i965/miptree: Set refcount before failing via _release()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
index cfba77842ca8e45f538bb9c430e5a80148d794e7..c0a0a13f230f5045aeaa405f290a17680fcd4a1d 100644 (file)
 #include "brw_state.h"
 #include "program/prog_print.h"
 #include "program/prog_parameter.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
 #include "brw_program.h"
 
 #include "util/ralloc.h"
 
+/**
+ * Decide which set of clip planes should be used when clipping via
+ * gl_Position or gl_ClipVertex.
+ */
+gl_clip_plane *
+brw_select_clip_planes(struct gl_context *ctx)
+{
+   if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
+      /* There is currently a GLSL vertex shader, so clip according to GLSL
+       * rules, which means compare gl_ClipVertex (or gl_Position, if
+       * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
+       * that were stored in EyeUserPlane at the time the clip planes were
+       * specified.
+       */
+      return ctx->Transform.EyeUserPlane;
+   } else {
+      /* Either we are using fixed function or an ARB vertex program.  In
+       * either case the clip planes are going to be compared against
+       * gl_Position (which is in clip coordinates) so we have to clip using
+       * _ClipUserPlane, which was transformed into clip coordinates by Mesa
+       * core.
+       */
+      return ctx->Transform._ClipUserPlane;
+   }
+}
+
 GLbitfield64
 brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
                        GLbitfield64 user_varyings)
@@ -88,26 +114,14 @@ static void
 brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
                        const struct brw_vs_prog_key *key)
 {
-   struct brw_cache_item *c = NULL;
-   const struct brw_vs_prog_key *old_key = NULL;
-   bool found = false;
-
    perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
 
-   for (unsigned int i = 0; i < brw->cache.size; i++) {
-      for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_CACHE_VS_PROG) {
-            old_key = c->key;
-
-            if (old_key->program_string_id == key->program_string_id)
-               break;
-         }
-      }
-      if (c)
-         break;
-   }
+   bool found = false;
+   const struct brw_vs_prog_key *old_key =
+      brw_find_previous_compile(&brw->cache, BRW_CACHE_VS_PROG,
+                                key->program_string_id);
 
-   if (!c) {
+   if (!old_key) {
       perf_debug("  Didn't find previous compile in the shader cache for "
                  "debug\n");
       return;
@@ -137,9 +151,8 @@ brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
    }
 }
 
-bool
+static bool
 brw_codegen_vs_prog(struct brw_context *brw,
-                    struct gl_shader_program *prog,
                     struct brw_program *vp,
                     struct brw_vs_prog_key *key)
 {
@@ -190,6 +203,8 @@ brw_codegen_vs_prog(struct brw_context *brw,
       brw_nir_setup_glsl_uniforms(vp->program.nir, &vp->program,
                                   &prog_data.base.base,
                                   compiler->scalar_stage[MESA_SHADER_VERTEX]);
+      brw_nir_analyze_ubo_ranges(compiler, vp->program.nir,
+                                 prog_data.base.base.ubo_ranges);
    } else {
       brw_nir_setup_arb_uniforms(vp->program.nir, &vp->program,
                                  &prog_data.base.base);
@@ -197,16 +212,10 @@ brw_codegen_vs_prog(struct brw_context *brw,
 
    uint64_t outputs_written =
       brw_vs_outputs_written(brw, key, vp->program.info.outputs_written);
-   prog_data.inputs_read = vp->program.info.inputs_read;
-   prog_data.double_inputs_read = vp->program.info.double_inputs_read;
-
-   if (key->copy_edgeflag) {
-      prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
-   }
 
    brw_compute_vue_map(devinfo,
                        &prog_data.base.vue_map, outputs_written,
-                       vp->program.nir->info->separate_shader);
+                       vp->program.nir->info.separate_shader);
 
    if (0) {
       _mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
@@ -214,7 +223,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
 
    if (unlikely(brw->perf_debug)) {
       start_busy = (brw->batch.last_bo &&
-                    drm_intel_bo_busy(brw->batch.last_bo));
+                    brw_bo_busy(brw->batch.last_bo));
       start_time = get_time();
    }
 
@@ -239,7 +248,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
                             st_index, &program_size, &error_str);
    if (program == NULL) {
       if (!vp->program.is_arb_asm) {
-         vp->program.sh.data->LinkStatus = false;
+         vp->program.sh.data->LinkStatus = linking_failure;
          ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
       }
 
@@ -253,7 +262,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
       if (vp->compiled_once) {
          brw_vs_debug_recompile(brw, &vp->program, key);
       }
-      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+      if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
          perf_debug("VS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
@@ -307,7 +316,7 @@ brw_vs_populate_key(struct brw_context *brw,
 
    if (ctx->Transform.ClipPlanesEnabled != 0 &&
        (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
-       vp->program.ClipDistanceArraySize == 0) {
+       vp->program.info.clip_distance_array_size == 0) {
       key->nr_userclip_plane_consts =
          _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
    }
@@ -323,7 +332,7 @@ brw_vs_populate_key(struct brw_context *brw,
       }
    }
 
-   if (prog->nir->info->outputs_written &
+   if (prog->info.outputs_written &
        (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
         VARYING_BIT_BFC1)) {
       /* _NEW_LIGHT | _NEW_BUFFERS */
@@ -343,8 +352,6 @@ brw_vs_populate_key(struct brw_context *brw,
 void
 brw_upload_vs_prog(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
-   struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
    struct brw_vs_prog_key key;
    /* BRW_NEW_VERTEX_PROGRAM */
    struct brw_program *vp = (struct brw_program *)brw->vertex_program;
@@ -357,17 +364,14 @@ brw_upload_vs_prog(struct brw_context *brw)
    if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
                         &key, sizeof(key),
                         &brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
-      bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
-                                         vp, &key);
+      bool success = brw_codegen_vs_prog(brw, vp, &key);
       (void) success;
       assert(success);
    }
 }
 
 bool
-brw_vs_precompile(struct gl_context *ctx,
-                  struct gl_shader_program *shader_prog,
-                  struct gl_program *prog)
+brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_vs_prog_key key;
@@ -382,11 +386,11 @@ brw_vs_precompile(struct gl_context *ctx,
    brw_setup_tex_for_precompile(brw, &key.tex, prog);
    key.program_string_id = bvp->id;
    key.clamp_vertex_color =
-      (prog->nir->info->outputs_written &
+      (prog->info.outputs_written &
        (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
         VARYING_BIT_BFC1));
 
-   success = brw_codegen_vs_prog(brw, shader_prog, bvp, &key);
+   success = brw_codegen_vs_prog(brw, bvp, &key);
 
    brw->vs.base.prog_offset = old_prog_offset;
    brw->vs.base.prog_data = old_prog_data;