GLboolean needs_stack;
};
-bool brw_vs_emit(struct brw_vs_compile *c);
+bool brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c);
void brw_old_vs_emit(struct brw_vs_compile *c);
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
#endif