i965: Make a helper for finding an existing shader variant.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
index 3095d82d91eeff8ce69a5ccd703fc982fc253bae..5d1993931819838fbd3e758a55ac0013ddc59861 100644 (file)
 
 #include "util/ralloc.h"
 
-bool
+GLbitfield64
+brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
+                       GLbitfield64 user_varyings)
+{
+   GLbitfield64 outputs_written = user_varyings;
+
+   if (key->copy_edgeflag) {
+      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
+   }
+
+   if (brw->gen < 6) {
+      /* Put dummy slots into the VUE for the SF to put the replaced
+       * point sprite coords in.  We shouldn't need these dummy slots,
+       * which take up precious URB space, but it would mean that the SF
+       * doesn't get nice aligned pairs of input coords into output
+       * coords, which would be a pain to handle.
+       */
+      for (unsigned i = 0; i < 8; i++) {
+         if (key->point_coord_replace & (1 << i))
+            outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
+      }
+
+      /* if back colors are written, allocate slots for front colors too */
+      if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
+         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
+      if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
+         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
+   }
+
+   /* In order for legacy clipping to work, we need to populate the clip
+    * distance varying slots whenever clipping is enabled, even if the vertex
+    * shader doesn't write to gl_ClipDistance.
+    */
+   if (key->nr_userclip_plane_consts > 0) {
+      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
+      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
+   }
+
+   return outputs_written;
+}
+
+static void
+brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
+                       const struct brw_vs_prog_key *key)
+{
+   perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
+
+   bool found = false;
+   const struct brw_vs_prog_key *old_key =
+      brw_find_previous_compile(&brw->cache, BRW_CACHE_VS_PROG,
+                                key->program_string_id);
+
+   if (!old_key) {
+      perf_debug("  Didn't find previous compile in the shader cache for "
+                 "debug\n");
+      return;
+   }
+
+   for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
+      found |= key_debug(brw, "Vertex attrib w/a flags",
+                         old_key->gl_attrib_wa_flags[i],
+                         key->gl_attrib_wa_flags[i]);
+   }
+
+   found |= key_debug(brw, "legacy user clipping",
+                      old_key->nr_userclip_plane_consts,
+                      key->nr_userclip_plane_consts);
+
+   found |= key_debug(brw, "copy edgeflag",
+                      old_key->copy_edgeflag, key->copy_edgeflag);
+   found |= key_debug(brw, "PointCoord replace",
+                      old_key->point_coord_replace, key->point_coord_replace);
+   found |= key_debug(brw, "vertex color clamping",
+                      old_key->clamp_vertex_color, key->clamp_vertex_color);
+
+   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
+
+   if (!found) {
+      perf_debug("  Something else\n");
+   }
+}
+
+static bool
 brw_codegen_vs_prog(struct brw_context *brw,
-                    struct gl_shader_program *prog,
-                    struct brw_vertex_program *vp,
+                    struct brw_program *vp,
                     struct brw_vs_prog_key *key)
 {
-   const struct brw_compiler *compiler = brw->intelScreen->compiler;
+   const struct brw_compiler *compiler = brw->screen->compiler;
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    GLuint program_size;
    const GLuint *program;
    struct brw_vs_prog_data prog_data;
    struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
    void *mem_ctx;
-   int i;
-   struct brw_shader *vs = NULL;
    bool start_busy = false;
    double start_time = 0;
 
-   if (prog)
-      vs = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
-
    memset(&prog_data, 0, sizeof(prog_data));
 
    /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
-   if (!prog)
+   if (vp->program.is_arb_asm)
       stage_prog_data->use_alt_mode = true;
 
    mem_ctx = ralloc_context(NULL);
 
-   brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX,
-                                           brw->intelScreen->devinfo,
-                                           prog, &vp->program.Base,
+   brw_assign_common_binding_table_offsets(devinfo, &vp->program,
                                            &prog_data.base.base, 0);
 
    /* Allocate the references to the uniforms that will end up in the
     * prog_data associated with the compiled program, and which will be freed
     * by the state cache.
     */
-   int param_count = vp->program.Base.nir->num_uniforms;
-   if (!compiler->scalar_stage[MESA_SHADER_VERTEX])
-      param_count *= 4;
+   int param_count = vp->program.nir->num_uniforms / 4;
 
