#include "brw_state.h"
#include "program/prog_print.h"
#include "program/prog_parameter.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
#include "brw_program.h"
#include "util/ralloc.h"
+/**
+ * Decide which set of clip planes should be used when clipping via
+ * gl_Position or gl_ClipVertex.
+ */
+gl_clip_plane *
+brw_select_clip_planes(struct gl_context *ctx)
+{
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
+ /* There is currently a GLSL vertex shader, so clip according to GLSL
+ * rules, which means compare gl_ClipVertex (or gl_Position, if
+ * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
+ * that were stored in EyeUserPlane at the time the clip planes were
+ * specified.
+ */
+ return ctx->Transform.EyeUserPlane;
+ } else {
+ /* Either we are using fixed function or an ARB vertex program. In
+ * either case the clip planes are going to be compared against
+ * gl_Position (which is in clip coordinates) so we have to clip using
+ * _ClipUserPlane, which was transformed into clip coordinates by Mesa
+ * core.
+ */
+ return ctx->Transform._ClipUserPlane;
+ }
+}
+
GLbitfield64
brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
GLbitfield64 user_varyings)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
GLbitfield64 outputs_written = user_varyings;
if (key->copy_edgeflag) {
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
}
- if (brw->gen < 6) {
+ if (devinfo->gen < 6) {
/* Put dummy slots into the VUE for the SF to put the replaced
* point sprite coords in. We shouldn't need these dummy slots,
* which take up precious URB space, but it would mean that the SF
return outputs_written;
}
-bool
+static void
+brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
+ const struct brw_vs_prog_key *key)
+{
+ perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
+
+ bool found = false;
+ const struct brw_vs_prog_key *old_key =
+ brw_find_previous_compile(&brw->cache, BRW_CACHE_VS_PROG,
+ key->program_string_id);
+
+ if (!old_key) {
+ perf_debug(" Didn't find previous compile in the shader cache for "
+ "debug\n");
+ return;
+ }
+
+ for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
+ found |= key_debug(brw, "Vertex attrib w/a flags",
+ old_key->gl_attrib_wa_flags[i],
+ key->gl_attrib_wa_flags[i]);
+ }
+
+ found |= key_debug(brw, "legacy user clipping",
+ old_key->nr_userclip_plane_consts,
+ key->nr_userclip_plane_consts);
+
+ found |= key_debug(brw, "copy edgeflag",
+ old_key->copy_edgeflag, key->copy_edgeflag);
+ found |= key_debug(brw, "PointCoord replace",
+ old_key->point_coord_replace, key->point_coord_replace);
+ found |= key_debug(brw, "vertex color clamping",
+ old_key->clamp_vertex_color, key->clamp_vertex_color);
+
+ found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
+
+ if (!found) {
+ perf_debug(" Something else\n");
+ }
+}
+
+static bool
brw_codegen_vs_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
struct brw_program *vp,
struct brw_vs_prog_key *key)
{
const struct brw_compiler *compiler = brw->screen->compiler;
const struct gen_device_info *devinfo = &brw->screen->devinfo;
- GLuint program_size;
const GLuint *program;
struct brw_vs_prog_data prog_data;
struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
void *mem_ctx;
- struct brw_shader *vs = NULL;
bool start_busy = false;
double start_time = 0;
- if (prog)
- vs = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
-
memset(&prog_data, 0, sizeof(prog_data));
/* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
- if (!prog)
+ if (vp->program.is_arb_asm)
stage_prog_data->use_alt_mode = true;
mem_ctx = ralloc_context(NULL);
- brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, devinfo, prog,
- &vp->program, &prog_data.base.base,
- 0);
-
- /* Allocate the references to the uniforms that will end up in the
- * prog_data associated with the compiled program, and which will be freed
- * by the state cache.
- */
- int param_count = vp->program.nir->num_uniforms / 4;
-
- if (vs)
- prog_data.base.base.nr_image_params = vs->base.NumImages;
+ brw_assign_common_binding_table_offsets(devinfo, &vp->program,
+ &prog_data.base.base, 0);
- /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
- * planes as uniforms.
