.h"
-#include "shader/prog_print.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_parameter.h"
struct brw_vertex_program *vp,
struct brw_vs_prog_key *key )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint program_size;
const GLuint *program;
struct brw_vs_compile c;
c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
}
- if (0)
- _mesa_print_program(&c.vp->program.Base);
-
-
+ if (0) {
+ _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
+ GL_TRUE);
+ }
/* Emit GEN4 code.
*/
sizeof(c.prog_data));
assert(ctx->Const.VertexProgram.MaxNativeParameters ==
ARRAY_SIZE(c.constant_map));
+ (void) ctx;
aux_size = sizeof(c.prog_data);
if (c.vp->use_const_buffer)
static void brw_upload_vs_prog(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct brw_vs_prog_key key;
struct brw_vertex_program *vp =
(struct brw_vertex_program *)brw->vertex_program;