if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out,
sizeof(brw->vue_map_geom_out)) != 0) {
brw->vue_map_vs = brw->vs.prog_data->base.vue_map;
- brw->state.dirty.brw |= BRW_NEW_VUE_MAP_VS;
+ brw->ctx.NewDriverState |= BRW_NEW_VUE_MAP_VS;
if (brw->gen < 6) {
/* No geometry shader support, so the VS VUE map is the VUE map for
* the output of the "geometry" portion of the pipeline.
*/
brw->vue_map_geom_out = brw->vue_map_vs;
- brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT;
+ brw->ctx.NewDriverState |= BRW_NEW_VUE_MAP_GEOM_OUT;
}
}
}