- */
- param_count += key->nr_userclip_plane_consts * 4;
-
- stage_prog_data->param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- stage_prog_data->pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- stage_prog_data->image_param =
- rzalloc_array(NULL, struct brw_image_param,
- stage_prog_data->nr_image_params);
- stage_prog_data->nr_params = param_count;
-
- if (prog) {
- brw_nir_setup_glsl_uniforms(vp->program.nir, prog, &vp->program,
+ if (!vp->program.is_arb_asm) {
+ brw_nir_setup_glsl_uniforms(mem_ctx, vp->program.nir, &vp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_VERTEX]);
+ brw_nir_analyze_ubo_ranges(compiler, vp->program.nir,
+ prog_data.base.base.ubo_ranges);
} else {
- brw_nir_setup_arb_uniforms(vp->program.nir, &vp->program,
+ brw_nir_setup_arb_uniforms(mem_ctx, vp->program.nir, &vp->program,
&prog_data.base.base);
}
uint64_t outputs_written =
- brw_vs_outputs_written(brw, key, vp->program.info.outputs_written);
- prog_data.inputs_read = vp->program.info.inputs_read;
- prog_data.double_inputs_read = vp->program.info.double_inputs_read;
-
- if (key->copy_edgeflag) {
- prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
- }
-
- prog_data.base.cull_distance_mask =
- ((1 << vp->program.CullDistanceArraySize) - 1) <<
- vp->program.ClipDistanceArraySize;
+ brw_vs_outputs_written(brw, key, vp->program.nir->info.outputs_written);
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, outputs_written,
- prog ? prog->SeparateShader ||
- prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]
- : false);
+ vp->program.nir->info.separate_shader);
if (0) {
_mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
if (unlikely(brw->perf_debug)) {
start_busy = (brw->batch.last_bo &&
- drm_intel_bo_busy(brw->batch.last_bo));
+ brw_bo_busy(brw->batch.last_bo));
start_time = get_time();
}
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
- if (!prog)
+ if (vp->program.is_arb_asm)
brw_dump_arb_asm("vertex", &vp->program);
-
- fprintf(stderr, "VS Output ");
- brw_print_vue_map(stderr, &prog_data.base.vue_map);
}
int st_index = -1;
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- st_index = brw_get_shader_time_index(brw, prog, &vp->program, ST_VS);
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+ st_index = brw_get_shader_time_index(brw, &vp->program, ST_VS,
+ !vp->program.is_arb_asm);
+ }
/* Emit GEN4 code.
*/
char *error_str;
program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
vp->program.nir,
- brw_select_clip_planes(&brw->ctx),
!_mesa_is_gles3(&brw->ctx),
- st_index, &program_size, &error_str);
+ st_index, &error_str);
if (program == NULL) {
- if (prog) {
- prog->LinkStatus = false;
- ralloc_strcat(&prog->InfoLog, error_str);
+ if (!vp->program.is_arb_asm) {
+ vp->program.sh.data->LinkStatus = linking_failure;
+ ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
}
_mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
return false;
}
- if (unlikely(brw->perf_debug) && vs) {
- if (vs->compiled_once) {
- brw_vs_debug_recompile(brw, prog, key);
+ if (unlikely(brw->perf_debug)) {
+ if (vp->compiled_once) {
+ brw_vs_debug_recompile(brw, &vp->program, key);
}
- if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+ if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
perf_debug("VS compile took %.03f ms and stalled the GPU\n",
(get_time() - start_time) * 1000);
}
- vs->compiled_once = true;
+ vp->compiled_once = true;
}
/* Scratch space is used for register spilling */
brw_alloc_stage_scratch(brw, &brw->vs.base,
- prog_data.base.base.total_scratch,
- devinfo->max_vs_threads);
+ prog_data.base.base.total_scratch);
+ /* The param and pull_param arrays will be freed by the shader cache. */
+ ralloc_steal(NULL, prog_data.base.base.param);
+ ralloc_steal(NULL, prog_data.base.base.pull_param);
brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
- key, sizeof(struct brw_vs_prog_key),
- program, program_size,
- &prog_data, sizeof(prog_data),
- &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
+ key, sizeof(struct brw_vs_prog_key),
+ program, prog_data.base.base.program_size,
