#include "brw_context.h"
#include "brw_eu.h"
+#include "brw_program.h"
#include "program/program.h"
GLuint copy_edgeflag:1;
GLuint point_coord_replace:8;
GLuint clamp_vertex_color:1;
+
+ struct brw_sampler_prog_key_data tex;
};
struct brw_reg stack;
struct {
- GLboolean used_in_src;
+ bool used_in_src;
struct brw_reg reg;
} output_regs[128];
struct brw_reg reg;
} current_const[3];
- GLboolean needs_stack;
+ bool needs_stack;
};
bool brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c);