static void brw_upload_vs_prog(struct brw_context *brw)
{
+ GLcontext *ctx = &brw->intel.ctx;
struct brw_vs_prog_key key;
struct brw_vertex_program *vp =
(struct brw_vertex_program *)brw->vertex_program;
- assert (vp && !vp->program.IsNVProgram);
-
memset(&key, 0, sizeof(key));
/* Just upload the program verbatim for now. Always send it all
* the inputs it asks for, whether they are varying or not.
*/
key.program_string_id = vp->id;
- key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
- key.copy_edgeflag = (brw->attribs.Polygon->FrontMode != GL_FILL ||
- brw->attribs.Polygon->BackMode != GL_FILL);
-
- /* BRW_NEW_METAOPS
- */
- if (brw->metaops.active)
- key.know_w_is_one = 1;
+ key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
+ key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL);
/* Make an early check for the key.
*/
const struct brw_tracked_state brw_vs_prog = {
.dirty = {
.mesa = _NEW_TRANSFORM | _NEW_POLYGON,
- .brw = BRW_NEW_VERTEX_PROGRAM | BRW_NEW_METAOPS,
+ .brw = BRW_NEW_VERTEX_PROGRAM,
.cache = 0
},
.prepare = brw_upload_vs_prog