vue_map->slots_valid = slots_valid;
int i;
+ /* gl_Layer doesn't get its own varying slot--it's stored in the virst VUE
+ * slot (VARYING_SLOT_PSIZ).
+ */
+ slots_valid &= ~VARYING_BIT_LAYER;
+
/* Make sure that the values we store in vue_map->varying_to_slot and
* vue_map->slot_to_varying won't overflow the signed chars that are used
* to store them. Note that since vue_map->slot_to_varying sometimes holds
}
-bool
-brw_vec4_prog_data_compare(const struct brw_vec4_prog_data *a,
- const struct brw_vec4_prog_data *b)
-{
- /* Compare all the struct up to the pointers. */
- if (memcmp(a, b, offsetof(struct brw_vec4_prog_data, param)))
- return false;
-
- if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
- return false;
-
- if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
- return false;
-
- return true;
-}
-
-
bool
brw_vs_prog_data_compare(const void *in_a, const void *in_b,
int aux_size, const void *in_key)
} else {
param_count = vp->program.Base.Parameters->NumParameters * 4;
}
- /* We also upload clip plane data as uniforms */
- param_count += MAX_CLIP_PLANES * 4;
+ /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
+ * planes as uniforms.
+ */
+ param_count += c.key.base.nr_userclip_plane_consts * 4;
prog_data.base.param = rzalloc_array(NULL, const float *, param_count);
prog_data.base.pull_param = rzalloc_array(NULL, const float *, param_count);
prog_data.base.total_scratch
= brw_get_scratch_size(c.base.last_scratch*REG_SIZE);
- brw_get_scratch_bo(brw, &brw->vs.scratch_bo,
+ brw_get_scratch_bo(brw, &brw->vs.base.scratch_bo,
prog_data.base.total_scratch * brw->max_vs_threads);
}
&c.key, sizeof(c.key),
program, program_size,
&prog_data, sizeof(prog_data),
- &brw->vs.prog_offset, &brw->vs.prog_data);
+ &brw->vs.base.prog_offset, &brw->vs.prog_data);
ralloc_free(mem_ctx);
return true;
}
}
+
+void
+brw_setup_vec4_key_clip_info(struct brw_context *brw,
+ struct brw_vec4_prog_key *key,
+ bool program_uses_clip_distance)
+{
+ struct gl_context *ctx = &brw->ctx;
+
+ key->userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
+ key->uses_clip_distance = program_uses_clip_distance;
+ if (key->userclip_active && !key->uses_clip_distance) {
+ key->nr_userclip_plane_consts
+ = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
+ }
+}
+
+
static void brw_upload_vs_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
* the inputs it asks for, whether they are varying or not.
*/
key.base.program_string_id = vp->id;
- key.base.userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
- key.base.uses_clip_distance = vp->program.UsesClipDistance;
- if (key.base.userclip_active && !key.base.uses_clip_distance) {
- key.base.nr_userclip_plane_consts
- = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
- }
+ brw_setup_vec4_key_clip_info(brw, &key.base, vp->program.UsesClipDistance);
/* _NEW_POLYGON */
if (brw->gen < 6) {
}
/* _NEW_TEXTURE */
- brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.sampler_count,
+ brw_populate_sampler_prog_key_data(ctx, prog, brw->vs.base.sampler_count,
&key.base.tex);
/* BRW_NEW_VERTICES */
if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
&key, sizeof(key),
- &brw->vs.prog_offset, &brw->vs.prog_data)) {
+ &brw->vs.base.prog_offset, &brw->vs.prog_data)) {
bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
vp, &key);
-
+ (void) success;
assert(success);
}
if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out,
sizeof(brw->vue_map_geom_out)) != 0) {
- brw->vue_map_geom_out = brw->vs.prog_data->base.vue_map;
- brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT;
+ brw->vue_map_vs = brw->vs.prog_data->base.vue_map;
+ brw->state.dirty.brw |= BRW_NEW_VUE_MAP_VS;
+ if (brw->gen < 7) {
+ /* No geometry shader support, so the VS VUE map is the VUE map for
+ * the output of the "geometry" portion of the pipeline.
+ */
+ brw->vue_map_geom_out = brw->vue_map_vs;
+ brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT;
+ }
}
}
{
struct brw_context *brw = brw_context(ctx);
struct brw_vs_prog_key key;
- uint32_t old_prog_offset = brw->vs.prog_offset;
+ uint32_t old_prog_offset = brw->vs.base.prog_offset;
struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
bool success;
success = do_vs_prog(brw, prog, bvp, &key);
- brw->vs.prog_offset = old_prog_offset;
+ brw->vs.base.prog_offset = old_prog_offset;
brw->vs.prog_data = old_prog_data;
return success;
}
-void
-brw_vec4_prog_data_free(const struct brw_vec4_prog_data *prog_data)
-{
- ralloc_free((void *)prog_data->param);
- ralloc_free((void *)prog_data->pull_param);
-}
-
-
void
brw_vs_prog_data_free(const void *in_prog_data)
{