i965/skl: Break down SIMD16 3-source instructions when required.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.h
index 207cd5c94d006bbc3fb71a722df055af23646d22..bad0f070236402305e30a2c16e49394e641716d2 100644 (file)
 #define BRW_ATTRIB_WA_SIGN          32  /* interpret as signed in shader */
 #define BRW_ATTRIB_WA_SCALE         64  /* interpret as scaled in shader */
 
-struct brw_vs_prog_key {
-   struct brw_vec4_prog_key base;
-
-   /*
-    * Per-attribute workaround flags
-    */
-   uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
-
-   GLuint copy_edgeflag:1;
-
-   /**
-    * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
-    * are going to be replaced with point coordinates (as a consequence of a
-    * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)).  Because
-    * our SF thread requires exact matching between VS outputs and FS inputs,
-    * these texture coordinates will need to be unconditionally included in
-    * the VUE, even if they aren't written by the vertex shader.
-    */
-   GLuint point_coord_replace:8;
-};
-
-
 struct brw_vs_compile {
    struct brw_vec4_compile base;
    struct brw_vs_prog_key key;
@@ -89,12 +67,14 @@ const unsigned *brw_vs_emit(struct brw_context *brw,
                             struct brw_vs_prog_data *prog_data,
                             void *mem_ctx,
                             unsigned *program_size);
-bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
 void brw_vs_debug_recompile(struct brw_context *brw,
                             struct gl_shader_program *prog,
                             const struct brw_vs_prog_key *key);
 bool brw_vs_prog_data_compare(const void *a, const void *b);
 
+void
+brw_upload_vs_prog(struct brw_context *brw);
+
 #ifdef __cplusplus
 } /* extern "C" */
 
@@ -108,7 +88,6 @@ public:
                    struct brw_vs_compile *vs_compile,
                    struct brw_vs_prog_data *vs_prog_data,
                    struct gl_shader_program *prog,
-                   struct brw_shader *shader,
                    void *mem_ctx);
 
 protected: