vk: Add four unit tests for our lock-free data-structures
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.h
index 97308a78a3ca61f91fbccdf21bd2990f15f62665..61f9b006a58e7c73b16074d2a0b324fc3211e7a4 100644 (file)
 #define BRW_ATTRIB_WA_SIGN          32  /* interpret as signed in shader */
 #define BRW_ATTRIB_WA_SCALE         64  /* interpret as scaled in shader */
 
-struct brw_vs_prog_key {
-   struct brw_vec4_prog_key base;
-
-   /*
-    * Per-attribute workaround flags
-    */
-   uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
-
-   GLuint copy_edgeflag:1;
-
-   /**
-    * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
-    * are going to be replaced with point coordinates (as a consequence of a
-    * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)).  Because
-    * our SF thread requires exact matching between VS outputs and FS inputs,
-    * these texture coordinates will need to be unconditionally included in
-    * the VUE, even if they aren't written by the vertex shader.
-    */
-   GLuint point_coord_replace:8;
-};
-
-
 struct brw_vs_compile {
    struct brw_vec4_compile base;
    struct brw_vs_prog_key key;
@@ -89,12 +67,20 @@ const unsigned *brw_vs_emit(struct brw_context *brw,
                             struct brw_vs_prog_data *prog_data,
                             void *mem_ctx,
                             unsigned *program_size);
-bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
 void brw_vs_debug_recompile(struct brw_context *brw,
                             struct gl_shader_program *prog,
                             const struct brw_vs_prog_key *key);
 bool brw_vs_prog_data_compare(const void *a, const void *b);
 
+void
+brw_upload_vs_prog(struct brw_context *brw);
+
+bool
+brw_codegen_vs_prog(struct brw_context *brw,
+                    struct gl_shader_program *prog,
+                    struct brw_vertex_program *vp,
+                    struct brw_vs_prog_key *key);
+
 #ifdef __cplusplus
 } /* extern "C" */
 
@@ -104,11 +90,13 @@ namespace brw {
 class vec4_vs_visitor : public vec4_visitor
 {
 public:
-   vec4_vs_visitor(struct brw_context *brw,
+   vec4_vs_visitor(const struct brw_compiler *compiler,
                    struct brw_vs_compile *vs_compile,
                    struct brw_vs_prog_data *vs_prog_data,
                    struct gl_shader_program *prog,
-                   void *mem_ctx);
+                   void *mem_ctx,
+                   int shader_time_index,
+                   bool use_legacy_snorm_formula);
 
 protected:
    virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
@@ -129,6 +117,8 @@ private:
    struct brw_vs_prog_data * const vs_prog_data;
    src_reg *vp_temp_regs;
    src_reg vp_addr_reg;
+
+   bool use_legacy_snorm_formula;
 };
 
 } /* namespace brw */