#include "brw_context.h"
#include "brw_eu.h"
+#include "brw_program.h"
#include "program/program.h"
GLuint userclip_active:1;
/**
- * Number of user clip planes active. Zero if the shader uses
- * gl_ClipDistance.
+ * How many user clipping planes are being uploaded to the vertex shader as
+ * push constants.
*/
- GLuint nr_userclip_planes:4;
+ GLuint nr_userclip_plane_consts:4;
/**
* True if the shader uses gl_ClipDistance, regardless of whether any clip
GLuint uses_clip_distance:1;
/**
- * Which user clip planes are active. Zero if the shader uses
- * gl_ClipDistance.
+ * For pre-Gen6 hardware, a bitfield indicating which clipping planes are
+ * enabled. This is used to compact clip planes.
+ *
+ * For Gen6 and later hardware, clip planes are not compacted, so this
+ * value is zero to avoid provoking unnecessary shader recompiles.
*/
- GLuint userclip_planes_enabled:MAX_CLIP_PLANES;
+ GLuint userclip_planes_enabled_gen_4_5:MAX_CLIP_PLANES;
GLuint copy_edgeflag:1;
GLuint point_coord_replace:8;
GLuint clamp_vertex_color:1;
+
+ struct brw_sampler_prog_key_data tex;
};
GLuint nr_inputs;
- struct brw_vue_map vue_map;
GLuint first_output;
GLuint last_scratch;
struct brw_reg stack;
struct {
- GLboolean used_in_src;
+ bool used_in_src;
struct brw_reg reg;
} output_regs[128];
struct brw_reg reg;
} current_const[3];
- GLboolean needs_stack;
+ bool needs_stack;
};
bool brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c);