-   if (vs)
-      prog_data.base.base.nr_image_params = vs->base.NumImages;
+   prog_data.base.base.nr_image_params = vp->program.info.num_images;
 
    /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
     * planes as uniforms.
@@ -101,60 +173,30 @@ brw_codegen_vs_prog(struct brw_context *brw,
                     stage_prog_data->nr_image_params);
    stage_prog_data->nr_params = param_count;
 
-   if (prog) {
-      brw_nir_setup_glsl_uniforms(vp->program.Base.nir, prog, &vp->program.Base,
+   if (!vp->program.is_arb_asm) {
+      brw_nir_setup_glsl_uniforms(vp->program.nir, &vp->program,
                                   &prog_data.base.base,
                                   compiler->scalar_stage[MESA_SHADER_VERTEX]);
    } else {
-      brw_nir_setup_arb_uniforms(vp->program.Base.nir, &vp->program.Base,
+      brw_nir_setup_arb_uniforms(vp->program.nir, &vp->program,
                                  &prog_data.base.base);
    }
 
-   GLbitfield64 outputs_written = vp->program.Base.OutputsWritten;
-   prog_data.inputs_read = vp->program.Base.InputsRead;
+   uint64_t outputs_written =
+      brw_vs_outputs_written(brw, key, vp->program.info.outputs_written);
+   prog_data.inputs_read = vp->program.info.inputs_read;
+   prog_data.double_inputs_read = vp->program.info.double_inputs_read;
 
    if (key->copy_edgeflag) {
-      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
       prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
    }
 
-   if (brw->gen < 6) {
-      /* Put dummy slots into the VUE for the SF to put the replaced
-       * point sprite coords in.  We shouldn't need these dummy slots,
-       * which take up precious URB space, but it would mean that the SF
-       * doesn't get nice aligned pairs of input coords into output
-       * coords, which would be a pain to handle.
-       */
-      for (i = 0; i < 8; i++) {
-         if (key->point_coord_replace & (1 << i))
-            outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
-      }
-
-      /* if back colors are written, allocate slots for front colors too */
-      if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
-         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
-      if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
-         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
-   }
-
-   /* In order for legacy clipping to work, we need to populate the clip
-    * distance varying slots whenever clipping is enabled, even if the vertex
-    * shader doesn't write to gl_ClipDistance.
-    */
-   if (key->nr_userclip_plane_consts > 0) {
-      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
-      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
-   }
-
-   brw_compute_vue_map(brw->intelScreen->devinfo,
+   brw_compute_vue_map(devinfo,
                        &prog_data.base.vue_map, outputs_written,
-                       prog ? prog->SeparateShader ||
-                              prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]
-                            : false);
+                       vp->program.nir->info->separate_shader);
 
    if (0) {
-      _mesa_fprint_program_opt(stderr, &vp->program.Base, PROG_PRINT_DEBUG,
-                              true);
+      _mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
    }
 
    if (unlikely(brw->perf_debug)) {
@@ -164,28 +206,28 @@ brw_codegen_vs_prog(struct brw_context *brw,
    }
 
    if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
-      brw_dump_ir("vertex", prog, vs ? &vs->base : NULL, &vp->program.Base);
-
-      fprintf(stderr, "VS Output ");
-      brw_print_vue_map(stderr, &prog_data.base.vue_map);
+      if (vp->program.is_arb_asm)
+         brw_dump_arb_asm("vertex", &vp->program);
    }
 
    int st_index = -1;
-   if (INTEL_DEBUG & DEBUG_SHADER_TIME)
-      st_index = brw_get_shader_time_index(brw, prog, &vp->program.Base, ST_VS);
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+      st_index = brw_get_shader_time_index(brw, &vp->program, ST_VS,
+                                           !vp->program.is_arb_asm);
+   }
 