+ &prog_data, sizeof(prog_data),
+ &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
ralloc_free(mem_ctx);
return true;
}
-void
-brw_vs_debug_recompile(struct brw_context *brw,
- struct gl_shader_program *prog,
- const struct brw_vs_prog_key *key)
-{
- struct brw_cache_item *c = NULL;
- const struct brw_vs_prog_key *old_key = NULL;
- bool found = false;
-
- perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
-
- for (unsigned int i = 0; i < brw->cache.size; i++) {
- for (c = brw->cache.items[i]; c; c = c->next) {
- if (c->cache_id == BRW_CACHE_VS_PROG) {
- old_key = c->key;
-
- if (old_key->program_string_id == key->program_string_id)
- break;
- }
- }
- if (c)
- break;
- }
-
- if (!c) {
- perf_debug(" Didn't find previous compile in the shader cache for "
- "debug\n");
- return;
- }
-
- for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
- found |= key_debug(brw, "Vertex attrib w/a flags",
- old_key->gl_attrib_wa_flags[i],
- key->gl_attrib_wa_flags[i]);
- }
-
- found |= key_debug(brw, "legacy user clipping",
- old_key->nr_userclip_plane_consts,
- key->nr_userclip_plane_consts);
-
- found |= key_debug(brw, "copy edgeflag",
- old_key->copy_edgeflag, key->copy_edgeflag);
- found |= key_debug(brw, "PointCoord replace",
- old_key->point_coord_replace, key->point_coord_replace);
- found |= key_debug(brw, "vertex color clamping",
- old_key->clamp_vertex_color, key->clamp_vertex_color);
-
- found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
-
- if (!found) {
- perf_debug(" Something else\n");
- }
-}
-
static bool
brw_vs_state_dirty(const struct brw_context *brw)
{
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_VERTEX_PROGRAM */
- struct brw_program *vp = (struct brw_program *)brw->vertex_program;
- struct gl_program *prog = (struct gl_program *) brw->vertex_program;
+ struct gl_program *prog = brw->programs[MESA_SHADER_VERTEX];
+ struct brw_program *vp = (struct brw_program *) prog;
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
memset(key, 0, sizeof(*key));
if (ctx->Transform.ClipPlanesEnabled != 0 &&
(ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
- vp->program.ClipDistanceArraySize == 0) {
+ vp->program.info.clip_distance_array_size == 0) {
key->nr_userclip_plane_consts =
_mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
}
- if (brw->gen < 6) {
+ if (devinfo->gen < 6) {
/* _NEW_POLYGON */
key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL);
}
}
- if (prog->nir->info->outputs_written &
+ if (prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1)) {
/* _NEW_LIGHT | _NEW_BUFFERS */
brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
/* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
- if (brw->gen < 8 && !brw->is_haswell) {
+ if (devinfo->gen < 8 && !devinfo->is_haswell) {
memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
sizeof(brw->vb.attrib_wa_flags));
}
void
brw_upload_vs_prog(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
- struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct brw_vs_prog_key key;
/* BRW_NEW_VERTEX_PROGRAM */
- struct brw_program *vp = (struct brw_program *)brw->vertex_program;
+ struct brw_program *vp =
+ (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
if (!brw_vs_state_dirty(brw))
return;
if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
&key, sizeof(key),
&brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
- bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
- vp, &key);
+ bool success = brw_codegen_vs_prog(brw, vp, &key);
(void) success;
assert(success);
}
}
bool
-brw_vs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog)
+brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_vs_prog_key key;
brw_setup_tex_for_precompile(brw, &key.tex, prog);
key.program_string_id = bvp->id;
key.clamp_vertex_color =
- (prog->nir->info->outputs_written &
+ (prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1));
- success = brw_codegen_vs_prog(brw, shader_prog, bvp, &key);
+ success = brw_codegen_vs_prog(brw, bvp, &key);
brw->vs.base.prog_offset = old_prog_offset;
brw->vs.base.prog_data = old_prog_data;