brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_vs_prog_key *key)
{
- struct brw_cache_item *c = NULL;
- const struct brw_vs_prog_key *old_key = NULL;
- bool found = false;
-
perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
- for (unsigned int i = 0; i < brw->cache.size; i++) {
- for (c = brw->cache.items[i]; c; c = c->next) {
- if (c->cache_id == BRW_CACHE_VS_PROG) {
- old_key = c->key;
-
- if (old_key->program_string_id == key->program_string_id)
- break;
- }
- }
- if (c)
- break;
- }
+ bool found = false;
+ const struct brw_vs_prog_key *old_key =
+ brw_find_previous_compile(&brw->cache, BRW_CACHE_VS_PROG,
+ key->program_string_id);
- if (!c) {
+ if (!old_key) {
perf_debug(" Didn't find previous compile in the shader cache for "
"debug\n");
return;
}
}
-bool
+static bool
brw_codegen_vs_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
struct brw_program *vp,
struct brw_vs_prog_key *key)
{
memset(&prog_data, 0, sizeof(prog_data));
/* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
- if (!prog)
+ if (vp->program.is_arb_asm)
stage_prog_data->use_alt_mode = true;
mem_ctx = ralloc_context(NULL);
stage_prog_data->nr_image_params);
stage_prog_data->nr_params = param_count;
- if (prog) {
- brw_nir_setup_glsl_uniforms(vp->program.nir, prog, &vp->program,
+ if (!vp->program.is_arb_asm) {
+ brw_nir_setup_glsl_uniforms(vp->program.nir, &vp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_VERTEX]);
} else {
}
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
- if (!prog)
+ if (vp->program.is_arb_asm)
brw_dump_arb_asm("vertex", &vp->program);
}
int st_index = -1;
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- bool is_glsl_sh = prog != NULL;
st_index = brw_get_shader_time_index(brw, &vp->program, ST_VS,
- is_glsl_sh);
+ !vp->program.is_arb_asm);
}
/* Emit GEN4 code.
!_mesa_is_gles3(&brw->ctx),
st_index, &program_size, &error_str);
if (program == NULL) {
- if (prog) {
+ if (!vp->program.is_arb_asm) {
vp->program.sh.data->LinkStatus = false;
ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
}
void
brw_upload_vs_prog(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
- struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct brw_vs_prog_key key;
/* BRW_NEW_VERTEX_PROGRAM */
struct brw_program *vp = (struct brw_program *)brw->vertex_program;
if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
&key, sizeof(key),
&brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
- bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
- vp, &key);
+ bool success = brw_codegen_vs_prog(brw, vp, &key);
(void) success;
assert(success);
}
}
bool
-brw_vs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog)
+brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_vs_prog_key key;
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1));
- success = brw_codegen_vs_prog(brw, shader_prog, bvp, &key);
+ success = brw_codegen_vs_prog(brw, bvp, &key);
brw->vs.base.prog_offset = old_prog_offset;
brw->vs.base.prog_data = old_prog_data;