    /* Emit GEN4 code.
     */
    char *error_str;
-   program = brw_compile_vs(compiler, brw, mem_ctx, key,
-                            &prog_data, vp->program.Base.nir,
+   program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
+                            vp->program.nir,
                             brw_select_clip_planes(&brw->ctx),
                             !_mesa_is_gles3(&brw->ctx),
                             st_index, &program_size, &error_str);
    if (program == NULL) {
-      if (prog) {
-         prog->LinkStatus = false;
-         ralloc_strcat(&prog->InfoLog, error_str);
+      if (!vp->program.is_arb_asm) {
+         vp->program.sh.data->LinkStatus = false;
+         ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
       }
 
       _mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
@@ -194,90 +236,34 @@ brw_codegen_vs_prog(struct brw_context *brw,
       return false;
    }
 
-   if (unlikely(brw->perf_debug) && vs) {
-      if (vs->compiled_once) {
-         brw_vs_debug_recompile(brw, prog, key);
+   if (unlikely(brw->perf_debug)) {
+      if (vp->compiled_once) {
+         brw_vs_debug_recompile(brw, &vp->program, key);
       }
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("VS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
-      vs->compiled_once = true;
+      vp->compiled_once = true;
    }
 
    /* Scratch space is used for register spilling */
-   if (prog_data.base.base.total_scratch) {
-      brw_get_scratch_bo(brw, &brw->vs.base.scratch_bo,
-                        prog_data.base.base.total_scratch *
-                         brw->max_vs_threads);
-   }
+   brw_alloc_stage_scratch(brw, &brw->vs.base,
+                           prog_data.base.base.total_scratch,
+                           devinfo->max_vs_threads);
 
    brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
                    key, sizeof(struct brw_vs_prog_key),
                    program, program_size,
                    &prog_data, sizeof(prog_data),
-                   &brw->vs.base.prog_offset, &brw->vs.prog_data);
+                   &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
    ralloc_free(mem_ctx);
 
    return true;
 }
 
-void
-brw_vs_debug_recompile(struct brw_context *brw,
-                       struct gl_shader_program *prog,
-                       const struct brw_vs_prog_key *key)
-{
-   struct brw_cache_item *c = NULL;
-   const struct brw_vs_prog_key *old_key = NULL;
-   bool found = false;
-
-   perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
-
-   for (unsigned int i = 0; i < brw->cache.size; i++) {
-      for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_CACHE_VS_PROG) {
-            old_key = c->key;
-
-            if (old_key->program_string_id == key->program_string_id)
-               break;
-         }
-      }
-      if (c)
-         break;
-   }
-
-   if (!c) {
-      perf_debug("  Didn't find previous compile in the shader cache for "
-                 "debug\n");
-      return;
-   }
-
-   for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
-      found |= key_debug(brw, "Vertex attrib w/a flags",
-                         old_key->gl_attrib_wa_flags[i],
-                         key->gl_attrib_wa_flags[i]);
-   }
-
-   found |= key_debug(brw, "legacy user clipping",
-                      old_key->nr_userclip_plane_consts,
-                      key->nr_userclip_plane_consts);
-
-   found |= key_debug(brw, "copy edgeflag",
-                      old_key->copy_edgeflag, key->copy_edgeflag);
-   found |= key_debug(brw, "PointCoord replace",
-                      old_key->point_coord_replace, key->point_coord_replace);
-   found |= key_debug(brw, "vertex color clamping",
-                      old_key->clamp_vertex_color, key->clamp_vertex_color);
-
-   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
-
-   if (!found) {
-      perf_debug("  Something else\n");
-   }
-}
-
 static bool
-brw_vs_state_dirty(struct brw_context *brw)
+brw_vs_state_dirty(const struct brw_context *brw)
 {
    return brw_state_dirty(brw,
                           _NEW_BUFFERS |
@@ -290,16 +276,14 @@ brw_vs_state_dirty(struct brw_context *brw)
                           BRW_NEW_VS_ATTRIB_WORKAROUNDS);
 }
 
-static void
+void
 brw_vs_populate_key(struct brw_context *brw,
                     struct brw_vs_prog_key *key)
 {
    struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_VERTEX_PROGRAM */
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *)brw->vertex_program;
+   struct brw_program *vp = (struct brw_program *)brw->vertex_program;
    struct gl_program *prog = (struct gl_program *) brw->vertex_program;
-   int i;
 
    memset(key, 0, sizeof(*key));
 
@@ -309,51 +293,46 @@ brw_vs_populate_key(struct brw_context *brw,
    key->program_string_id = vp->id;
 
    if (ctx->Transform.ClipPlanesEnabled != 0 &&
-       (ctx->API == API_OPENGL_COMPAT ||
-        ctx->API == API_OPENGLES) &&
-       vp->program.Base.ClipDistanceArraySize == 0) {
+       (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
+       vp->program.ClipDistanceArraySize == 0) {
       key->nr_userclip_plane_consts =
          _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
    }
 
-   /* _NEW_POLYGON */
    if (brw->gen < 6) {
+      /* _NEW_POLYGON */
       key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
                             ctx->Polygon.BackMode != GL_FILL);
+
+      /* _NEW_POINT */
+      if (ctx->Point.PointSprite) {
+         key->point_coord_replace = ctx->Point.CoordReplace & 0xff;
+      }
    }
 
-   if (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
-                               VARYING_BIT_BFC0 | VARYING_BIT_BFC1)) {
+   if (prog->nir->info->outputs_written &
+       (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
+        VARYING_BIT_BFC1)) {
       /* _NEW_LIGHT | _NEW_BUFFERS */
       key->clamp_vertex_color = ctx->Light._ClampVertexColor;
    }
 
-   /* _NEW_POINT */
-   if (brw->gen < 6 && ctx->Point.PointSprite) {
-      for (i = 0; i < 8; i++) {
-        if (ctx->Point.CoordReplace[i])
-            key->point_coord_replace |= (1 << i);
-      }
-   }
-
    /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.base.sampler_count,
-                                      &key->tex);
+   brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
 
    /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
-   memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
-          sizeof(brw->vb.attrib_wa_flags));
+   if (brw->gen < 8 && !brw->is_haswell) {
+      memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
+             sizeof(brw->vb.attrib_wa_flags));
+   }
 }
 
 void
 brw_upload_vs_prog(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
-   struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
    struct brw_vs_prog_key key;
    /* BRW_NEW_VERTEX_PROGRAM */
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *)brw->vertex_program;
+   struct brw_program *vp = (struct brw_program *)brw->vertex_program;
 
    if (!brw_vs_state_dirty(brw))
       return;
@@ -362,41 +341,37 @@ brw_upload_vs_prog(struct brw_context *brw)
 
    if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
                         &key, sizeof(key),
-                        &brw->vs.base.prog_offset, &brw->vs.prog_data)) {
-      bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
-                                         vp, &key);
+                        &brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
+      bool success = brw_codegen_vs_prog(brw, vp, &key);
       (void) success;
       assert(success);
    }
-   brw->vs.base.prog_data = &brw->vs.prog_data->base.base;
 }
 
 bool
-brw_vs_precompile(struct gl_context *ctx,
-                  struct gl_shader_program *shader_prog,
-                  struct gl_program *prog)
+brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_vs_prog_key key;
    uint32_t old_prog_offset = brw->vs.base.prog_offset;
-   struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
+   struct brw_stage_prog_data *old_prog_data = brw->vs.base.prog_data;
    bool success;
 
-   struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
-   struct brw_vertex_program *bvp = brw_vertex_program(vp);
+   struct brw_program *bvp = brw_program(prog);
 
    memset(&key, 0, sizeof(key));
 
    brw_setup_tex_for_precompile(brw, &key.tex, prog);
    key.program_string_id = bvp->id;
    key.clamp_vertex_color =
-      (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
-                               VARYING_BIT_BFC0 | VARYING_BIT_BFC1));
+      (prog->nir->info->outputs_written &
+       (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
+        VARYING_BIT_BFC1));
 
-   success = brw_codegen_vs_prog(brw, shader_prog, bvp, &key);
+   success = brw_codegen_vs_prog(brw, bvp, &key);
 
    brw->vs.base.prog_offset = old_prog_offset;
-   brw->vs.prog_data = old_prog_data;
+   brw->vs.base.prog_data = old_prog_data;
 
    return success;
 }